What do you want to see in TES VI?

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chrissx2

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I'm a simple man. All I want is to see atheltic and acrobatic skills again. I want to move like flash and jump above the clouds!
 

Asita

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Ah, I've got another one:

Faction Quests that actually reflect the demands of the factions.
Skyrim was a bit of a mixed bag in this respect. The Dark Brotherhood had you running around killing targets and paving the way to kill more targets. And that's exactly what a questline about your membership in a group of assassins should be like. The Thieves Guild tried to do the same (and admittedly did better than some of the other ones), but was mired down in several layers of idiocy[footnote]Here. Look at this compelling evidence I have about this person who has been raiding the bankrupted Thieves Guild coffers. I know the handwriting is unfamiliar, but it's the translation of an otherwise unreadable book (which you therefore cannot independently verify as an accurate translation) written in secret by the former Thieves Guild leader over 25 years ago, and references secret things that nobody else knew about. This clearly exonerates me of the accusation of murdering him in that event from 25 years ago that you all seem to remember like it happened last week. Just look in the vault which you apparently haven't opened in two and a half decades. The fact that it's empty (because why would it be when the Thieves Guild is nearly broke) only further proves that the guy is stealing from you![/footnote]. College of Winterhold though? No. Spelunking in dungeons where you'll probably be using your sword more than your spells does not relate in the slightest to your path to arch-magedom. At the very least that needed to tie your progress to the development and/or clever use of your magic.

Give me Thieves Guild quests where I have to be a sneaky person with nimble fingers, give me Dark Brotherhood/Morag Tong quests that are about me killing singular people and disappearing like a ghost in the night, give me Mage Guild quests where I need to use my magic in increasingly advanced ways to progress, and if you must give me Bard stuff at least put me into situations where I have to socially maneuver myself.

Tangentially: I'd like for these things to actually mean something in a greater context. In Skyrim, the effect of membership didn't mean much outside of the faction questlines. And that felt like such a waste. Let's take a Bard as a case in point. A bard is an entertainer who can be expected to be anywhere, and even invited places if they were well known enough or a given patron took a shine to them. It could have been so much more interesting and better integrated into the game. Picture it. Delphine is starting to plan how to get you into the Thalmor Embassy to do some snooping. You offer that as a bard (of sufficient popularity and renown[footnote]Which I am assuming as mechanics because I find it more interesting that way[/footnote]) you already have a standing invitation. Alternatively, the Dark Brotherhood exploits your status as an entertainer to get you in at the Wedding in advance. Or the Thieves Guild is getting back at someone and loves the schadenfreude that inspires (Just imagine it. You go in, get paid, cause mayhem, steal some prized possessions, and disappear like a ghost in the night). Et voila. There's suddenly an interesting use for your membership in the Bard's College!
 

Trunkage

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BlackJesus said:
Akavir. I want to go to Akavir, or just a different continent than Tamriel. I mean, Tamriel's cool and all, but it's getting a bit stale after 5 games. Or maybe set the whole game in the various realms of Oblivion, having to run from realm to realm getting hunted by the Daedra gods. Just somewhere original and unexplored, with lots of cool scenery and loot.
Or what about the return of Yokunda. Seeing a Tsaesci sounds cool though
 

Trunkage

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Recusant said:
Zen Bard said:
1) Set it in Hammerfell - We've seen a standard fantasy environment, weird alien world and a cold Norse-based land. I've yet to see a good fantasy set in the desert in the 1001 Arabian Nights vein.
"Three" is not the same thing as "one". Want a chunk of Hammerfell? http://www.elderscrolls.com/daggerfall/ Want the whole thing? http://www.elderscrolls.com/arena/ And Redguards, culturally at least, are a lot closer to Berbers than Arabs- which could make for several fascinating stories in itself.

As to what I want...
Bring back the good parts of the series that were dumped to make Morrowind. More Bethesda, less Zenimax. Focusing on a single province let you bring it more to life; Morrowind whupped its predecessors in that field; fair enough. But pretty much everything else was a blatant dumbing down.
-Bring back different skills for different weapons- there's a lot more difference between swinging a broadsword and stabbing with a rapier than there is between firing a shotgun and firing a sniper rifle. If you wouldn't put those two weapons under the same skill, you shouldn't do it with the swords, either.
-Dial back the level scaling. Want to poke around Castle Sentinel at level 3? Good luck fighting Vampire ancients! It worked before; it can work again.
-Bring back (and expand on) non-combat skills- pretty much everything from Morrowind on out was either "things to do while fighting" or "things to do while preparing for fighting". Asking for languages to make a comeback may be a bit much, but climbing, running and swimming were a good start; give us mantling and let us not only explore more, but find ways to avoid combat that don't rely on a generic "sneaking" skill.
-Give us a spell-making system again. Was it game-able? Absolutely; any sufficiently complex system is. But the ability to fine-tune your creations added a great deal to character flexibility and let you get into all sorts of interesting trouble.
-Bring back the 3D dungeon maps. You've moved beyond Morrowind-style pocket dungeons; good. But if you're going to not only make dungeons of a decent size, but make vertical puzzles of them, the least you could do is it make it clear that that's what you're doing; the super-advanced technology of 1997 should not be beyond you.
-Get rid of the damn quest markers. Poring through an enormous dungeon, looking for a single sheet of paper that had the same graphic as uninteract-with-able background junk was a pain in the butt, and we still did just fine without them. Those graphical issues are gone; the brainless solutions to them should be, too. All it does it turn every task we're given into a fetch quest.
-Let us make notes on our maps again. It's not necessary now, but would be with the other changes I've suggested.
In ESO, there is a museum quest. It has no quest markers or even a note in the quest log. I didn't even realise I could do anything with it until playing about 20 hrs and realising that there was some items that are listed as museum items. It was about this time I realized how stupid not having some sort of marker or a note for the quest log. This isn't Dark Souls where they make quest lines opaque. But I also here your concerns, so what about if one of the things you could do is say its in a particular dungeon and have an area quest marker. In that museum, they had a scroll that had a list of which dungeons held which items, which is another thing I would be happy with if there was a quest log note.

Also, is there ever a quest in any RPG that isn't a fetch or kill quest? Because I played Baulder's Gate and Wasteland 2 recently. All their quests are you fetching or killing something but somehow they are seen as different (yes they might have more depth but some people say that they are totally different.)

Please don't make it like New Vegas. If you are going to make an artificial high level creature barrier at the start to stop you from going to the end point, make it challenging but not stupid. Or just put some hills there, that would have been much better. Make it like Dark Souls 3 where you can interact with Emma a certain way to game break.
 

WolfThomas

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inu-kun said:
4) On the same subject, NO EQUIPMENT RUBBER BAND! If I get an epic sword, make it static regardless of the level so I'll actually care, having random later-game equipment be better then a quest sword makes the effort for it worthless.
In fact more legendary weapons and armour in general. What I loved in tribunal was playing a Tamriel version of Indiana Jones. Bringing back legendary armour and weapons to the museum. I'd keep the best for myself though.
 

Nazulu

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Not a fan of TES, but I would've probably liked one of them a lot more if they mashed together the good idea's from Morrowind and Skyrim. They can just write down all the parts fans liked about both and put them into the next game, without dumbing it down.
 

WolfThomas

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Gundam GP01 said:
Obsidian making the thing.
Or another better Fallout.

Though that seems unlikely with the bad blood between the two re: performance bonuses (Bethesda agreed to a bonus if NV got a score on metacritic 85 or higher, it got 84)
 

wings012

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All I want is a combat system that isn't complete arse. Failing that, give me Morrowind's enchanting system back so I can breeze past combat with my Sword of Nuclear Detonation.
 

WolfThomas

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Gundam GP01 said:
Guess I'll just keep playing New Vegas and Pillars then
Which is a shame. Because I'd love a lore-attentive game like New Vegas with some of the stuff from F4. Imagine if finding that power armour was a later game thing. It had a fusion core that never ran out. Allowed you to go toe to toe with Mutants and Deathclaws but was entriely impractical for other situations.
 

Roboshi

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A 2019 release date. I honestly think Bethesda is trying to do a little too much right now and what the next elder scrolls needs is some serious time in the oven to make sure they've got a good engine and that the mechanics work well together.

Also I'd like to see them take the world away from the old realms we've seen before, mostly to get away from the established lore and set up something new with only the main gods still constant. It's getting to the point where you can't fart in ES without someone bringing up a skyrim novel where one of the lords managed to ban all flatulence.
 

Shoggoth2588

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Dwemer and lots of them. I want the big story of Elder Scrolls VI to be about The Dwemer returning from deep within the planet and beginning a campaign of conquest. We've fought Dwemer automatons in past games but what I want in Elder Scrolls VI is for that concept to be taken to 11 with full on mobile suits and gestalt mecha roaming the lands and destroying cities...er, towns and villages. I'd like to unite the whole of Tamriel against the Dwemer threat and wage a war of traditional might against this new technological force of "mundane magic". I would essentially want to use the Dwemer to introduce rudimentary guns and power armor to the Elder Scrolls universe and have the whole war culminate in a fight against all of the races against insane, out of control, gestalt, steam-powered Dragons and Giants and whatnot. Skyrim had giants and Dragons so my vision of VI can just give them gold plated armor and new powers. It's going to be awesome, trust me.
 

linkblade91

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- It's too easy to reach Godlike status in TES and Fallout, making the game's content trivial. I want to play all of the side missions and the like, map every location, etc.; it's just that after a while every enemy is a 1HKO. The game becomes stale busy-work of wandering around without any challenge or incentive to continue.

- I kind of want the constellation system back. I know it wouldn't necessarily make sense outside of Skyrim, but as a lover of astronomy I really liked it.

- A sneaky-archer felt way too OP last time: you just stay in Stealth Mode, shoot the enemies in the head and you're done. They try in vain to find you, fail, rinse, repeat. When I first played Skyrim, I was going to go Sword+Spell with a Bow on the side, but eventually the Bow became the primary combat tool for me. The same is somewhat true for Fallout: in F4 you get the Lincoln rifle, pop people in the head and keep walkin'.

- You could literally cast Muffle while walking around and have it count for XP. That's silly. You could easily max out Illusion before any other skill.

- Personally, I'm tired of medieval-fantasy and post-apocalyptic settings for games. A Bethesda game with a steampunk environment would be awesome; like when people ask for a steampunk Legend of Zelda. Although I know it's probably never going to happen.
 

WolfThomas

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I'm really tempted to go back to Morrowind. Given how smoothly it will run too on my PC. I enjoyed how at the end of the game due to levels and equipment your character was a demi-god. Jumping buildings in a single bound like the Hulk. Running with blinding speed. Slow falling, levitating or water walking effortlessly.
 

Catnip1024

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Ships that actually move. More moving carts too - having both either sat there or magically warping between places is stupid.

Maybe have some items in shops that are worth buying too, as opposed to just waiting for better loot drops.

Gunpowder. Sure you have magic, but what if my non-magic wielding thief wants to blow things up, too?

Oh, and the multiplier glitch. I want it back. What's the point of a sandbox world if you can't fill it with watermelons?
 

WolfThomas

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Catnip1024 said:
Ships that actually move. More moving carts too - having both either sat there or magically warping between places is stupid.
There was a mod for Morrowind. Called the Fishing Academy. Added a bunch of stuff. But one of it was a ship you could sail.

It was crazy and frequently caused crashes. But basically when you activated the helm of a special static ship, then you controlled the ship itself and it could coast along the water. You could go inside and use it as a house. You could deploy a tiny boat to make shore landings. It was the best. Given Morrowind was an island with lots of tiny islands it made for amazing journeys discovering tombs and ruins. You could also fast travel to a few specific docks.