What do you want to see in TES VI?

Recommended Videos

CyanCat47_v1legacy

New member
Nov 26, 2014
495
0
0
#1: Black Marsh. Make it happen

#2: Dynamic war mechanics. The so-called war in skyrim was just a series of missions with a few extra npcs. Since we WILL be going to Black Marsh (Make it happen) I want to be able to plan ambushes on enemy patrols, take and retake strategic points andfight battles in open field dynamically. I want to plan thesethings on my own, not just go through a series of missions
 

kasperbbs

New member
Dec 27, 2009
1,855
0
0
A new engine, combat systems, more unique items and get someone from cd projekt red to do their story and characters for them.
 

Rangaman

New member
Feb 28, 2016
508
0
0
Get a new engine and move out of the uncanny valley. The Witcher 3 has basically left Bethesda with no excuse for those things. AND STOP FOCUSING ON QUANTITY OVER QUALITY!

In terms of where I want it to be set, I think setting it in Valewood and Elsweyr would be a nice change. Prehaps a story about the two provinces being at war?
 

Wasted

New member
Dec 19, 2013
250
0
0
I want gameplay that is not mind-numbingly boring.

I bought Oblivion years after its release during a Steam sale and was sorely disappointed but chalked it up to being an old game at that point. Bought Skyrim during launch thinking that Bethesda would surely iron-out Oblivion's shortcomings.

Nope!

Just as boring, just a tiny bit prettier. Can't stand the game-engine, it's so janky and buggy. Open world RPGs like the Souls and Witcher series completely trounce TES games in gameplay/exploration/story department. I understand why people enjoy them, but the series is clearly not for me.
 

Trunkage

Nascent Orca
Legacy
Jun 21, 2012
9,370
3,163
118
Brisbane
Gender
Cyborg
Saelune said:
I remember planning my travel being an adventure on its own. Figuring out which teleportation spell took you to the best place to use the silt strider or boat to go closest to where you need to go, then using the directions you got to navigate the harsh yet interesting landscape to your next dungeon or tomb.

Again, its a really poor immersion breaking way to do it that does not compare.

I don't think Morrowind is perfect. There are plenty of improvements I want to see added from Skyrim, but just as nostalgia glasses are a thing, so are anti-nostalgia glasses which I would argue you have fixed on.
So... You want ESO travel system. You can't even teleport to teammates but to the closest way shrine.

I understand breaking immersion. The biggest reason why Morrowind is not as good as Skyrim is the warning about breaking the prophecy if you try to kill certain NPCs. I really hated that and prefer them to just be invincible like Skyrim. Which is funny because I have always disliked Nords as a race from at least Daggerfall. They are so stereotypical, bland and boring. I dreaded a whole game on them and their culture. But they still beat that silly message (and the levelling up system can burn in Hades.)
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
trunkage said:
Saelune said:
I remember planning my travel being an adventure on its own. Figuring out which teleportation spell took you to the best place to use the silt strider or boat to go closest to where you need to go, then using the directions you got to navigate the harsh yet interesting landscape to your next dungeon or tomb.

Again, its a really poor immersion breaking way to do it that does not compare.

I don't think Morrowind is perfect. There are plenty of improvements I want to see added from Skyrim, but just as nostalgia glasses are a thing, so are anti-nostalgia glasses which I would argue you have fixed on.
So... You want ESO travel system. You can't even teleport to teammates but to the closest way shrine.

I understand breaking immersion. The biggest reason why Morrowind is not as good as Skyrim is the warning about breaking the prophecy if you try to kill certain NPCs. I really hated that and prefer them to just be invincible like Skyrim. Which is funny because I have always disliked Nords as a race from at least Daggerfall. They are so stereotypical, bland and boring. I dreaded a whole game on them and their culture. But they still beat that silly message (and the levelling up system can burn in Hades.)
Immortal people break immersion. A message saying consequences to your actions isn't an immersion breaker. The fact that I can actually do what I want versus what I want within the game's constrictions. And I don't want the ESO system...I want...the MORROWIND system.
 

Trunkage

Nascent Orca
Legacy
Jun 21, 2012
9,370
3,163
118
Brisbane
Gender
Cyborg
Saelune said:
trunkage said:
Saelune said:
I remember planning my travel being an adventure on its own. Figuring out which teleportation spell took you to the best place to use the silt strider or boat to go closest to where you need to go, then using the directions you got to navigate the harsh yet interesting landscape to your next dungeon or tomb.

Again, its a really poor immersion breaking way to do it that does not compare.

I don't think Morrowind is perfect. There are plenty of improvements I want to see added from Skyrim, but just as nostalgia glasses are a thing, so are anti-nostalgia glasses which I would argue you have fixed on.
So... You want ESO travel system. You can't even teleport to teammates but to the closest way shrine.

I understand breaking immersion. The biggest reason why Morrowind is not as good as Skyrim is the warning about breaking the prophecy if you try to kill certain NPCs. I really hated that and prefer them to just be invincible like Skyrim. Which is funny because I have always disliked Nords as a race from at least Daggerfall. They are so stereotypical, bland and boring. I dreaded a whole game on them and their culture. But they still beat that silly message (and the levelling up system can burn in Hades.)
Immortal people break immersion. A message saying consequences to your actions isn't an immersion breaker. The fact that I can actually do what I want versus what I want within the game's constrictions. And I don't want the ESO system...I want...the MORROWIND system.
I understand you think that its immersion breaking but I found it far more immersion breaking for a message to pop up. I'd prefer going back to Daggerfall than going anywhere near Morrowind. I cant stand it that much. I understand it might be reverse for you for Skyrim. I'd prefer not being able to kill anyone than have that message pop up again.

Also, the ESO system is the same except it just use shrines instead of option. If option are important to you, then so be it.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
trunkage said:
Saelune said:
trunkage said:
Saelune said:
I remember planning my travel being an adventure on its own. Figuring out which teleportation spell took you to the best place to use the silt strider or boat to go closest to where you need to go, then using the directions you got to navigate the harsh yet interesting landscape to your next dungeon or tomb.

Again, its a really poor immersion breaking way to do it that does not compare.

I don't think Morrowind is perfect. There are plenty of improvements I want to see added from Skyrim, but just as nostalgia glasses are a thing, so are anti-nostalgia glasses which I would argue you have fixed on.
So... You want ESO travel system. You can't even teleport to teammates but to the closest way shrine.

I understand breaking immersion. The biggest reason why Morrowind is not as good as Skyrim is the warning about breaking the prophecy if you try to kill certain NPCs. I really hated that and prefer them to just be invincible like Skyrim. Which is funny because I have always disliked Nords as a race from at least Daggerfall. They are so stereotypical, bland and boring. I dreaded a whole game on them and their culture. But they still beat that silly message (and the levelling up system can burn in Hades.)
Immortal people break immersion. A message saying consequences to your actions isn't an immersion breaker. The fact that I can actually do what I want versus what I want within the game's constrictions. And I don't want the ESO system...I want...the MORROWIND system.
I understand you think that its immersion breaking but I found it far more immersion breaking for a message to pop up. I'd prefer going back to Daggerfall than going anywhere near Morrowind. I cant stand it that much. I understand it might be reverse for you for Skyrim. I'd prefer not being able to kill anyone than have that message pop up again.

Also, the ESO system is the same except it just use shrines instead of option. If option are important to you, then so be it.
To me immersion is caring and believing the world, that if I do something, the logical conclusion will pan out. Things that remind you its a video game don't bother me, or otherwise the mere HUD would ruin virtually all games. When I stab someone and they ignore it and don't get hurt or die, that defies reality. When items are glued to my pockets because "fate deems it important" that defies reality. And sure, its a fantasy world, but it has its own reality, which in Morrowind had actual magical teleportation, but later everyone can just teleport without actually using that reality's magic? That's immersion breaking for me.

Also to be fair, immersion is more subjective. What is immersive to me, might not be the same to you (obviously) so maybe don't word it like I am objectionably wrong.

EDIT: And ESO isn't the same. Having to pay fare to a boat captain for passage isn't the same as teleporting to a shrine that is likely not canon to the actual world or things would be very different lore wise.
 

Trunkage

Nascent Orca
Legacy
Jun 21, 2012
9,370
3,163
118
Brisbane
Gender
Cyborg
Saelune said:
trunkage said:
Saelune said:
trunkage said:
Saelune said:
I remember planning my travel being an adventure on its own. Figuring out which teleportation spell took you to the best place to use the silt strider or boat to go closest to where you need to go, then using the directions you got to navigate the harsh yet interesting landscape to your next dungeon or tomb.

Again, its a really poor immersion breaking way to do it that does not compare.

I don't think Morrowind is perfect. There are plenty of improvements I want to see added from Skyrim, but just as nostalgia glasses are a thing, so are anti-nostalgia glasses which I would argue you have fixed on.
So... You want ESO travel system. You can't even teleport to teammates but to the closest way shrine.

I understand breaking immersion. The biggest reason why Morrowind is not as good as Skyrim is the warning about breaking the prophecy if you try to kill certain NPCs. I really hated that and prefer them to just be invincible like Skyrim. Which is funny because I have always disliked Nords as a race from at least Daggerfall. They are so stereotypical, bland and boring. I dreaded a whole game on them and their culture. But they still beat that silly message (and the levelling up system can burn in Hades.)
Immortal people break immersion. A message saying consequences to your actions isn't an immersion breaker. The fact that I can actually do what I want versus what I want within the game's constrictions. And I don't want the ESO system...I want...the MORROWIND system.
I understand you think that its immersion breaking but I found it far more immersion breaking for a message to pop up. I'd prefer going back to Daggerfall than going anywhere near Morrowind. I cant stand it that much. I understand it might be reverse for you for Skyrim. I'd prefer not being able to kill anyone than have that message pop up again.

Also, the ESO system is the same except it just use shrines instead of option. If option are important to you, then so be it.
To me immersion is caring and believing the world, that if I do something, the logical conclusion will pan out. Things that remind you its a video game don't bother me, or otherwise the mere HUD would ruin virtually all games. When I stab someone and they ignore it and don't get hurt or die, that defies reality. When items are glued to my pockets because "fate deems it important" that defies reality. And sure, its a fantasy world, but it has its own reality, which in Morrowind had actual magical teleportation, but later everyone can just teleport without actually using that reality's magic? That's immersion breaking for me.

Also to be fair, immersion is more subjective. What is immersive to me, might not be the same to you (obviously) so maybe don't word it like I am objectionably wrong.

EDIT: And ESO isn't the same. Having to pay fare to a boat captain for passage isn't the same as teleporting to a shrine that is likely not canon to the actual world or things would be very different lore wise.
Just to let you know, the reason for my dislike of that message is that how would I know that they are important to prophecy? Also, this clearly implies that the only thing that I'm useful is to the prophecy. I cannot chose anything other than being that chosen one. I don't think I ever finished the main quest because I don't care about being a Dovahkin. Morrowind is telling me I cant play the game my way. I know I can choose differently but the message is just a reminder every time (which immortal people doesn't do for me.)
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
trunkage said:
Saelune said:
trunkage said:
Saelune said:
trunkage said:
Saelune said:
I remember planning my travel being an adventure on its own. Figuring out which teleportation spell took you to the best place to use the silt strider or boat to go closest to where you need to go, then using the directions you got to navigate the harsh yet interesting landscape to your next dungeon or tomb.

Again, its a really poor immersion breaking way to do it that does not compare.

I don't think Morrowind is perfect. There are plenty of improvements I want to see added from Skyrim, but just as nostalgia glasses are a thing, so are anti-nostalgia glasses which I would argue you have fixed on.
So... You want ESO travel system. You can't even teleport to teammates but to the closest way shrine.

I understand breaking immersion. The biggest reason why Morrowind is not as good as Skyrim is the warning about breaking the prophecy if you try to kill certain NPCs. I really hated that and prefer them to just be invincible like Skyrim. Which is funny because I have always disliked Nords as a race from at least Daggerfall. They are so stereotypical, bland and boring. I dreaded a whole game on them and their culture. But they still beat that silly message (and the levelling up system can burn in Hades.)
Immortal people break immersion. A message saying consequences to your actions isn't an immersion breaker. The fact that I can actually do what I want versus what I want within the game's constrictions. And I don't want the ESO system...I want...the MORROWIND system.
I understand you think that its immersion breaking but I found it far more immersion breaking for a message to pop up. I'd prefer going back to Daggerfall than going anywhere near Morrowind. I cant stand it that much. I understand it might be reverse for you for Skyrim. I'd prefer not being able to kill anyone than have that message pop up again.

Also, the ESO system is the same except it just use shrines instead of option. If option are important to you, then so be it.
To me immersion is caring and believing the world, that if I do something, the logical conclusion will pan out. Things that remind you its a video game don't bother me, or otherwise the mere HUD would ruin virtually all games. When I stab someone and they ignore it and don't get hurt or die, that defies reality. When items are glued to my pockets because "fate deems it important" that defies reality. And sure, its a fantasy world, but it has its own reality, which in Morrowind had actual magical teleportation, but later everyone can just teleport without actually using that reality's magic? That's immersion breaking for me.

Also to be fair, immersion is more subjective. What is immersive to me, might not be the same to you (obviously) so maybe don't word it like I am objectionably wrong.

EDIT: And ESO isn't the same. Having to pay fare to a boat captain for passage isn't the same as teleporting to a shrine that is likely not canon to the actual world or things would be very different lore wise.
Just to let you know, the reason for my dislike of that message is that how would I know that they are important to prophecy? Also, this clearly implies that the only thing that I'm useful is to the prophecy. I cannot chose anything other than being that chosen one. I don't think I ever finished the main quest because I don't care about being a Dovahkin. Morrowind is telling me I cant play the game my way. I know I can choose differently but the message is just a reminder every time (which immortal people doesn't do for me.)
How does an item you randomly picked up in a cave obviously important to the point of never even removing it from your person? And sure the messages says you're the chosen one...but yet you can defy it, thus not really being the chosen one in that version. A single message is much more palatable to a guy who just wont die because he...well, he is also a chosen one...for some dumb side quest.

In Morrowind, if I make a character with no intention of doing the main quest, first thing I do is discard the message to Caius. Bam, done. No more chosen one. Now I'm off to do whatever I want, and no one, not even the Gods can stop me.
 

Trunkage

Nascent Orca
Legacy
Jun 21, 2012
9,370
3,163
118
Brisbane
Gender
Cyborg
Saelune said:
How does an item you randomly picked up in a cave obviously important to the point of never even removing it from your person? And sure the messages says you're the chosen one...but yet you can defy it, thus not really being the chosen one in that version. A single message is much more palatable to a guy who just wont die because he...well, he is also a chosen one...for some dumb side quest.

In Morrowind, if I make a character with no intention of doing the main quest, first thing I do is discard the message to Caius. Bam, done. No more chosen one. Now I'm off to do whatever I want, and no one, not even the Gods can stop me.
The message is like when your driving at night. The all of a sudden, floodlights turn on, police sirens are blaring, an officer steps in front of you demanding you pull over. You are disorientated and stressed out because you have no idea what you just did wrong. Then you find out that it just a breath test to check if your drunk (this happened to me once irl and looking back its the silliest use of police power I've seen.)

All the immortal people and separated quest items are like following the lines on the road. Its small nudge to make sure you don't crash into something. Sure, they are weird at first but they don't take as much to be ignored. And I realised that the quest item thing was helpful. I only get to play for short burst because I have kids. You might be able to get through a dungeon in the timespan between being needed. I used to forget between play sessions what I need to do. Now, if there was a middle happy road that meets both of our needs, that would be great. Like quest assists you can turn off.

Also, making me think about boats/ stilt striders makes me realise its probably the most unrealistic option. I remember in Oblivion and Morrowind, shopkeepers were only open for a certain time. Yet boatmen and stilt riders somehow available around the clock. A boat would have taken all day to travel to the port, and, the immersion breaking part, it makes the boat seem like its only waiting on you. They would have stay in one area for an hour. Stilt riders may have been able to make it around the island quickly but they are still not there for all time. And once again it make it seem like no one uses it.

Now the shopkeepers want to serve me, but only at specific times dictated by themselves.

Now for the other systems. The fast travel system is just like a fast forward on your remote. A button to skip going through a whole area. It requires no people to interact with.

The teleport system lets you only teleport to certain parts of the map. It too requires no people.

If you haven't gathered, I really don't care for anything that singles me out as special, like prophecies, business owners who only serve me (or another would be reaching the head of the guilds after a few quests)
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
trunkage said:
Saelune said:
How does an item you randomly picked up in a cave obviously important to the point of never even removing it from your person? And sure the messages says you're the chosen one...but yet you can defy it, thus not really being the chosen one in that version. A single message is much more palatable to a guy who just wont die because he...well, he is also a chosen one...for some dumb side quest.

In Morrowind, if I make a character with no intention of doing the main quest, first thing I do is discard the message to Caius. Bam, done. No more chosen one. Now I'm off to do whatever I want, and no one, not even the Gods can stop me.
The message is like when your driving at night. The all of a sudden, floodlights turn on, police sirens are blaring, an officer steps in front of you demanding you pull over. You are disorientated and stressed out because you have no idea what you just did wrong. Then you find out that it just a breath test to check if your drunk (this happened to me once irl and looking back its the silliest use of police power I've seen.)

All the immortal people and separated quest items are like following the lines on the road. Its small nudge to make sure you don't crash into something. Sure, they are weird at first but they don't take as much to be ignored. And I realised that the quest item thing was helpful. I only get to play for short burst because I have kids. You might be able to get through a dungeon in the timespan between being needed. I used to forget between play sessions what I need to do. Now, if there was a middle happy road that meets both of our needs, that would be great. Like quest assists you can turn off.

Also, making me think about boats/ stilt striders makes me realise its probably the most unrealistic option. I remember in Oblivion and Morrowind, shopkeepers were only open for a certain time. Yet boatmen and stilt riders somehow available around the clock. A boat would have taken all day to travel to the port, and, the immersion breaking part, it makes the boat seem like its only waiting on you. They would have stay in one area for an hour. Stilt riders may have been able to make it around the island quickly but they are still not there for all time. And once again it make it seem like no one uses it.

Now the shopkeepers want to serve me, but only at specific times dictated by themselves.

Now for the other systems. The fast travel system is just like a fast forward on your remote. A button to skip going through a whole area. It requires no people to interact with.

The teleport system lets you only teleport to certain parts of the map. It too requires no people.

If you haven't gathered, I really don't care for anything that singles me out as special, like prophecies, business owners who only serve me (or another would be reaching the head of the guilds after a few quests)
You know...they could improve them.

Its not that I want it to be exactly like Morrowind, I want them to make these features better. I do like that day/night matters, since in Morrowind it didn't. Was more convenient, but less real. I would be fine with limited hours for these. Could just have shifts too so its not always the same person shipping you around if using a service. I was hoping Oblivion would take all the great things about Morrowind and make them better. Instead they removed a ton of stuff and just gave us a couple of things better.

I want each new game in the series to expand the realism within the world. To make me feel more like I am in a living breathing society. The series has improved some of that, but not all of it. I think looking at a lot of what Morrowind had can help that though, along with other ideas I haven't thought of cause they are new to the series.