What Do You See are Big Diffrences Between New Vegas and Fallout 3?

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conflictofinterests

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There were a lot more story options in NV as opposed to 3, and 3 felt more like a wasteland and NV felt more like a desert (the former being littered with the corpses of burnt-out buildings, and the latter, while admittedly having the occasional ghost town, was still predominantly composed of sweeping landscapes, hills, valleys, brush and cacti. In 3 you were crawling around desolate ruins, negotiating with the last, dying vestiges of humanity, in NV you were exploring a nascent series of settlements, watching and helping them grow.
 

neilsaccount

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MordinSolus said:
Ephraim J. Witchwood said:
Fallout 3 was more fun.

I'd say that's difference enough.
This, and that New Vegas was pretty much like hick central, but that might be just me.
That's not just you, Fallout 3 is much better, and is also my favourite game of all time.

Edit: I realize that Obsidian created the Fallout franchise, but I think of Bethesda when I think of the best innovation for the series. In my eyes, Obsidian got jealous of all of the popularity that Fallout 3 had over the semi-popular games in the franchise beforehand. They used Bethesda's engine to try and mimick a decent game with New Vegas. Unfortunately, they had minimal experience with the engine, hence why the game was so buggy upon release. Therefore, there was little innovation as far as engine development or gameplay tweaks. Really the only innovations were weapon mods and ammo benchs. Some weapon mods didnt even work correctly (look up 10mm pistol glitch Fallout New Vegas on youtube).

As far as a well rounded game including innovation and originality, New Vegas is completly blown out of the water by Fallout 3.....with a nuke. :D
 

II2

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Fallout NV was actually more of a sequel to Fallout 2 than 3 was. Yet, in terms of feel - the importance of the brotherhood and supermutants vs the other establishments in the world - Fallout 3 is more like Fallout 1 and Fallout NV is like Fallout 2.

For anyone unfamiliar with the classics, that's just a criss crossed mess of a statement, but I think long time fans will find it to be - generally - true.
 

DustyDrB

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evilneko said:
The biggest difference for me (and I'm gonna have to disagree with Discon here) is that in New Vegas you're forced into the role of The Courier. You are not an unknown quantity as you are in FO3. You are, whether you like it or not, an amnesiac who got shot in the head and buried alive, and you cannot escape this identity and its history, it follows you. Red-headed pyrokinetic 12 year-old you are not*.

Contrast with FO3. You emerge from the vault completely unknown to the outside world, and unknowing of the outside world. You could've been anyone. You could even be a kid (with Children of the Wasteland, of course). No one knows a damn thing about you on first meeting you. You could, in fact, even RP it as if you were multiple people. The Lone Wanderer's story could be the blending of multiple tales, like the composite character that is Paul Bunyan.
Actually, your age is sort of pre-determined in Fallout 3 (I can't remember if they tell you exactly how old you are once you leave the vault, but everyone in your age group is still in their late teens or early twenties). Your family life and history in the Vault is pretty much set too. All that is set about New Vegas' player character is his occupation and the events around his being shot in the head. You could be a 12 year old red headed pyrokinetic courier.
 

ultrachicken

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There was a lot of open wasteland in Fallout 3. While there were settlements, they were small, few, and far between. Even at the center of the wasteland, D.C, settlements were hard to come by.

In Fallout: New Vegas, civilized villages and cities are easy to come by.

3 had a much more wild and desolate feel, while NV felt more populated and civilized.
 

evilneko

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DustyDrB said:
Actually, your age is sort of pre-determined in Fallout 3 (I can't remember if they tell you exactly how old you are once you leave the vault, but everyone in your age group is still in their late teens or early twenties). Your family life and history in the Vault is pretty much set too. All that is set about New Vegas' player character is his occupation and the events around his being shot in the head. You could be a 12 year old red headed pyrokinetic courier.
Eh?

Everything about the Lone Wanderer is player-determined. Very little is truly set in stone other than "you lived in a vault, escaped your crib, and the Mr. Handy ruined your birthday cake. Oh, and your dad ran off."

The Courier on the other hand... has a history set, but we are neither privy to nor allowed to determine it for ourselves. He apparently is a native and knows a few things, but apparently forgot a lot since he has to be re-educated about the various factions in the Mojave (hence why I previously referred to him as amnesiac).
 

dyre

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Fallout 3 has lovely urban environments. I'll never forget fighting through the trenches near the Capitol, then retaking the building from Talon Mercs and Supermutants.

New Vegas has...uh, nice, barren landscaping...

neilsaccount said:
MordinSolus said:
Ephraim J. Witchwood said:
Fallout 3 was more fun.

I'd say that's difference enough.
This, and that New Vegas was pretty much like hick central, but that might be just me.
That's not just you, Fallout 3 is much better, and is also my favourite game of all time.

Edit: I realize that Obsidian created the Fallout franchise, but I think of Bethesda when I think of the best innovation for the series. In my eyes, Obsidian got jealous of all of the popularity that Fallout 3 had over the semi-popular games in the franchise beforehand. They used Bethesda's engine to try and mimick a decent game with New Vegas. Unfortunately, they had minimal experience with the engine, hence why the game was so buggy upon release. Therefore, there was little innovation as far as engine development or gameplay tweaks. Really the only innovations were weapon mods and ammo benchs. Some weapon mods didnt even work correctly (look up 10mm pistol glitch Fallout New Vegas on youtube).

As far as a well rounded game including innovation and originality, New Vegas is completly blown out of the water by Fallout 3.....with a nuke. :D
Honestly, Black Isle > Obsidian. They seem to have lost their touch when they reformed or w/e. They were the people behind FO 1&2, and Planescape Torment. Now all they do is buggy sequels and that joke of a game Alpha Protocol
 

kzeelio

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The biggest difference to me is the exploration. FO3 has more urban exploration with tight quarters, dead ends, and indoor-areas. FO:NV has more "wide, open field" exploration, with very few labyrinthine tunnels and such that you need to learn to navigate.

evilneko said:
Everything about the Lone Wanderer is player-determined. Very little is truly set in stone other than "you lived in a vault, escaped your crib, and the Mr. Handy ruined your birthday cake. Oh, and your dad ran off."

The Courier on the other hand... has a history set, but we are neither privy to nor allowed to determine it for ourselves. He apparently is a native and knows a few things, but apparently forgot a lot since he has to be re-educated about the various factions in the Mojave (hence why I previously referred to him as amnesiac).
What? I always thought the lack of a backstory in-game was Obsidian saying "go ahead, make up your character's past for yourself".
 

OpticalJunction

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Fallout 3 is darker, has better environments but a more boring storyline. NV has less impressive environments but a much stronger story and humor.
 

Slaanax

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They both are fun enjoyable games ,but one works so much better than the other. I never finished NV because of the bugs.
 

ChupathingyX

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Fallout 3 was a big mistake because it was Bethesda taking a loved series and turning it into whatever the hell they wanted. The original Fallout games were about humanity rebuilding civilisation after they destroyed it because they got greedy and couldn't get along. The Fallout games delved into human nature and how we would react to living in a life where civilisation was gone and now a new one was going to be born out of the ashes of the old world.

Fallout 1 and 2 both included these aspects. In Fallout 1 the Master was aware that people had caused their own downfall and that as humans we could not properly take care of ourselves, therefore he saw Super Mutants, which he could create, as the next step in human evolution. He wanted to create an army of mutants that would unify the human race and make all of their goals the same so we could live together and be more equal. However, there were many flaws such as people who had been living in the wasteland were not fit for transformation nad became dumb and brutish, whereas more "cleaner" humans became intelligent and strong beings. More imprtantly all female Super Mutants are sterile, which means that eventually the Super Mutant race will no longer be able to continue and they will die out.

Basically, Fallout 1 dealt with getting rid of humans problems by getting rid of humans themselves.

Now let?s skip to Fallout 3, what was that about? Oh yeah some whiny kid whose Dad goes missing and now he wants to go find him. Then said dad wants to purify the water (which should've mostly cleared by now anyway) to give all the people of the East Coast fresh water, because apparently they don't know how to make wells or filter water like those of the West Coast.

Fallout 3 just didn't have the political or societal messages of the original Fallouts and instead sacrificed that for stupid quests that you only take part in to see what cool loot you will receive. Fallout 3 was filled with stupidity and nonsensical things, such as the Experimental MIRV and Mothership Zeta. Bethesda did away with rebuilding civilisation and decided they would focus more on petty survivors trying hard to create communities where they can survive the harshness of the apocalypse, 200 years after it has happened, made even more pathetic by the existence of the NCR in the West who by that time had made a large republic of more than 300,000 people with a fully working government and military.

Fallout: New Vegas thankfully went back to original messages of Fallout and continued civilisations rebirth with the NCR and Caesar's Legion, a force dedicated to fixing the mistakes of the old world by taking one of the most successful empires in history and getting rid of the negatives of it, mainly the senate and democracy.

Would an empire led by one man's ideals work in the long run? Most likely not.

Would the NCR, who can barely hold onto Hoover Dam and Vegas be able to continue to spread? Not at all if they continue to be lead by inept commanders.

Can Mr House control all of Vegas by himself, or will he eventually turn into the real life Howard Hughes and become obsessed with himself and eventually become cut off from the real? Of course, because it has already happened.

Independent New Vegas? People free to do what they? Yeah, not a chance.

Not to mention New Vegas felt much more like a role-playing game. In Fallout 3 you were forced to be someone who grew up in a Vault, you were told who your mother and father were, you had to be friends with Amata, Butch always hates you, you can?t join the Tunnel Snakes, all of the character have a set personality as to how they like or hate you, your age is pre-determined and you?re forced to love your dad and find him, also you?re forced to join the BoS and you can?t even join the Enclave, yeah sure you can put their FEV into the purifier but it doesn?t really change much. Also there just wasn?t enough choice in how you finish the main quest, you get two choices that barely differ from each other, you should?ve been able to destroy the purifier completely.
In New Vegas, however, you play a person who works for the Mojave Express, delivering a package and then unfortunately get shot in the head. That?s it, that?s all we know, that, and some guy called Ulysses apparently has some history with us and is now looking for the Courier.
 

Eclectic Dreck

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Je Suis Ubermonkey said:
On your second point, I think that is due to filters. I recall seeing a New Vegas mod that removed said filter, can't remember where though.
There were several, but the most notable mod is Fellout.

There are some other differences of course. Armor for example works on the principle of a damage threshold rather than a percentage reduction in damage which does a better job of forcing players to use reasonable weapons to fight various heavily armored foes. There are also fewer possible skill points per level making it difficult with the base level cap to be "good at everything" and the same goes for perks.

But, all told, there are no mechanical differences in the game that were not tried elsewhere by the modding community. New Vegas stays a bit more true to the logic of the old Fallout games which I enjoy. The major difference is in tone and scope of story, something others have pointed out time and again.
 

Jekken6

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The atmosphere of the two games are the main difference. Fallout 3 is depressing while New Vegas has a bit more of a hopeful vibe to it.
 

Saelune

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Felix Benandex said:
in fallout new Vegas its less of an black and white story and more of an *choose which side you agree with most*.

also i always found 3 to be oddly green everywhere and new Vegas is always orange it seems.
Thats cause the pipboy in FO3 is green by defualt, and orange by default in NV. (I changed it to green in NV)
 

Prince Regent

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Mostly the robot sex.

Fisto!

OT: NV feels sillier than F3. You have robo dogs mutant granys and Roman legions fighting US military.
 

ZydrateDealer

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The difference that I noticed most (apart from the location, story and aesthetic changes) was the way in which the character model now ran...it looked like he/she was running in flippers, which was fucking hilarious the first time...not so much after two hours of gameplay.