Saelune said:
How does an item you randomly picked up in a cave obviously important to the point of never even removing it from your person? And sure the messages says you're the chosen one...but yet you can defy it, thus not really being the chosen one in that version. A single message is much more palatable to a guy who just wont die because he...well, he is also a chosen one...for some dumb side quest.
In Morrowind, if I make a character with no intention of doing the main quest, first thing I do is discard the message to Caius. Bam, done. No more chosen one. Now I'm off to do whatever I want, and no one, not even the Gods can stop me.
The message is like when your driving at night. The all of a sudden, floodlights turn on, police sirens are blaring, an officer steps in front of you demanding you pull over. You are disorientated and stressed out because you have no idea what you just did wrong. Then you find out that it just a breath test to check if your drunk (this happened to me once irl and looking back its the silliest use of police power I've seen.)
All the immortal people and separated quest items are like following the lines on the road. Its small nudge to make sure you don't crash into something. Sure, they are weird at first but they don't take as much to be ignored. And I realised that the quest item thing was helpful. I only get to play for short burst because I have kids. You might be able to get through a dungeon in the timespan between being needed. I used to forget between play sessions what I need to do. Now, if there was a middle happy road that meets both of our needs, that would be great. Like quest assists you can turn off.
Also, making me think about boats/ stilt striders makes me realise its probably the most unrealistic option. I remember in Oblivion and Morrowind, shopkeepers were only open for a certain time. Yet boatmen and stilt riders somehow available around the clock. A boat would have taken all day to travel to the port, and, the immersion breaking part, it makes the boat seem like its only waiting on you. They would have stay in one area for an hour. Stilt riders may have been able to make it around the island quickly but they are still not there for all time. And once again it make it seem like no one uses it.
Now the shopkeepers want to serve me, but only at specific times dictated by themselves.
Now for the other systems. The fast travel system is just like a fast forward on your remote. A button to skip going through a whole area. It requires no people to interact with.
The teleport system lets you only teleport to certain parts of the map. It too requires no people.
If you haven't gathered, I really don't care for anything that singles me out as special, like prophecies, business owners who only serve me (or another would be reaching the head of the guilds after a few quests)