What Dragon Age II DLC do you want to see?

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Hectix777

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evilthecat said:
Hectix777 said:
Thedas (all of it: Tevinter, Orlais, the Free Marches, Baarasad or whatever the Qunari homeland is, Ferelden, and whatever i didn't mention maybe the Golden City.). I mean, even though some keep bitching about DA 2, there could be some redemption in Dragon Age II: Redemption.
Baresaad is the name of the Qunari army, or possibly just the invasion force tasked with conquering Thedas.

Noone knows what the Qunari homeland is called, but the occupied territories are the islands of Seheron and Par Vollen. They're all jungley.

And the Golden Black City would have to come right at the end of the series. It's the source of the taint itself, resolving that subplot would be the equivalent of taking out the big world spanning threat and leaving Thedas in peace and harmony (or at least mundane, boring war and racism) forever.
Can we still get Dragon Age II:Redemption
 

StriderShinryu

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As an Isabella fan, I'd like to be able to experience the storm/shipwreck where she loses her ship.

As for what we'll actually get, however, it's tough to say based on just the ending. There's definitely a lot of material there to draw from but I'm not not sure how it could be done in a satisfying way.
 

Zaik

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mireko said:
A toolset patch would be nice. Not as DLC, but just in general.

More seriously, I would like to see character epilogue DLC. You could follow what each character does after the end of the game, solving one of the major complaints about the ending.
Each one except Avilene's and Varric's would need two seperate settings depending on whether you romanced them or not. Seems kind of unlikely to happen. Maybe they'll throw a quick history in one of the later DLCs that explains what happened quickly, but in a little more detail, but I doubt it would actually play the entire thing out.
 

Hectix777

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StriderShinryu said:
As an Isabella fan, I'd like to be able to experience the storm/shipwreck where she loses her ship.

As for what we'll actually get, however, it's tough to say based on just the ending. There's definitely a lot of material there to draw from but I'm not not sure how it could be done in a satisfying way.
I hope we get more of a backstory from Isabela, maybe even see her when she was in Ferelden and how she met Zevran. Or at the very least, the moment where each character left their separate ways
 

mireko

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Zaik said:
mireko said:
A toolset patch would be nice. Not as DLC, but just in general.

More seriously, I would like to see character epilogue DLC. You could follow what each character does after the end of the game, solving one of the major complaints about the ending.
Each one except Avilene's and Varric's would need two seperate settings depending on whether you romanced them or not. Seems kind of unlikely to happen. Maybe they'll throw a quick history in one of the later DLCs that explains what happened quickly, but in a little more detail, but I doubt it would actually play the entire thing out.
Yeah, I guess that would be problematic. It could still work, though: They could have a scenario in which Hawke has to track down the entire party, recruiting them by completing whatever task they set out to do at the end of DA2 [small](okay, it's a little unfeasible since this would be a lot bigger than any of their DLC so far, but it's a thread about what we want to see)[/small]. That way, you would be in the romanced character's questline at the start of the DLC.

I don't think this will happen, but it would be nice.
 

D Moness

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They could be doing something with the "Seeker"

Maybe a DLC to track down Hawk and/or the warden-commander.
I am curious what the circle uprising has done to the world (can never be that good).
Since the seeker is looking for Hawke so she/he can talk to the ex-circle mages to avoid more bloodshed
 

Pearwood

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Legion IV said:
None. When it comes to RPGS (lol DA2 a rpg) i HATE dlc, its ludacris.
Elitism and stupidity in one simple sentence, you should be in politics.

I'd like to see some more companion backstories, particularly Fenris and Merrill.
 

Legion IV

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Sapient Pearwood said:
Legion IV said:
None. When it comes to RPGS (lol DA2 a rpg) i HATE dlc, its ludacris.
Elitism and stupidity in one simple sentence, you should be in politics.

I'd like to see some more companion backstories, particularly Fenris and Merrill.
Well hey man its silly it really is. Look at mass effect 2 it had like 4 dlcs? so you buy the game and then if you want the full story of mass effect 2 the way bioware saw it, better buy all that dlc. Hows that not silly?

I bought lost oddesy played it all the way through, was longer then Dragon age 2, my oppinion better, and didnt make me pay to get the full story. Exact same story with last remnant. or who could forget the undereated enchanted arms or Infinite Undiscovery.

Its silly, mabey its just a western thing in rpgs it seems.

there i gave my reason, Call me an elitest but i'll call you a fanboy.
 

Jaded Scribe

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A lot of the companion stuff could be done with Hawke.

For example, instead of a flashback to Varric's tale about Bianca, something comes up involving said girl and promise, and Varric calls on Hawke to help him out, revealing the story that way.

It would also be cool to explain why Hawke takes off (especially considering the position Hawke can obtain if they side with certain people). It sounds like Hawke and The Warden could be off running about together. It would be cool to see how they hook up. (Though I think that's going to be an expansion instead).

DA2 made it pretty clear BioWare expects/hopes to put out a DA3, and given the setup, has the capacity to be epic.

Given the eruption between the Templars and Mages, the fact that Morrigan's child is already about 9 years old, finding out why Flemeth went to the Free Marches, etc add up to a great story. (I think DA2 was rushed because the devs wanted to get it out so they could focus on DA3).
 

mireko

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Legion IV said:
Sapient Pearwood said:
Legion IV said:
None. When it comes to RPGS (lol DA2 a rpg) i HATE dlc, its ludacris.
Elitism and stupidity in one simple sentence, you should be in politics.

I'd like to see some more companion backstories, particularly Fenris and Merrill.
Well hey man its silly it really is. Look at mass effect 2 it had like 4 dlcs? so you buy the game and then if you want the full story of mass effect 2 the way bioware saw it, better buy all that dlc. Hows that not silly?

I bought lost oddesy played it all the way through, was longer then Dragon age 2, my oppinion better, and didnt make me pay to get the full story. Exact same story with last remnant. or who could forget the undereated enchanted arms or Infinite Undiscovery.

Its silly, mabey its just a western thing in rpgs it seems.

there i gave my reason, Call me an elitest but i'll call you a fanboy.
Are you doing that on purpose? Doesn't Firefox have an auto-correct feature?

Anyway, the DLC you are mentioning are additions to the story. They didn't come as a part of the game because they were self-contained missions that didn't really fit anywhere in the story. You don't have to play them to get 'the full story'. Yes, there are unreasonably priced DLC packages out there, but you're free to not buy them. Really, though, what's wrong with them?

Even the ridiculous "different outfits" DLCs are probably worth it for someone out there who really likes clothes. I wouldn't blame them for buying it if that's what they're into, and I'm not troubled by the lack of different outfits in my game. The same goes for quests and missions. You want to play Leliana's backstory? Great. You don't? Also great. It won't affect anything unless you care about the content. The content that was developed separately. The content at which you're angry for some reason.

Furthermore, accusing DA2 of not being an RPG while praising games like Lost Odyssey, Enchanted Arms and Infinite Undiscovery is hilariously misguided. I'm not the kind of person that hates JRPGs for not having as much character-building and player choice as WRPGs, but there's clearly more role-playing in BioWare's games than those. Don't get me wrong, I don't have any problem with the games you mentioned (although I've only really played Lost Odyssey, which was too slow but still good). It's just.. if you're going to be a purist, do it right.

I'm not calling you an elitist, just start making sense.

[sub]And learn to spell.[/sub]
 

Jaded Scribe

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Legion IV said:
Sapient Pearwood said:
Legion IV said:
None. When it comes to RPGS (lol DA2 a rpg) i HATE dlc, its ludacris.
Elitism and stupidity in one simple sentence, you should be in politics.

I'd like to see some more companion backstories, particularly Fenris and Merrill.
Well hey man its silly it really is. Look at mass effect 2 it had like 4 dlcs? so you buy the game and then if you want the full story of mass effect 2 the way bioware saw it, better buy all that dlc. Hows that not silly?

I bought lost oddesy played it all the way through, was longer then Dragon age 2, my oppinion better, and didnt make me pay to get the full story. Exact same story with last remnant. or who could forget the undereated enchanted arms or Infinite Undiscovery.

Its silly, mabey its just a western thing in rpgs it seems.

there i gave my reason, Call me an elitest but i'll call you a fanboy.
Ah yes, the old "if you like something I don't, you're clearly just a rabid fanboy" argument.

A number of people enjoyed DA2 (we're just a lot less vocal than those that hated it). With DA:O, you don't miss out on much by not getting the DLCs. Hell, I only have about half of them so far, and while I'm eager to play the others, I don't feel like I'm missing anything vital (except maybe Witch Hunt).

DLC, like it or not, is becoming a big thing in the industry. It keeps revenues flowing between games, it helps keep interest in a title up between sequels, and it offers a little more to the people who want it. Is it driven by money? Of course it is. These studios are businesses, they're out to make money.

No one forces you to buy DLC. BioWare seems to do a pretty good job filling you in on anything you may have missed by not playing it.
 

mireko

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Jaded Scribe said:
(I think DA2 was rushed because the devs wanted to get it out so they could focus on DA3).
I suspect that as well, it would explain the problems with the game.

Orsino's reaction during the endgame. He goes and becomes an abomination for no reason. It makes sense if you're fighting with the Templars, but if you're with the mages (as I was), it's completely out of the blue. It reminded me of how Planescape: Torment was originally going to have three endings (Good, Evil, Neutral), but they ran out of time and only made the neutral one.

It's like they only completed that reaction for him, and simply didn't have the time to make the rest of them.
 

Jaded Scribe

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mireko said:
Jaded Scribe said:
(I think DA2 was rushed because the devs wanted to get it out so they could focus on DA3).
I suspect that as well, it would explain the problems with the game.

Orsino's reaction during the endgame. He goes and becomes an abomination for no reason. It makes sense if you're fighting with the Templars, but if you're with the mages (as I was), it's completely out of the blue. It reminded me of how Planescape: Torment was originally going to have three endings (Good, Evil, Neutral), but they ran out of time and only made the neutral one.

It's like they only completed that reaction for him, and simply didn't have the time to make the rest of them.
I completely agree.

I also stood with the mages. When Orsino was suddenly like "Omg, we have no hope! They want blood magic, I'll give them blood magic", I was like "Wait, what? You were ok 5 minutes ago, now you're panicked?"

I see the necessity of Hawke killing both of them. It adds to the turmoil later on, as the Templars can twist it around to believe Hawke supports them. Despite what "really happened", across Thedas it's going to get skewed and blown out of proportion.

But I do think BioWare should have at least developed Orsino's personality differently so he doesn't go from relatively calm and reasonable to "zomg I have blood magic!!!" and instead show his increasing fear and desperation as sending him over the edge a little more predictably.
 

mireko

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Jaded Scribe said:
mireko said:
Jaded Scribe said:
(I think DA2 was rushed because the devs wanted to get it out so they could focus on DA3).
I suspect that as well, it would explain the problems with the game.

Orsino's reaction during the endgame. He goes and becomes an abomination for no reason. It makes sense if you're fighting with the Templars, but if you're with the mages (as I was), it's completely out of the blue. It reminded me of how Planescape: Torment was originally going to have three endings (Good, Evil, Neutral), but they ran out of time and only made the neutral one.

It's like they only completed that reaction for him, and simply didn't have the time to make the rest of them.
I completely agree.

I also stood with the mages. When Orsino was suddenly like "Omg, we have no hope! They want blood magic, I'll give them blood magic", I was like "Wait, what? You were ok 5 minutes ago, now you're panicked?"

I see the necessity of Hawke killing both of them. It adds to the turmoil later on, as the Templars can twist it around to believe Hawke supports them. Despite what "really happened", across Thedas it's going to get skewed and blown out of proportion.

But I do think BioWare should have at least developed Orsino's personality differently so he doesn't go from relatively calm and reasonable to "zomg I have blood magic!!!" and instead show his increasing fear and desperation as sending him over the edge a little more predictably.
It was a really weird moment. I would have believed that Orsino had dabbled in blood magic, or that he was secretly evil or something like that, but they could have at least foreshadowed it a little more.

The scene where he actually loses it is just so out-of-place, since there's no clear threat to his life at that point. I was standing there in a pile of Templar corpses, and then he freaks out? Why not have a character threaten him directly? At least he would have had some kind of reason to react.

By comparison, Anders' betrayal was handled very well. He gives big hints along the way that he might be planning on doing something bad, so that when it actually happens we're angry at him for doing it. When Orsino goes insane, we're left thinking "Yeah, that didn't happen".

It's a real shame too. I think this is their most interesting game so far, when it comes to story/narrative.

They dropped the ball in some places (as mentioned), but overall the risk paid off. I just wish they'd been a little more careful writing that character.
 

D Moness

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about Orsino this is just guessing but

You find a letter in the lair of the kirkwall killer that is signed with "O". It is believed by many that this letter comes from Orsino so he knowns more about bloodmagic (or is into bloodmagic) then he shows until it is too late. I do agree they could have left more hints that Orsino wasn't what he let us to believe.