What do you want for Prototype 2?

Recommended Videos

razor343

New member
Sep 29, 2010
346
0
0
Hopefully some more powers, especially more so that Alex is now "Less than a man, but more than a beast."
 

elcamino41383

New member
Mar 24, 2009
602
0
0
I honestly don't really want a second Prototype. It took them about 2 years to make the first. It was in development hell for a while. Now don't get me wrong, the first wasn't a BAD game, but if you are one of the few people that actually played Hulk: Ultimate Destruction, that's pretty much what this game was. It was made by the same people. I played through and beat Prototype and pretty much immediately traded it in. Had no desire to ever touch it again.
 

The_ModeRazor

New member
Jul 29, 2009
2,837
0
0
More powers, a much, much better storyline.

A bigger city (like the entirety of Noir York), more vehicles.
 

Krantos

New member
Jun 30, 2009
1,840
0
0
How about the option to be a good guy. Not a morality slider, god no, but some way to not just be a dick all the time. For instance, maybe you could have a way to pick people up and drop them without killing them. You know, something like that. Anything really besides "Kill everyone, or kill everyone and eat them as well."
 

DVS Storm

New member
Jul 13, 2009
307
0
0
Well better graphics of course. I would like to have more variation as well. It got pretty boring towards the end. Prototype didn't have any replay value(well except for achievements/trophys) imo. The web system was awesome but they should make the targets a little bit easier to catch. I mean you just jumped on the rooftops and hoped to notice a target on the street(it became really frustraiting towards the end because you naturally didn't have too many dudes to find). The game could maybe give some intel about their residential areas or something. Also AI should be better.
 

John the Gamer

New member
May 2, 2010
1,021
0
0
Dragons, aliens, tanks, deathstars, stardestroyers... whatever's awesome. And a different protagonist. Possibly a customizable one.
 

PrototypeC

New member
Apr 19, 2009
1,075
0
0
A reason to do anything. I mean, we should have a choice as to whether or not we're a huge jackass... but Mercer was a tool, and despite his cool and violent powers, I never got the feeling he was an anti-hero, let alone a full hero. He was a monster, and I didn't have the choice to do anything that wasn't needless and pure evil.

I guess that's not such a big deal... what IS a big deal to me is that Mercer (or whoever) doesn't wear a hoodie under a jacket. I mean, honestly. Did somebody in that production think that looked cool? Mercer looked like a douchebag pretending he was tough, even while he was decimating half the city, just because of his fashion sense. I couldn't take him seriously!
 

Not-here-anymore

In brightest day...
Nov 18, 2009
3,028
0
0
A decent draw length. That is all I want. Don't like just seeing a vague pink fog beyond about 100 yards.
Oh, and I'd like to get rid of the landmark collectibles. Or at least about 2/3rds of them. There are far too many, to the point that this game single-handedly ruined my previously excessive completionist tendencies.
 

Jesus Phish

New member
Jan 28, 2010
751
0
0
A better story with more depth and more relation to each other. The cut scenes for missions revieled very little and I'm still not entirely sure what happened in the end.

Megalodon said:
No time limit on the final boss. A bit more exposition as well. 1 seemed to forget stuff like Dana exiested by the end.
Yep. By the very end I had forgotten about every other character and only thought "I better kill this dude on the aircraft carrier before that timer runs our".
 

T-Bone24

New member
Dec 29, 2008
2,339
0
0
Quaxar said:
Driveable cars would be nice...
You can run 70 mph and up buildings. You can also fly. Why do you want drivable cars?

I would like the cutscenes to be longer than 5 seconds, to be set in places other than a small box and have something more interesting than "Huh. It looks like you'll gave to go to X and do Y. Come back when you've done that and I'll tell you to go to Z".
 

archvile93

New member
Sep 2, 2009
2,564
0
0
More engaging and fluid combat. People to get suspicious when I do reasonably suspicious thins, and not assume I'm one of the guys that went through some new marine training program. Maybe the ability to pick sides. Say use the mutants to take over the world, or convince the marines that blackwatch are a bunch of psychopaths and lead them against the bastards, or of course, just murder everything around me like a complete sociopath and drive Earth's life to extinction.
 

Not-here-anymore

In brightest day...
Nov 18, 2009
3,028
0
0
PrototypeC said:
I guess that's not such a big deal... what IS a big deal to me is that Mercer (or whoever) doesn't wear a hoodie under a jacket. I mean, honestly. Did somebody in that production think that looked cool? Mercer looked like a douchebag pretending he was tough, even while he was decimating half the city, just because of his fashion sense. I couldn't take him seriously!
...But I wear hoodies underneath jackets all the time! And quite liked the look Mercer had going on (apart from the dragon print on the jacket). Hmm. We'll have to agree to disagree. But I won't forget the implication that I look like a douchebag. [/over-reaction]

Back on-topic: Whilst I liked the web of intrigue system, it was screwed up in the end game when the rare occasions you did find someone inevitably ended up with them being torn to shreds by the local infected or blown up by the military because I sneezed in the area about 20 seconds before I could get to the ground. That should maybe change.
Could some of the infected be web targets? That would be cool. They knew things when they were human, so it's still in what remains of their brains somewhere, right?
 

Knusper

New member
Sep 10, 2010
1,235
0
0
Ampersand said:
Just watched the trailer, this is probably the most excited I will ever be for 5 seconds of footage.
Could you please link it, I can't find it.

O.T. Better graphics
Powers that are more situation-specific but still have loads of combos to rip people in half with.
Better story
Side quests with a reason
Flying would be awesome
Military planes that I can hijack.
Better civilian AI.
 

SteakHeart

New member
Jul 20, 2009
15,098
0
0
Baron von Blitztank said:
I want Alex (Assuming we're still playing as Alex) to be more of a psycho and act like he is enjoying killing everyone.
I don't know, I liked remorseful Alex. It gave him a bit more depth, and it humanized him in a way that you couldn't get from a psycho serial killer.

OT: Something like a needle launcher, and the ability to mix-and-match powers. I'd also like to see Dana get some powers, maybe become player 2 in a co-op mode.
 
Jul 9, 2010
275
0
0
More violence. Less of those irritating alarms (I want to eat an army base dammit!). I'd like to see more of the variant infected to.

Edit: The ability to be more subtle would be nice. I'm referring to the bits where you can be jogging slowly along the footpath but Alex insists on thwacking everyone in the face.

A couple of stealthy bits could be nice too.
 

Sinclair Solutions

New member
Jul 22, 2010
1,611
0
0
One thing that I hated was the fact that late in the game, all of the security measures (the scanners, the flying sensors) made base sneaking missions god damn impossible. If they can calm that down a bit, I think the game would be better.
 

Ampersand

New member
May 1, 2010
736
0
0
Knusper said:
Ampersand said:
Just watched the trailer, this is probably the most excited I will ever be for 5 seconds of footage.
Could you please link it, I can't find it.

O.T. Better graphics
Powers that are more situation-specific but still have loads of combos to rip people in half with.
Better story
Side quests with a reason
Flying would be awesome
Military planes that I can hijack.
Better civilian AI.
http://murderyourmaker.com/
You'll have to forgive me if this isn't it, but it really looks like it.