I've broken few joysticks on Mortal Kombat myself and even more playing all that sport games where you have to wave joystick from left to right. Those were brilliant times. When you are saying about Tekken, it reminds me when my friend got PSX and we were playing Tekken 2 for the first time. Spending hours in the fornt of TV.goodman528 said:Fighting game tourneys, a bunch of us sat around in the room playing Tekken 3 tag team.
Have to take what we can get. It's hard core, it's turn based, and it's not first person.Mektig said:While I AM looking forward to this (if I ever get around to buying a PS3), the disgaea games are strategy games, not turn-based RPGs. There's a big difference.mitsoxfan said:Disgaea 3.Mektig said:I miss old-fashioned turn-based JRPGs.
Or too much on innovation. Games like Haze tried too hard to incorporate something 'innovative', and even upcoming games, like Fracture (terrain deformation) and the new Wolfenstein (the Shroud) seem to be using gimmicks to try and make the game 'new' and 'innovative'. However, sometimes when you focus too much on one area, the others lack. And I think Haze is a good example.odisious15 said:I miss the adrenaline games used to bring about. Some games were so intense that my friends and I would be completely pumped during gaming sessions on both PC and console games; it just feels like a lot of games anymore just lack a certain "oomph" that i remember experiencing when I was a child.
{One of my all time favorite games and one example of a game that got the adrenaline pumping when you played with friends was Road Rash 2 for the Sega Genesis.)
I also feel like a lot of other people, too much focus on graphics than on fun or innovation.
Western RPGs have always been about creating your own character and roaming around the world and making choices. Since Fallouts, hell, since the old gold box games like Pool of Radiance and Knights of Krynn.Jumplion said:All of these current RPGs, Western-RPGs to be specific, are all these open-ended games where it's a "Choose your own adventure!" book and you get to be the hero or the villian or even both. Ugnh, sometimes I just want to play a nice, epic tale of some random guy (doesn't have to be a generic angsty-teenager) and just roll along with it instead of making choices that affect the whole damn game and then I'd have to go back to that moment to see what else would happen or if I didn't like the result.
I like a good "Open world" RPG sometimes (Oblivion comes to mind) but it just feels overwhelming and a chore. I've tried to explain this feeling to other people but they all just say "It adds to replay value" and I agree with that but sometimes I don't want to go back to the begining of the damn game to see what could have been.
Isn't that for the DS? I'm talking about the ps3.Genesis19 said:Dragon Quest 9 has been announced