It seems Arkham Knight is the latest, and perhaps greatest, example in a long like of games that, regardless of their other qualities, have been completely let down by piss-poor, downright unplayable PC ports.
Now, not being an avid PC gamer myself, I'm not so clued up on what exactly is so difficult about porting a game made mainly with consoles in mind onto the PC. I know that PC's tend to be more powerful, and that PC gamers expect certain features that are often fixed on consoles to be adjustable. What I don't know, is why any of that is proving so hard for companies as big as Warner Brothers to do? I doubt they lack the resources, so is it just down to a lack of care and attention, or perhaps a lack of expertise within the development team, or is there something else I'm missing?
Now, not being an avid PC gamer myself, I'm not so clued up on what exactly is so difficult about porting a game made mainly with consoles in mind onto the PC. I know that PC's tend to be more powerful, and that PC gamers expect certain features that are often fixed on consoles to be adjustable. What I don't know, is why any of that is proving so hard for companies as big as Warner Brothers to do? I doubt they lack the resources, so is it just down to a lack of care and attention, or perhaps a lack of expertise within the development team, or is there something else I'm missing?