For me the most interesting parts of the game have been the achievements and crafting.
Crafting should be given a lot more depth, and made more challenging -- it's boring how Blizzard has made crafting all about buying expensive mats. Seems to me that over time, the yields of crafting have become more mundane, more novelty than anything else. Why not introduce more craft specializations, with much more epic rewards that are the results of a long-term timesinks that are skill based? This would go a long way toward addressing the problem of raid = loot. (Just make the timesink equal to successful 25man raiding!) It appears these notions are challenging for Blizzard, since their idea of difficulty is mind-destroying RNG: witness what they've done with archaeology.
Achievements are a skill-based timesink, and in my view were a really great idea. For me they were one of the more enjoyable past times. Introduce more titles, and have more rewards tied to them, such that they are a more visible option.
Crafting should be given a lot more depth, and made more challenging -- it's boring how Blizzard has made crafting all about buying expensive mats. Seems to me that over time, the yields of crafting have become more mundane, more novelty than anything else. Why not introduce more craft specializations, with much more epic rewards that are the results of a long-term timesinks that are skill based? This would go a long way toward addressing the problem of raid = loot. (Just make the timesink equal to successful 25man raiding!) It appears these notions are challenging for Blizzard, since their idea of difficulty is mind-destroying RNG: witness what they've done with archaeology.
Achievements are a skill-based timesink, and in my view were a really great idea. For me they were one of the more enjoyable past times. Introduce more titles, and have more rewards tied to them, such that they are a more visible option.