what do you want to see in elder scrolls V

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laststandman

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Jun 27, 2009
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i know its going to take place in skyrim, but i would give one of my balls to have it in all of tamriel
 

Eggsnham

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Apr 29, 2009
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I've heard that Daggerfall had something like infinity billion places to go and explore, and almost like 1 million interact able characters, whereas all the games after that have scaled down from "WTF?! I can't explore all this!" to "I've been here like four times today" Maybe make it in the middle. To demonstrate this I shall steal a scale idea from a few posts up

[WTF?!]----------------------^-----------------------[Been here before]
[Wow, I might come back here if need be, but I have alot to explore]

I really hope that made sense!
 

Dantes de Doslunas

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Nov 7, 2009
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Personally I loved the series, but looking at IV I say there should be more items with unique models. It seems less imaginative withonly a few typical forms. Also more voice actors, less manly women, and, most importantly, give us werewolves again.
 

Woodsey

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Aug 9, 2009
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Huge, glorious dildo's instead of swords.

Imagine being able to smack the Emperor around the head with one of those bad boys.

Also, let it take place in Skyrim (I've got a feeling it will); Bruma was my favourite town in Oblivion. So cosy.
 

Therumancer

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Nov 28, 2007
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You ask what people would want to see differant and your going to get a hundred differant contridictory answers. For example I think the game needs to be even more RPG-like IMO and totally disagree with the idea of making combat "FPS-like". The issue with missing people with 100 skill is because opponents level up with you and when you have 100 skill so do they, which is.... one of the bits I admittedly don't like.

I also think a less trivial storyline would be a bad move simply because they tried that with Daggerfall, and truthfully it ruined your abillity to wander around and do whatever you want since it was so easy to miss the main quest or a timed meeting.

Personally I would say the following:


#1: I agree that they should open things up a bit more to let you explore more than one region of the world at a time. Arena and Daggerfall had the entire world open pretty much, Morrowwind and Oblivion were a bit of a let down with only one region (no matter how full).

#2: The game needs more factions/guilds to advance in. Every game we see less and less guilds since Daggerfall. I find it annoying.

#3: The game needs more skills and such, I think Oblivion dumbed things down from Morrowwind and Daggerfall WAY too much.

#4: Set enemy levels, or at least within a range in each region. I do not care for the idea of enemies leveling up whenever I do, so there is little sense of progress unless I use unlikely skill combinations to prevent myself from leveling up beyond a certain point.

#5: Less lazy game designers. No offense but one of the biggest things that annoyed me about Oblviion was recycling a lot of the books and such from Morrowwind. All the work that went into such things was one of the things that made Morrowwind.

#6: A continuation of the above, these games have always needed a MUCH larger bestiary. There just aren't that many kinds of monsters.

#7: A new magic/racial system. Simply put one thing I do not like is that since Magic is such a huge part of the game, it favors a couple of differant races (Bretons and High Elves) due to their magika abillities. I would like to see a system where you could build a power-mage without nessicarly being pigeonholed into one of the races with that advantage.

#8: Bring back the REAL Redguards please, it isn't high fantasy without Dwarves. Plus honestly once Orcs became playable I see no real need for another purely martial race.

#9: I doubt anyone from Bethesda would have read beyond #5 and #6 (curse my silver tongue) but I REALLY want them to do something with the Sload. I mean we've been hearing about the ancient Sload empire for ages. Other than whacking them occasionally for yucks or to get soap we've never seen any real follow through other than like "Shadow Over Hackdirt".

Let's explore some Sload ruins!

Just imagine the plot: A return of a Sload empire causes them to rise up from the depths to overrun the biggest naval power in Tamriel (Hammerfell) nuking the Reguards to near annihilation and forcing them into chains. Thier invasion however upsets some dwarven technology (a switch noone was left to push) which causes the Dwarves to re-appear from the ether they accidently banished themselves to in their ruins to go to war with the Sload to reclaim Hammerfell.

You can free the enslaved Redguards and help resolve an issue of where they live now since the Dwarves have reclaimed their lands, fight the sload, play a Dwarf with a good solid two handed battle axe, a mining pick (we need mining skill!), smiths hammer (we need a weapon forging skill!), pet clockworks, and a Beer-helmet with two mini-kegs attached to the side.

Yes we need Dwarves.
 

NuclearPenguin

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Oct 29, 2009
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No Fast Travel
More immersive combat, things such as dodging, counter-attacks and what-not
Being able to travel between the areas of 1-3. Screw oblivion.
Spears, why the f**k did they remove them? I loved my argonian spear cleric thing
More unique items
Proper gore
Being able to cripple certain parts, impairing their abilities to do certain tasks, such as crippling an arm and they cant hold two hands/shields, crippling both and they have to nibble you to death, crippling their head they become paralyzed, crippling their leg and they limp, crippling both and they crawl
People surrendering the fights and begging for mercy
Crossbows
Ability to set traps
Ability to climb certain surfaces
A karma system
Destroyable terrain/buildings
No damn auto leveling! You tread wrong you face the consequences!
A new deadlier keening
More ways to attack
Rusty and blunt weapons
Guars. I loved them. God, when I first saw them I was like 8 or something. I demanded my brother to call me Guar.. ( Yes im pathetic )
Make the gods actually gods. The god of Vivec I could kill by end game
 

Daggermonkie

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Sep 15, 2009
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i want to have the guilds have storylines that intertwine like if you join the assasins guild you assassinate someone in the fighter, or mages also BIG map and lots of quests and more complicated classes also haveing XP instead of that stupid thing where you have to increse your skills. Also more about the daedric lords like the Prince of Madness. That was awsome