Cymbal Monkey said:
I have to say, I have played all the halo games, and I admit, they're good, controls are nice, the game smooth and polished, and I had fun playing it. That said, I thought it was good, not great like everyone else. The game play is monotonous, the atmosphere is uninteresting, The graphics are..... Well lets put it this way: If I hold up a lump of shit, its not pretty, now if I made a 3D model of that shit, no matter how good I make it, its still ugly. I mean, the graphics are good, but still ugly and boring. The story line, or lack there of, is what really put me off this game though. If you've read my past posts, you'll know I like story.... a lot...... Metal gear solid.......
So what am I missing in this? Some hidden gem I'm not seeing?
You like story and you like Metal Gear Solid, well, that's a bit of an oxymoron.
Stop judging a 2002 game by 2008-2009 standards.
The graphics in Halo CE were cutting edge at the time. Being a release game for the most powerful console in its generation. It was very impressive graphically speaking, running at a solid 30 fps it had Cubic mapping, Bump mapping, high polygon characters, facial animation, glow effects, special effects, animated weapon textures that showed ammo states, water textures. It was the best looking console games at the time by far.
Halo 2, implemented Normal maps and higher polygon characters as well as more advanced lighting.
Halo 3 implemented high resolution Normal Maps, parallax mapping, High Dynamic Range lighting, motion blur, depth of field and fur shaders.
So when yu talk about graphics you should really know what you're talking about before criticising.