mireko said:Jaded Scribe said:I completely agree.mireko said:I suspect that as well, it would explain the problems with the game.Jaded Scribe said:(I think DA2 was rushed because the devs wanted to get it out so they could focus on DA3).
Orsino's reaction during the endgame. He goes and becomes an abomination for no reason. It makes sense if you're fighting with the Templars, but if you're with the mages (as I was), it's completely out of the blue. It reminded me of how Planescape: Torment was originally going to have three endings (Good, Evil, Neutral), but they ran out of time and only made the neutral one.
It's like they only completed that reaction for him, and simply didn't have the time to make the rest of them.
I also stood with the mages. When Orsino was suddenly like "Omg, we have no hope! They want blood magic, I'll give them blood magic", I was like "Wait, what? You were ok 5 minutes ago, now you're panicked?"
I see the necessity of Hawke killing both of them. It adds to the turmoil later on, as the Templars can twist it around to believe Hawke supports them. Despite what "really happened", across Thedas it's going to get skewed and blown out of proportion.
But I do think BioWare should have at least developed Orsino's personality differently so he doesn't go from relatively calm and reasonable to "zomg I have blood magic!!!" and instead show his increasing fear and desperation as sending him over the edge a little more predictably.It was a really weird moment. I would have believed that Orsino had dabbled in blood magic, or that he was secretly evil or something like that, but they could have at least foreshadowed it a little more.
The scene where he actually loses it is just so out-of-place, since there's no clear threat to his life at that point. I was standing there in a pile of Templar corpses, and then he freaks out? Why not have a character threaten him directly? At least he would have had some kind of reason to react.
By comparison, Anders' betrayal was handled very well. He gives big hints along the way that he might be planning on doing something bad, so that when it actually happens we're angry at him for doing it. When Orsino goes insane, we're left thinking "Yeah, that didn't happen".
It's a real shame too. I think this is their most interesting game so far, when it comes to story/narrative.
They dropped the ball in some places (as mentioned), but overall the risk paid off. I just wish they'd been a little more careful writing that character.
The Anders bit was very well done, and I was actually incredibly surprised (to the point of pausing the game and unleashing curses for a minute or two). I knew he was up to something, but the scale was far beyond what I expected.
And I agree the story/narrative was great. It was a nice change from "I am the only one that can save the world" to being someone who was just very good at what they do, and in the right place at the right time.