What do you miss in gaming?

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andromeda23

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Jul 29, 2008
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goodman528 said:
Fighting game tourneys, a bunch of us sat around in the room playing Tekken 3 tag team.
I've broken few joysticks on Mortal Kombat myself and even more playing all that sport games where you have to wave joystick from left to right. Those were brilliant times. When you are saying about Tekken, it reminds me when my friend got PSX and we were playing Tekken 2 for the first time. Spending hours in the fornt of TV.
 

mitsoxfan

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Feb 12, 2008
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Mektig said:
mitsoxfan said:
Mektig said:
I miss old-fashioned turn-based JRPGs.
Disgaea 3.
While I AM looking forward to this (if I ever get around to buying a PS3), the disgaea games are strategy games, not turn-based RPGs. There's a big difference.
Have to take what we can get. It's hard core, it's turn based, and it's not first person.

Until they remake FFVII or something, in it's original form, we're probably screwed. Hell, they even managed to screw up Fallout 3, and I never though that game would get the crappy Western RPG treatment. Dammit.

I do like the Dragon Quest games, though. Maybe there's one of those coming to the current gens...
 

odisious15

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Nov 14, 2007
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I miss the adrenaline games used to bring about. Some games were so intense that my friends and I would be completely pumped during gaming sessions on both PC and console games; it just feels like a lot of games anymore just lack a certain "oomph" that i remember experiencing when I was a child.
{One of my all time favorite games and one example of a game that got the adrenaline pumping when you played with friends was Road Rash 2 for the Sega Genesis.)

I also feel like a lot of other people, too much focus on graphics than on fun or innovation.
 

Genesis19

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Jul 25, 2008
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I have to agree with the 8-bit music part, I love the orchestral stuff now, but that stuff way back was great. I also miss DR. ROBOTNIK (stupid Dr. Eggman), and decent fun side scrollers (sonic, mario, altered beast, double dragon, battle toads, etc)
 

Genesis19

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Jul 25, 2008
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Dragon Warrior/Quest games, nameless/voiceless hero but already set with a "chosen one" story, plus hours on end gaining gold (specifically 7)
 

mitsoxfan

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Feb 12, 2008
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odisious15 said:
I miss the adrenaline games used to bring about. Some games were so intense that my friends and I would be completely pumped during gaming sessions on both PC and console games; it just feels like a lot of games anymore just lack a certain "oomph" that i remember experiencing when I was a child.
{One of my all time favorite games and one example of a game that got the adrenaline pumping when you played with friends was Road Rash 2 for the Sega Genesis.)

I also feel like a lot of other people, too much focus on graphics than on fun or innovation.
Or too much on innovation. Games like Haze tried too hard to incorporate something 'innovative', and even upcoming games, like Fracture (terrain deformation) and the new Wolfenstein (the Shroud) seem to be using gimmicks to try and make the game 'new' and 'innovative'. However, sometimes when you focus too much on one area, the others lack. And I think Haze is a good example.

I worry less about new mechanics and innovations and more about story, character development and just plan fun.

I didn't think Mass Effect brought anything new to the gaming table, but it had a great story behind it, interesting characters, and solid gameplay. It was one of the most enjoyable RPG experiences I've had in a long time.
 

Woe Is You

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Jul 5, 2008
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Isn't the turn-based system in JRPGs basically just a simulation of a simulation? I understand the fun in a game like Disgaea, but in a game like Dragon Quest, it just feels like rock-paper-scissors. That's not terribly stimulating compared to...well, a game like Armageddon Empires, for instance.

Jumplion said:
All of these current RPGs, Western-RPGs to be specific, are all these open-ended games where it's a "Choose your own adventure!" book and you get to be the hero or the villian or even both. Ugnh, sometimes I just want to play a nice, epic tale of some random guy (doesn't have to be a generic angsty-teenager) and just roll along with it instead of making choices that affect the whole damn game and then I'd have to go back to that moment to see what else would happen or if I didn't like the result.

I like a good "Open world" RPG sometimes (Oblivion comes to mind) but it just feels overwhelming and a chore. I've tried to explain this feeling to other people but they all just say "It adds to replay value" and I agree with that but sometimes I don't want to go back to the begining of the damn game to see what could have been.
Western RPGs have always been about creating your own character and roaming around the world and making choices. Since Fallouts, hell, since the old gold box games like Pool of Radiance and Knights of Krynn.

The only thing Oblivion has is the huge, open world. You can't really make your own choices in it, which is part of why I never liked the game at all. It just felt really shallow.

Also, mitsoxfan: Dragon Quest IX will be on the DS.