What do you think of Skyrim's "Quest Journal"?

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babinro

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Sep 24, 2010
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Wolfram01 said:
babinro said:
I really like Skyrim's Quest Journal System except for the Miscellaneous quests which DON'T have markers of any kind.

I have something like three quests to resolve by speaking with Madesi (I think). Great...now I'm expected to search all the major cities in order to find out where this person lives so I can talk to them. Not only would this process take well over an hour of actual gameplay, but they might not even live in a major city.

The end result is that I simply don't do the Misc quests unless I just happen upon that person through sheer luck.

Is there a mod that corrects this yet?
They should show up. You have to both select the quest you want to do from the bullet-point list AND mark "Miscellaneous" as active. So, you know the main quests, you mark them active and there's a little triangle next to them? So do that on Misc. as well as the individual quests within that list.
I could have sworn I've tried that on numerous occasions when I was fiddling with it. Loaded up my character and tried it...successfully. I can now find the Bard's College. Thanks :)
 

xxcutesnakeyxx

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Nov 30, 2011
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babinro said:
I really like Skyrim's Quest Journal System except for the Miscellaneous quests which DON'T have markers of any kind.

I have something like three quests to resolve by speaking with Madesi (I think). Great...now I'm expected to search all the major cities in order to find out where this person lives so I can talk to them. Not only would this process take well over an hour of actual gameplay, but they might not even live in a major city.

The end result is that I simply don't do the Misc quests unless I just happen upon that person through sheer luck.

Is there a mod that corrects this yet?

Madesi is the Argonian jewellery merchant in Riften :) He loves me for no particular reason, even though I stole literally all his stock.
 

SyphonX

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Mar 22, 2009
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Yea, I'm not a big fan of Skyrim's quest system.

I prefer it when real quests are handed down. I've seen it in few games, but it mostly stayed with the adventure genre. I like it when someone tells me to find someone, tells me where, what he looks like, or who I can talk to to find him, etc. Instead of just a 'marker' or waypoint, aka GPS system.

Not a fan of "click on the sparkly objects" either. Skyrim doesn't really have this problem, but I like to search meticulously detailed rooms and areas, instead of clicking the thing with glitter floating off of it. MMOs suffer from this.
 

Orange Lazarus

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Jun 3, 2009
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If you don't want the quest markers it's pretty easy to just unmark the quest, and they go away. I don't see what the big deal is.
 

Wolfram23

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Mar 23, 2004
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Orange Lazarus said:
If you don't want the quest markers it's pretty easy to just unmark the quest, and they go away. I don't see what the big deal is.
I realize my opening paragraph was a comment on the GPS system, but seriously the entire post has little to do with the GPS, and everything to do with the Quest Journal. I'm not sure if you noticed, but if you turn off the GPS and check out any quests, plenty of them say something like "Find the ruins of Malzar" (made up name) and there's zero directions and zero people you can ask about where it's location might be. So... no, you can't turn it off even if you wanted to.

I like the GPS arrow for the most part. I do not like the lackluster quest log.
 

Orange Lazarus

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Jun 3, 2009
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Ah, I see what you're getting at. That would have been more interesting. Especially in a game that seems to tout exploration as one of its selling points. Perhaps they could have spent more development time on that instead of writing tons of useless books. But unfortunately searching for your objectives really isn't the mindset of most gamers, or games at least. Most would rather get right to the action than take the time to solve a mystery.