What do you wanna or Dont wanna see in MW3

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The Rockerfly

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Dec 31, 2008
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Black Ops zombies and wager matches
Modern Warfare 2's spec ops and the engine.
Get rid of one man army, commando, all the stupid kill streaks (e.g. Nuke) but do make them stackable.
Black Ops single player style, at least with that much care
Make maps that encourage actual sniping, not assault rifle range with a one hit kill
Headshots kill, end of
No vehicles. End of
 

lapan

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Jan 23, 2009
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Another war setting. i'm so tired of military fps and have stopped supporting them since a long time. Show me something different, not the same thing packaged differently.
 

Meatman

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Oct 28, 2009
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Sort out the spawn system.

Have a separate lobby for boosters. I agree with Kevin on youtube when he says you can't remove it completely, but at least take them out of my games.

Have a separate lobby where people can be douches, boost, abuse w/e. Keep them out of the real lobbies. But only if the lobby is called "Douche land"
 

CNKFan

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Aug 20, 2008
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Spencer Petersen said:
CNKFan said:
Spencer Petersen said:
2. Remove the leveling system, it has no purpose except to pad out playing time.X
6. Remove sniper sway or add it to all weapons to balance.X
10. Make headshots only apply for heavy caliber weapons (maybe also depending on if you wear a helmet)X
Alrighty then. The things that I put an "X" by are because I dont disagree with them. Now that is to say I hate them. I just dont rightly know what you mean. For the most part I like everything else that you put. But for me though I would like to see more weapons and if they will keep selling the DLC map pack for $15 USD then they should come with 5 new maps and a few new guns.
To elaborate:
2. I feel the leveling system should have gone away when they added COD points, as the whole point of COD points was to remove the need to use weapons and/or attachments you don't like to unlock other guns/attachments. The leveling system still limits what you can and cant use based on playtime instead of actual character choice. If my favorite loadout is a G11 and Crossbow, I shouldn't have to get to max level just to try them out. While this does mean that starting players may have access to the best weapons and equipment, a well balanced game shouldn't make any one weapon unambiguously more powerful than any other.

6. I feel the Sniper sway is a piss-poor way to balance the 1 hit kill nature of sniper rifles. It makes it feel like the only way they can balance them is to have a random chance of the bullet just not doing any damage (supplemented by crap hit detection). I'm ok if it stays to prevent quick-scoping but there is no reason why a soldier cant hold a sniper rifle still when lying down when he can hold a machine gun ramrod stiff while firing full auto and running. Maybe make the tripod idea cut out sniper sway so it encourages a more methodical approach.

10. I always thought the COD series was missing the opportunity to allow a helmet/no helmet setup with various perks/detriments. A small caliber pistol or SMG probably wont penetrate a modern combat helmet (unless they use AP rounds, another idea), so it would be a cool gameplay addition to make a helmet limit your peripheral vision, but make you immune to the extra damage from headshots from small arms fire. Snipers would have total armor penetration so it would encourage aiming for headshots against slow enemies and body-shots against fast ones, for convenience's sake. Snipers should also lose the 1 hit kill on body shots, maybe make it 2-3 body hits to a kill, but a headshot result in insta-kill. Right now headshots are almost completely random, with most occurring when the enemy head happens to cross into your bullets. Any respectful competitive online game should encourage snipers to go for the head.
I see. With the elaboration I do agree with all of those points. To also throw my own spin on 10 with the CoD points you can buy different grades of armor. For example just a standard police issue bullet proof vest is only good for pistol caliber rounds and not much else, whereas a suit of EOD armor slows you down but even a .50 cal has a hard time getting through. Also I thought that the CoD points were gonna get rid of leveling but I guess they couldn't just have you level up with no real benifit.
 

Z4N5H1N

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Jun 18, 2008
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Spencer Petersen said:
1. Turn melee into a weapon slot instead of an attack button, and remove its 1 hit kill nature.
2. Remove the leveling system, it has no purpose except to pad out playing time.
3. Give fully-automatic weapons realistic recoil to balance them.
4. Remove the overeliance on iron-sights.
5. Give us a shotgun worth a damn at medium range.
6. Remove sniper sway or add it to all weapons to balance.
7. Allow us to set up tri/bipods for increased accuracy for Sniper Rifles and LMGs at the cost of mobility.
8. Let us customize our level of body armor and equipment, with drawback for our choices.
9. Make perks have a drawback to balance them.
10. Make headshots only apply for heavy caliber weapons (maybe also depending on if you wear a helmet)
11. Make pistols a viable weapon choice.
12. Provide safe spawning areas.
13. Reduce explosive radius.
14. Remove last stand.
15. Make maps large enough to support sniping.
16. Make the weapons feel unique.
17. Provide alternate firing modes (single, burst, auto).
18. Make the character animations and models distinct.
19. Reward teamwork and completing objectives over just killing.
20. Make killstreaks more passive and less spawn-campy. Radar, extra ammunition, AI reinforcements, faster objective capture, stuff like that, not giant helicopters and nukes.
21. Make my character stats change on weapon choice. Heavy weapons slow movement but increase explosive resistance. Light loadouts hold weapons steadier but suffer increased recoil.
A lot of these "suggestions" are just thinly veiled whining about how bad you are at Black Ops/MW2.

-Make melee attacks not a one-hit kill? ...really? Better idea: Stop window camping with your back to an open door.

-Reduce explosives' area of effect? Grenades etc. in CoD are already significantly less deadly than their real life equivalents. Perhaps you just need to learn to start running when you hear the semtex beep.

-Remove the "overeliance [sic]" on iron sights? As in, let you get kills when you spray-and-pray at enemies who were smart enough to bring their sights up before shooting at you? No, thank you.

The only decent suggestions from this list are functional bipods and having a burst-fire/full auto toggle.
 

Zeema

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Jun 29, 2010
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Spencer Petersen said:
1. Turn melee into a weapon slot instead of an attack button, and remove its 1 hit kill nature.
2. Remove the leveling system, it has no purpose except to pad out playing time.
3. Give fully-automatic weapons realistic recoil to balance them.
4. Remove the overeliance on iron-sights.
5. Give us a shotgun worth a damn at medium range.
6. Remove sniper sway or add it to all weapons to balance.
7. Allow us to set up tri/bipods for increased accuracy for Sniper Rifles and LMGs at the cost of mobility.
8. Let us customize our level of body armor and equipment, with drawback for our choices.
9. Make perks have a drawback to balance them.
10. Make headshots only apply for heavy caliber weapons (maybe also depending on if you wear a helmet)
11. Make pistols a viable weapon choice.
12. Provide safe spawning areas.
13. Reduce explosive radius.
14. Remove last stand.
15. Make maps large enough to support sniping.
16. Make the weapons feel unique.
17. Provide alternate firing modes (single, burst, auto).
18. Make the character animations and models distinct.
19. Reward teamwork and completing objectives over just killing.
20. Make killstreaks more passive and less spawn-campy. Radar, extra ammunition, AI reinforcements, faster objective capture, stuff like that, not giant helicopters and nukes.
21. Make my character stats change on weapon choice. Heavy weapons slow movement but increase explosive resistance. Light loadouts hold weapons steadier but suffer increased recoil.
AMEN PREACH IT
 

Zeema

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Jun 29, 2010
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The Rockerfly said:
Black Ops zombies and wager matches
Modern Warfare 2's spec ops and the engine.
Get rid of one man army, commando, all the stupid kill streaks (e.g. Nuke) but do make them stackable.
Black Ops single player style, at least with that much care
Make maps that encourage actual sniping, not assault rifle range with a one hit kill
Headshots kill, end of
No vehicles. End of
I agree with that but i doubt we will get zombies
 

The_Blue_Rider

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Sep 4, 2009
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Find a decent way to stop quickscoping? i.e remove the "sticky aim" for Snipers, also make it so that at close ranges SMG's and Shotguns should have a damage bonus, theyre supposed to be close range weapons. Um make the knife a two hit kill unless its from the back, and also make it so people dont just use weapons like RPG's and Grenade Launchers, i have an idea for that, make it so that explosive weapons, apart from grenades and claymores will only award you with 20 points, that way people might start using guns
 

The_Blue_Rider

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Sep 4, 2009
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TestECull said:
Multiplayer. I know COD has always been MP centric, but a wise man has said many times that games should stand up on SP alone. COD cannot stand up on MP, let alone on it's flimsy, shit-riddled SP.

COD4 was bloody awesome. I want to see a return to that form. Dropping multiplayer entirely to focus on singleplayer might just start that return.



Besides it's not like the MP is ever any different. Same guns, same maps, same objectives, just different bugs and different skins. Play one you've played them all.
Right, its only the best selling game ever because of its shitty multiplayer. If you ask me MW2 had a fantastic campaign, that was actually challenging at times but was incredibly fun.

Also i love how theirs people saying that it should just retire
Theres only been two Modern Warfare games people
 

Zeema

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Jun 29, 2010
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i Think because there are 3 companies working on this game i think we will see alot more features then any COD game
 

StBishop

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Sep 22, 2009
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delvin313 said:
kman123 said:
Honestly I don't really wanna see MW3 at all. I'm not a hater...I'm just kinda sick of the one-a-year necessity that detracts from the overall quality in order for Activision to make a few quick bucks.
This. The franchise has become stale, its time for a new IP with a different direction (ie futuristic, realistic, fighting dinosaurs... oops, ninja'd .. etc etc). I won't be popular for saying it, but I think its time to retire the franchise.
I was under the impression that the big brouhaha about who owned the IP means we'll never see another MW again.

I'm not fussed either way.
 

Sarge034

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Feb 24, 2011
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A GOOD game reminesent of COD 4 and the RPD exactly as it was. Is that sooooooo much to ask? If it resembles the MP from CODMW2 I will not buy. I'm not sorry but when a shotgun can kill a dude further out then a sniper can you have FAILED as a game developer.

One thing I want to see is the ability to upload your own playlists into the matchmaking system. If you want to play in a lobby without the noob weapons and perks, submit it. If it gets approved it becomes an option in matchmaking.

And insta bans on modded controllers. :? )
 

Merkavar

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Aug 21, 2010
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make it so that with melee attacks its like with the dog attacks ingame. where you get knocked to the ground etc and can defend your self from a knife attack. like turn the knife on the attacker.

but the thing i would most like is less helicopters and gunships. like make it so you need a 10-15 kill streak to get even just a basic attack helicopter. i dislike having a constant stream of attack helicopters killing everyone just cause people get a 7 kill streak. i prefer playing a fps and not a fpgsfabsuv (first person get shot from above by some unseen vehicle)

Trezu said:
Spencer Petersen said:
1. Turn melee into a weapon slot instead of an attack button, and remove its 1 hit kill nature.
2. Remove the leveling system, it has no purpose except to pad out playing time.
3. Give fully-automatic weapons realistic recoil to balance them.
4. Remove the overeliance on iron-sights.
5. Give us a shotgun worth a damn at medium range.
6. Remove sniper sway or add it to all weapons to balance.
7. Allow us to set up tri/bipods for increased accuracy for Sniper Rifles and LMGs at the cost of mobility.
8. Let us customize our level of body armor and equipment, with drawback for our choices.
9. Make perks have a drawback to balance them.
10. Make headshots only apply for heavy caliber weapons (maybe also depending on if you wear a helmet)
11. Make pistols a viable weapon choice.
12. Provide safe spawning areas.
13. Reduce explosive radius.
14. Remove last stand.
15. Make maps large enough to support sniping.
16. Make the weapons feel unique.
17. Provide alternate firing modes (single, burst, auto).
18. Make the character animations and models distinct.
19. Reward teamwork and completing objectives over just killing.
20. Make killstreaks more passive and less spawn-campy. Radar, extra ammunition, AI reinforcements, faster objective capture, stuff like that, not giant helicopters and nukes.
21. Make my character stats change on weapon choice. Heavy weapons slow movement but increase explosive resistance. Light loadouts hold weapons steadier but suffer increased recoil.
AMEN PREACH IT
Most of that too ^^^
 

Nikolaz72

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Apr 23, 2009
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a subscription based online play. A shoot-out in the office.

The publisher trying to kill the company making the game. . I dunno, Dont wanna see something bad happend?
 

Spencer Petersen

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Apr 3, 2010
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Z4N5H1N said:
A lot of these "suggestions" are just thinly veiled whining about how bad you are at Black Ops/MW2.

-Make melee attacks not a one-hit kill? ...really? Better idea: Stop window camping with your back to an open door.

-Reduce explosives' area of effect? Grenades etc. in CoD are already significantly less deadly than their real life equivalents. Perhaps you just need to learn to start running when you hear the semtex beep.

-Remove the "overeliance [sic]" on iron sights? As in, let you get kills when you spray-and-pray at enemies who were smart enough to bring their sights up before shooting at you? No, thank you.

The only decent suggestions from this list are functional bipods and having a burst-fire/full auto toggle.
First: I never window camp, and I never stay in one place for long. I usually go with a lightweight shotgun build and stay indoors or a heavy machine gun build and roam the map edges. My beef with the melee is that currently it only functions as a latency test, rewarding the person with the best connection. Having to equip a knife and perform multiple strikes would reward those who have their knife out when starting a knife fight instead of now where having ballistic knives equipped versus a LMG does nothing to speed you up, only reducing the cooldown in between strikes, which for a one hit kill system is nothing.

Second: The fact that explosives in the game are weaker than real life explosives is irrelevant. It is a game, it should be balanced to be fair. I don't have a perfect internet connection, so a lot of the times when I see a semtex or claymore, its already too late. That being said, explosives should at least be more rare than the current setup. Because there is a very tiny threshold in between insta-kill and no-scratch currently, its a system that leads to a lot of bullshit hit detection and spamming of explosive weapons for easy kills. I don't know why there a golden rule that mandates that all multiplayer shooters equip you with grenades, but here, when grenades are overly lethal and abundant, it gets grating when you try to capture any objective and are greeted by a hail of hastily thrown explosives. Maybe we don't need to reduce the explosive radius, but they need to be a bit more rare, or at least expand the damaging radius while reducing insta-kill radius, to encourage more tactical use.

Third: I agree that iron sights are realistic. However, I don't agree that all the weapons in COD are as useless and inaccurate as they currently are when hip fired. Being in ADS mode applies a magic accuracy and reduction in spread from basic gun mechanics that disappears when you aren't looking at it from a certain way. A pistol as a weapon is pretty much designed to be easily hipfired with decent accuracy, but here they cant hit shit unless held in ADS mode. Any person with any weapons training should be able to shoot someone from 10 feet with a pistol without having to line up sights, it should be almost instinctive. Same with shotguns, why does looking down the sights reduce spread? It makes no sense from any real life or gameplay perspective. LMGs with tracer rounds are rarely fired in perfect ADS due to the massive muzzleflash that is created. Right now the game mandates that you be in ADS at almost all times in combat, because if you get caught out of it, you don't stand a chance. Add in that so many of the iron sights in BLOPS are so absurd to be fired in full auto and why iron sights still work when not lined up correctly, like when you are turning. How in the hell is the Galil so accurate when the ironsights provide no indication on where they are supposed to be lined up? Can someone explain that to me?
 

Sarge034

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Feb 24, 2011
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Michael Pennisi said:
Here's my Idea:
Everything from MW2 - Scrapped
CoD4 + Elements from BOps + Rego from BFBC2 Vietnam = MW3
Nuff Said

Also the COD points idea was pretty good, recommend that stay.
EDIT: Make the Map packs free, or don't make it a f***ing Steam Cloud game
you sir..... just won the game
 

Z4N5H1N

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Jun 18, 2008
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Spencer Petersen said:
First: I never window camp, and I never stay in one place for long. I usually go with a lightweight shotgun build and stay indoors or a heavy machine gun build and roam the map edges. My beef with the melee is that currently it only functions as a latency test, rewarding the person with the best connection. Having to equip a knife and perform multiple strikes would reward those who have their knife out when starting a knife fight instead of now where having ballistic knives equipped versus a LMG does nothing to speed you up, only reducing the cooldown in between strikes, which for a one hit kill system is nothing.

Second: The fact that explosives in the game are weaker than real life explosives is irrelevant. It is a game, it should be balanced to be fair. I don't have a perfect internet connection, so a lot of the times when I see a semtex or claymore, its already too late. That being said, explosives should at least be more rare than the current setup. Because there is a very tiny threshold in between insta-kill and no-scratch currently, its a system that leads to a lot of bullshit hit detection and spamming of explosive weapons for easy kills. I don't know why there a golden rule that mandates that all multiplayer shooters equip you with grenades, but here, when grenades are overly lethal and abundant, it gets grating when you try to capture any objective and are greeted by a hail of hastily thrown explosives. Maybe we don't need to reduce the explosive radius, but they need to be a bit more rare, or at least expand the damaging radius while reducing insta-kill radius, to encourage more tactical use.

Third: I agree that iron sights are realistic. However, I don't agree that all the weapons in COD are as useless and inaccurate as they currently are when hip fired. Being in ADS mode applies a magic accuracy and reduction in spread from basic gun mechanics that disappears when you aren't looking at it from a certain way. A pistol as a weapon is pretty much designed to be easily hipfired with decent accuracy, but here they cant hit shit unless held in ADS mode. Any person with any weapons training should be able to shoot someone from 10 feet with a pistol without having to line up sights, it should be almost instinctive. Same with shotguns, why does looking down the sights reduce spread? It makes no sense from any real life or gameplay perspective. LMGs with tracer rounds are rarely fired in perfect ADS due to the massive muzzleflash that is created. Right now the game mandates that you be in ADS at almost all times in combat, because if you get caught out of it, you don't stand a chance. Add in that so many of the iron sights in BLOPS are so absurd to be fired in full auto and why iron sights still work when not lined up correctly, like when you are turning. How in the hell is the Galil so accurate when the ironsights provide no indication on where they are supposed to be lined up? Can someone explain that to me?
Make up your mind. You want grenades to be balanced to the point of being wildly unrealistic, but complain about shotgun spread and pistol accuracy being unrealistic. Do you want a balanced game or a realistic game? I assure you, the game that is both does not and cannot exist.

If you want a balanced game...play UT classic. If you want a realistic game, play Insurgency. If you want what happens when a developer attempts to find a happy medium between the two, and inevitably does some shit that people will hate in their attempt to find a compromise, play Black Ops.