What exactly is it about PC ports?!

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EXos

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Charcharo said:
There is nothing wrong with being "special" :p
That is how I see most console gamers. For both good and bad.

Of coarse MOST people wont prefer Origin over Steam or GoG. Does not mean SOME people wont buy it from there.
You dont even know how many PS4 versions were sold.
Because retail copies sold are tracked by activation. There is a number supplied. And there is a number sold. We know neither. Some of the GoG copies ARE retail copies. Of that I am certain.
Steamspy sets it to about 670.000 copies sold (20K up or down) and it is still in the topsellers. That number will probably top 700k in a few weeks, I'm sure.
 

ZeroFarks

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Regardless of whether or not consoles make more money than PCs, the cokeheads in marketing believe it, and that's what they tell the accounting departments that run every company in the USA.
 

Las7

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lacktheknack said:
HAH.

Rockstar = good ports.
Exactly they had horrible ports and actually put in the effort this time.
Warner didn't learn a single thing about porting until Valve refunds were in effect.
 

Phoenixmgs_v1legacy

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Sep 1, 2010
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Charcharo said:
Of coarse MOST people wont prefer Origin over Steam or GoG. Does not mean SOME people wont buy it from there.
You dont even know how many PS4 versions were sold.
Because retail copies sold are tracked by activation. There is a number supplied. And there is a number sold. We know neither. Some of the GoG copies ARE retail copies. Of that I am certain.
I know more PS4 copies sold than Xbone and I know PC sales were basically 1/3 (a little less) of total sales. Thus, if PS4 and Xbone each sold the same, all 3 platforms would be equal. But PS4 sold more than Xbone, so by basic math, PS4 outsold PC.
http://venturebeat.com/2015/06/11/may-2015-npd-ps4-tops-console-sales-as-the-witcher-iii-has-strong-debut/
 

Phoenixmgs_v1legacy

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Charcharo said:
Yes. Basic math with incomplete PC data gets you that. I grant you that much :)

Poor fellas that play it on PS4. *Sigh*. Maybe after Redkit they will sell it and buy the real version.
Also, just wondering... do you like Witcher 3? I mean it is the center of most of your threads...
But with data you can't find, you have the PC version selling more. You seriously think Origin sales and unactivated retail sales will push the PC past PS4? Retail sales already account for very little of PC sales and I'd be extremely surprised if Origin sales (of non-EA games obviously) were even at 10% of all digital sales. Those numbers aren't going to push the PC version past PS4.

I'm grown to really like Witcher 3 after a very very slow start. There's a few things I don't like about it like having to slot/activate skills. And, I've found the boss fights to be absolutely horrid (worse than Deus Ex HR), they are so simplistic and boring, you usually die because Geralt rolls the wrong way or bad hit detection, what's worse is that bosses (so far) usually have some kind of heal only prolonging the simplistic and boring fight.
 

kilenem

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Some game studios only care about the platforms they'll make the most money on. At least PC has a strong mod community, Wii U and handheld gets even worse ports.
 

Phoenixmgs_v1legacy

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Charcharo said:
Yes. I do think that.

Though why do you never ask yourself where they make more money per copy? Hmmm...

Have no problems with bosses. Stop their healing with igni. Read the books then. And then play W1 and 2.
Even if those uncounted sales push the PC version past the PS4 version, just think about how close a single console's sales came beating the PC sales of a game with a very good PC history. Console gamers didn't get Witcher 1 and only 360 got Witcher 2. So a series that with a very strong PC user-base at best barely outsold a single console. What does that tell you about most other multiplatform games (Batman, Fallout, Deus Ex, COD, GTA, etc) that have much better grounding in the console platform? It means that the PC has no chance outselling a single console. That's why the console version is prioritized.

It depends on how much of a cut Valve/GOG take. PC still sold only 1/3 of consoles, thus consoles pulled in more revenue.

I don't have problems with bosses either, I said they were too SIMPLISTIC and boring, not that they were hard. I don't think you can stop that first Wild Hunt dude's healing that goes in the shield, all the healing does is make the fight longer and more boring. The quen and axii signs are so overpowered. One more thing I don't like about the game is that Geralt starts with like no skills, not only is he probably a Witcher in his prime but he's had 3 games of experience so it makes no sense to start out with just basest of skills. That's one of the reasons the game starts out so slow (I almost did give up on the game early on), you don't have much to do combat-wise until you get to about level 10 or so as not only do you have to get skills but slots to use the skills.
 

Phoenixmgs_v1legacy

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Charcharo said:
Not really unusual. Some of the poor console gamers used to be PC gamer (and vice versa too). And CPDR made a very clear push to market the game towards even newcomers...( which is bad, reading the books and playing the games makes W3 a lot better).

Valve takes a 30% cut. GoG is from CDPR. It takes nothing. Any sale from GoG gives CDPR full money.
Retail PC units, since they are GoG give CDPR around 60%. Retail Console copies give CDPR 40%...
Also, there is the fact that console gamers sometimes resell and get stuff second hand.

In other words... the PC version really did make them the most money overall.

Also, the consoles are two separate entities. They require separate teams in CDPR. Their own OS and overall different hardware. It is not a 2vs 1 as you make it out to be. It is a 1v1v1 comparison.

Geralt has been a Witcher for 70 years. Yes he should be more powerful at the start. His game version even lacks 1-2 spells from his book version.
That is how RPGs work though. No matter how badass you are you start small. Good thing about Geralt is that he keeps the badass act all the time. So it is natural.
The point is that the PC version will at best barely outsell the PS4 version (I'm not buying your guess that the those uncounted sold copies will push past the PS4). Thus, most other multiplatform games will easily sell more on a single console platform vs PC as most other titles have a lot more history/user-base on a console than The Witcher. You think Batman (even with a good PC port) would come close at all to PS4's sales? You gotta be nuts to think that. The point of this whole thread is why does the PC get bad ports and the answer is because other platforms sell more.

I'm pretty sure the Publisher/Developer gets more like 60% of retail console sales, not 40%. Maybe Witcher 3 will pull in a bit more revenue from PC sales but again, most other games will not. Again, that's why the PC gets the bad ports.

Just because that's how RPGs work doesn't mean that's how they should work. You can role-play as a master ninja and never even gain anything because you're a fucking master ninja. Role-playing has more to do with choice than it does with gaining combat abilities. It's pretty disappointing that you only have one skill in Witcher 3 that is actually used for role-playing. You can start a DnD campaign at max level and you're still role-playing; leveling is not a requisite for an RPG.
 

Imperioratorex Caprae

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May 15, 2010
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Developing for a console is a little easier than developing for PC. Consoles pretty well are guaranteed to have the same hardware, so its easier to optimize for those.
PC's range of hardware is vast, and therefore a little tougher to develop for and some companies are ill equipped to do so. So they farm out said port to a company that is supposed to be better equipped.
It comes down to the "Pick 2" scenario of fast, cheap, quality. Usually companies want things done fast and cheap, so quality suffers in the end and you get things like Arkham Knight.
Smarter companies learn from their mistakes, like Rockstar and GTA V vs. GTA IV.
They're not excuses, but they're reasons nonetheless.
And PC sales for some companies are harder to gauge. As I've heard in the last few years, digital sales are much harder to get numbers for than physical sales and less games released on PC are getting physical copies because its cheaper to put them up on digital distribution platforms.
Companies exist to profit, and they're going to try to maximize profit and eliminate cost. I've run a small business and even there overhead costs are insane enough to where you really have to find ways to cut costs and such to turn even the smallest profit. Its not easy for little guys, and the costs increase exponentially the bigger a company gets.
Again, quality should be a priority but sometimes projects get over budget and costs become a major concern so you have to start cutting.
Balancing those things doesn't always help the customer, and sometimes shit falls through the cracks.
Its how a company does damage control at times of crisis is really how one has to gauge whether or not said company is worth being a returning customer for. Nothing in life is perfect and sometimes the way we handle disaster shows worth better than getting things "right" every time. I'm of the mind that something that "never" fails is probably cutting corners somewhere else and disaster, when it strikes, is going to be worse.
 

Aetrion

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Honestly, there is nothing overly difficult about creating good ports, I think it comes down to some calculation that says a barely good enough port makes more money than a good port.

With Skyrim they really just took a dump on PC players for example, and shipped the game with a UI that was full of bugs and awkward as hell to use with a mouse. You need mods to fix that to this day, but it didn't hurt their sales one bit.
 

Phoenixmgs_v1legacy

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Imperioratorex Caprae said:
As I've heard in the last few years, digital sales are much harder to get numbers for than physical sales and less games released on PC are getting physical copies because its cheaper to put them up on digital distribution platforms.
Doesn't the publisher/develop know exactly how much the sell? I understand that the public doesn't have access to such data. I'd think if you put a game on Steam, you'd know exactly how many copies sold. And really the pub/dev are the only ones that need to know sales figures to decide what platforms to prioritize for future titles.

Charcharo said:
You are free to think the way you want to. I dont get how "it is more popularz! " is a good argument for one to be a console gamer (even if its untrue)... but hey, you are free to think that way. Whilst I await RedKit...

What is important here is what CDPR makes from the game. The game has many publishers depending on which continent or area of the world you are in (for all retail versions).
GoG gives them full. Steam gives them 70% (though in certain regions it is around 50 due to a publisher... fucking convoluted, still more than on consoles).
So it is not a bit more. 20-30% more is not a bit...

And overwhelm new games like you? You havent even read the books, nor played the previous games. Too many options usually can overwhelm gamers.
I know leveling is not a requisite for an RPG. I would prefer if all games were STALKER and had no levels, only equipment and player skill. But alas... that aint happening and is just my subjective thoughts...
You always change the argument around to something else when you know you lost. The discussion is why does the PC get bad ports, not why it's good to be a console gamer or PC gamer. If console gaming is more popular and more people playing on consoles, the PC version will get less priority, which equates to bad ports. If games were to sell more on PC, the consoles would get the shitty ports. This thread has nothing to do with whether is good to be a console gamer or PC gamer.

You again fail to provide proof of your 40% for console sales, which I argued was more like 60%. Not to mention by sales numbers that can be claimed as actual sales numbers, the PS4 version sold more copies. So if the PC version makes more money per copy, it's not automatic that the PC made the most revenue due to the PS4 version selling more. Even a game like The Witcher 3 struggles to outperform a single console on PC. The chances of games with a larger console user-base like COD, Batman, Tomb Raider, Fallout, etc. making more money on PC sales is laughable if even The Witcher 3 struggles to accomplish that feat. That's why PC gets shitty ports, less money from PC sales. Stay on point with the discussion.

Mass Effect 3 started you off with a ton of skill points, it worked and I'm sure there were new players to that game as well.
 

Charli

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All consoles hardware are the same.

All PC's hardware is not.

That's it. That is the problem. Enjoy.
 

Phoenixmgs_v1legacy

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Charcharo said:
I change an argument when I realize that things are murky, subjective or I am fighting a brick wall. Not when I lose...

You still dont seem to realize that the PS4 and Xbox One are not one platform.
You did not even know that GoG belongs to CD Projekt Red...
Digital always gives more money per sale that retail. Always...

Never played ME3. I did read its plot though... most of it is decent. The rest (and towards the end) was absolute utter shit.
Cant know about it. I do know that ME1 annoyed me when I saw that Bioware cant design even a UI properly... that was disheartening...
I never said console gaming was better literally ever (yeah, better for ME) yet you switch the argument to that. Games sell less on PC (objective), thus the PC platform get less priority (objective). Nothing subjective there. You were just losing.

You still don't seem to realize I'm only using PS4 numbers...
If Witcher 3 makes more per copy on PC and PS4 outsells PC, it's not automatic that PC yielded more revenue. If Witcher 3 could barely make more revenue on PC than A SINGLE CONSOLE, what's the chances of other games with more of a console following/user-base ever making more revenue on PC sales? PC versions pull in less revenue thus the ports get less priority and resources.

Well, you can give players lots of skill points at the start and not overwhelm them.