Deathninja19 said:
WWI or WWII, mmm tanks acting as cavalry.
Nnnnnn, as inviting as that idea seems, the once the 20th century started, warfare became very fluid, travel distances increased, and troop numbers sky-rocketed (Battle of Leipzig notwithstanding). The battlefield would have to be enormous to accommodate at least a couple hundred tanks, a couple hundred artillery pieces and a few thousand soldiers (plus transports, if applicable) and not to mention the range (1500yds+).
However, the above argument is merely a point of pedantry. The main problem is the strategy/tactics involved, since a new layer came about with WWII: operations, which makes the gaming interface much harder. That's why no good turn-based strat game has been done for WWII (enlighten me if I'm wrong here).
Personally, I'd go for one based in China, 'cos you've got the separate kingdoms, the northern barbarians, Mongolians, Koreans and Japanese incursions. So there's plenty of scope (though some liberties with historical accuracy would have to be taken, naturally).
The other one I had in mind is a bit too similar to Napoleon: Total War, since it'd be set fifty years afterward and simply be Reich: Total War (Wars of German Unification) with Prussia, Austria, France and Italy as the main factions (i.e. no English or Russian interference). But the scope is far too limited, due to lack of participants and difficulty in implementing
levee en masse policy, which was my sole criticism of N:TW.
Failing that, an interesting one would be Native American Indians and tribe squabbling (and the arrival of the colonists), but I'm having difficulty imagining the tech-tree, and being nomadic, the province system would be a bit iffy.
However, the one I've really wanted (the blasted user-made mod notwithstanding, which I didn't enjoy if I'm honest) is a Hellenic: Total War, with the Greek city states with Persian/Macedonian participation, 'cos I'm a sucker for a hoplite. Tactically, it won't be much worse than Shogun (since everyone will effectively have the same units), but set it during the Peloponnesian War (and after, approx. 420BC-320BC, so we get Alexander) and give Thebes the Sacred Band, Sparta the Spartan hoplites/Sciritae, Athens the quinquereme, Thessalians their heavy cavalry etc. And each will have vastly different strategic requirements for victory.
*meh* Fuck it, I actually don't care what the next one will be, since I love all their hybrid games.