Level Scaling - FFFFFFFFFFUUUUUUUUUUUU- In the beginning of the game, it took three hits to kill a zombie. Makes sense. It's a zombie. Rotted flesh isn't exceptionally durable. Now it takes over 10 hits to kill a single Walker, even though my weapons are literally about 30x better than the Paddle you start with. I've stopped fighting enemies at all, really. Run over a bunch of zombies to get full Rage, then avoid everything until forced into a fight, pop Rage, and move on. (I'm playing Purna with level 3 Rage, so a single Rage can easily clear a room of multiple Floaters/Thugs/Rams/etc)
Arbitrary ammo limits - I don't see why you can carry around about 500lbs worth of items, but GOD HELP YOU if you try to carry more than 50 pistol rounds without Purna's upgrades. It's not even like the handguns are that powerful. Can't really complain about the other two guns, though. (I wasted my only Shotgun shell, and the assault rifle was actually pretty badass.)
Lack of a persistent world - I remember smashing through a door, running into the next room, ran smack into two Thugs, then attempted to retreat to the room I just came through. But the door had respawned...Yeah. That was wonderful.
Damage - WHY DO THE ZOMBIES DO % BASED DAMAGE? It makes having more health a pain in the ass. I literally have to down 20 items to get back up to full health. Also, they do way too much damage. I'll go from full to one bar left in about three seconds, but I'll run around with that one bar for a while because it's the only one that regenerates. `-` Honestly, this is one of the few games where I wouldn't care if it had regenerating health.
Lack of knockback - Like the OP said, it's annoying when an Infected can take three sledgehammer hits to the face and keep slapping you around without even slowing down at all.
SWAT/Police Zombies - `-` They have like infinite health. The SWAT Thug was even worse. Jesus, that thing took a grenade explosion at point blank and kept going.
Punks - Why do they all have guns? ALL OF THEM. Shouldn't guns be...iunno...rarer? I'd have felt better if most of them used melee. `-`
Kicking - Kicking should do more damage. Only because I hate being forced to sit there and kick a zombie in the face 250 times just to kill a single Walker, but I can't use my weapons because durability is a precious thing.
Buggy Autosave - I lost two chapter's worth of progress. Yeah. SO MUCH RAGE.
Glitching spawns - I've had a zombie spawn inside of the building that I needed to kill all of the zombies to enter. So I couldn't enter. I had to join someone else's game and quest with them until they finally reached where I was.
Imbalanced skill trees - It works like this. Specialize in Survival: You're fucked. Specialize in Rage: You're fucked 70% of the time, one-man army 30% of the time. Specialize in Combat: You are a Golden God of Death.
Don't get me wrong, I like the game, but it's pretty rage inducing at times.
Arbitrary ammo limits - I don't see why you can carry around about 500lbs worth of items, but GOD HELP YOU if you try to carry more than 50 pistol rounds without Purna's upgrades. It's not even like the handguns are that powerful. Can't really complain about the other two guns, though. (I wasted my only Shotgun shell, and the assault rifle was actually pretty badass.)
Lack of a persistent world - I remember smashing through a door, running into the next room, ran smack into two Thugs, then attempted to retreat to the room I just came through. But the door had respawned...Yeah. That was wonderful.
Damage - WHY DO THE ZOMBIES DO % BASED DAMAGE? It makes having more health a pain in the ass. I literally have to down 20 items to get back up to full health. Also, they do way too much damage. I'll go from full to one bar left in about three seconds, but I'll run around with that one bar for a while because it's the only one that regenerates. `-` Honestly, this is one of the few games where I wouldn't care if it had regenerating health.
Lack of knockback - Like the OP said, it's annoying when an Infected can take three sledgehammer hits to the face and keep slapping you around without even slowing down at all.
SWAT/Police Zombies - `-` They have like infinite health. The SWAT Thug was even worse. Jesus, that thing took a grenade explosion at point blank and kept going.
Punks - Why do they all have guns? ALL OF THEM. Shouldn't guns be...iunno...rarer? I'd have felt better if most of them used melee. `-`
Kicking - Kicking should do more damage. Only because I hate being forced to sit there and kick a zombie in the face 250 times just to kill a single Walker, but I can't use my weapons because durability is a precious thing.
Buggy Autosave - I lost two chapter's worth of progress. Yeah. SO MUCH RAGE.
Glitching spawns - I've had a zombie spawn inside of the building that I needed to kill all of the zombies to enter. So I couldn't enter. I had to join someone else's game and quest with them until they finally reached where I was.
Imbalanced skill trees - It works like this. Specialize in Survival: You're fucked. Specialize in Rage: You're fucked 70% of the time, one-man army 30% of the time. Specialize in Combat: You are a Golden God of Death.
Don't get me wrong, I like the game, but it's pretty rage inducing at times.