What do you want added into WoW?

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Aesmodan

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Mar 29, 2011
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For me the most interesting parts of the game have been the achievements and crafting.

Crafting should be given a lot more depth, and made more challenging -- it's boring how Blizzard has made crafting all about buying expensive mats. Seems to me that over time, the yields of crafting have become more mundane, more novelty than anything else. Why not introduce more craft specializations, with much more epic rewards that are the results of a long-term timesinks that are skill based? This would go a long way toward addressing the problem of raid = loot. (Just make the timesink equal to successful 25man raiding!) It appears these notions are challenging for Blizzard, since their idea of difficulty is mind-destroying RNG: witness what they've done with archaeology.

Achievements are a skill-based timesink, and in my view were a really great idea. For me they were one of the more enjoyable past times. Introduce more titles, and have more rewards tied to them, such that they are a more visible option.
 

Molander

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Dec 2, 2010
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Di said:
Molander said:
Hmmm the Class Bloodmage ^^

For Example look up Kael in WC3 :D
Why would you want to play that? Kael'Thas was full of nothing but failure and angst. He is, without anyone coming in close second, the worst hero in Warcraft 3 and he has the worst characterization of any Warcraft character, pre-WoW, that is.

I wouldn't mind if they added good PvP to the game.
Well simple, they intoduced Death Knight as the first hero class but where is the other hero classes?

And no Blood Mage was a good hero in WC3 just because you think they sucked doesn't mean they have to blow in WoW right?
 

Di'kut

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Mar 28, 2011
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Molander said:
Di said:
Molander said:
Hmmm the Class Bloodmage ^^

For Example look up Kael in WC3 :D
Why would you want to play that? Kael'Thas was full of nothing but failure and angst. He is, without anyone coming in close second, the worst hero in Warcraft 3 and he has the worst characterization of any Warcraft character, pre-WoW, that is.

I wouldn't mind if they added good PvP to the game.
Well simple, they intoduced Death Knight as the first hero class but where is the other hero classes?

And no Blood Mage was a good hero in WC3 just because you think they sucked doesn't mean they have to blow in WoW right?
Would you like it if I in detail explained why he sucked? Because all of his abilities are so insanely flawed, and unless they remade him completely he'd probably suck even harder in World of Warcraft.
 

000jinx

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Mar 8, 2011
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TwitchyGamer101 said:
Raids given the option to be turned into 5-Man instances, no loot, but just for the option to see the content.

Half can't complain they don't get to see content due to difficulty.
Other half can't complain about it because theres no benefit other than seeing it.
Yeah ad my vote to this. There has to be some way for players to see or relive older content, or at least a way to get enough players interested in running old raids. I wouldn't mind seeing non instanced guild housing as well, controlled of course, not looking for UO here.
 

Zeema

The Furry Gamer
Jun 29, 2010
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XxSummonerxX said:
Ok, here we goooooo!
Player housing or Guild Halls, with alchemy labs, forges, etc. It would be great if it was done properly.
New Races: Ogres for The Horde, Furbolgs for the alliance.
The ability to fight while not in the driver seat of a mount.
BRING BACK TREE OF LIFE (permanent shift, not this pissy 30 sec crap).
City raiding made easier!
Up the level cap to 90.
New Hero Class: Cultist. After the Twilight Cult disbanded and was defeated (I'm going to go ahead and assume that's what's going to happen just before the new expansion) the remaining Cultists joined their respective factions again. They use rage as a resource, and their 3 trees (I dunno what they'll be called) have 1 healing, 1 magic DPS, 1 melee DPS. Also, their rage can also come from someone they assign (assign tank as their rage thing) instead of being in melee combat themselves.
Screenshots of a Tauren sitting on Anduin, he's kind of an ass.
Gnomeregarn (I probably spelled in wrong but I don't care, I don't play a gnome) restored.
The Echo Isles restored.
UNDERMINE!
An armour design system similar to DCUOs. If you have worn a bit of armour, you can make yourself appear to wear it, while still gaining the stats from your superior piece of armour. I for one looked BADASS in my level 55 armour.
Aerial Combat, if people can fly in Azeroth now they're going to fly over cities and attack us. I'd like a way to defend ourselves. Maybe a two seater mount you borrow from the city flight master, one person flys, another sits on the back and throws spells or uses a crossbow or something. The mount wears off after X amount of time, and they parachute down.
Berserker Class: Source: Something akin to focus or energy. The lighter armour they wear, the more damage they deal.
Hero Class: Archmage (only available to Humans and Blood Elves). Very powerful mage that has access to not only the top level mage powers, but also has access to a brand new set of spells that I have not come up yet.
New Professions (I do not know what they are)
Capturable cities. You get into a city, and you kill their leader, the faction has X amount of time to strike back and beat the opposing faction out of the city, or it is captured, and becomes the other factions city(NPC traders and guards and stuff come in) for either A. X amount of time, or B. Until the other faction attacks the new leader.
Example: The Horde raids Darnassus, and kill the High Priestess. The Alliance fights back but fails to kill the Horde. Darnassus is temporarily under complete horde control. The Alliance counter attacks and kills the new leader (High Lord Zug Zug the Orc or something). Darnassus is again under Alliance control (no need to wait because it's their city, also areas can be captured, I don't know what system will go in place there, but it will be badass).
People in healer spec can solo, seriously, when I was resto druid (before level 40 dual spec) I couldn't do shit by myself, changed to Boomy.
Making our own unique dances for each character.
Monkeys in the streets of Orgrimmar.
Guild Applications, officially supported by the forums. Their gear might be good but they might be noobish as all hell.

I rest my case.
This
 

Engarde

New member
Jul 24, 2010
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A unique hero class for each race would be cool, I think. Goblins could get Commandos, Worgens get some crazy wolf like thing, Gnomes get a tinkerer, Trolls get shadow hunter / voodoo dood, Orcs get some berserker and cleave like Saurfang, etc.
 

Molander

New member
Dec 2, 2010
56
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Di said:
Molander said:
Di said:
Molander said:
Hmmm the Class Bloodmage ^^

For Example look up Kael in WC3 :D
Why would you want to play that? Kael'Thas was full of nothing but failure and angst. He is, without anyone coming in close second, the worst hero in Warcraft 3 and he has the worst characterization of any Warcraft character, pre-WoW, that is.

I wouldn't mind if they added good PvP to the game.
Well simple, they intoduced Death Knight as the first hero class but where is the other hero classes?

And no Blood Mage was a good hero in WC3 just because you think they sucked doesn't mean they have to blow in WoW right?
Would you like it if I in detail explained why he sucked? Because all of his abilities are so insanely flawed, and unless they remade him completely he'd probably suck even harder in World of Warcraft.
They should make the class Blood Mage, that's not the same as Kael, you said it was the worst hero in WC3... I Would say archmage, I mean in WC3 he had 4 skills in WoW playuers would get so many other spells which would get a completely different style so you can argue about WC3 how much you want it wouldn't be the same
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
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Cubia.



Trust me, that'll make people shit their pants and it will be FUNNY.