And... My point is more people buy games on the console vs PC. I don't really care why that's the case but it is the case. The console version is prioritized because it sells more, the why doesn't matter.Darks63 said:One thing you are forgetting about is that with PC games, especially new ones, people may not be able to run the game even with min requirements. With that in mind it makes getting a console version more attractive since it is a one size fit all scenario.
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Those Witcher sales numbers did include GOG... Why do I even have to do the research to prove common sense? More people buy COD, BF, Tomb Raider, Hitman, Deus Ex, the Souls games, Skyrim, Fallout, now Witcher, GTA, etc, etc, etc on consoles. Do I even need to keep going on? So a sequel to a PC-only series that most gamers have very little knowledge of sold more on PC, how is that any proof that PC games sell more? Anyways, I think XCOM did pretty decent (on consoles) for a game rather unknown to most gamers and I think the next XCOM would sell well on consoles, sorta like what Demon's Souls did for Dark Souls, people became aware of it and the sequel sold probably a good deal more.Doom972 said:Again, it's one game. Many games show the exact opposite. XCOM:EU sold poorly on consoles according to Firaxis, so that's one game to refute your "fact". Also, those numbers still don't include GOG sales. Only retail and Steam. This game sold like hotcakes on GOG and resellers who offered GOG keys.
Your reasons:There are several reasons for that. See my first reply in this thread.If PC games had the most sales, the PC wouldn't get shitty outsourced ports. Why would you prioritize versions of the game that will sell less vs the version that will sell the most?
1) the code is given to a contractor developer to port the game with minimal cost and at a timely fashion.
2) sometimes the original developer of the game does the porting, but that specific developer has little to no experience with PC game development - such was the case with Dark Souls.
3) the vast difference in CPU architecture
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1) The PC port is outsourced to be done cheap and fast because the PC version sells less so it's less of a priority.
2) Valid point but not valid anymore due to PS4/Xbone having the same architecture.
3) The reason a game's lead platform is the console is because, again, it fucking sells more on a console. If the game sold more on PC, the PC would be the lead platform and the console would get the shitty port and have to deal with different architecture. The difference in architecture is no longer a thing and the PC still gets shitty ports of games like Batman, which is only available for platforms with the same fucking architecture.
It all comes down to the fact PC games sell less, thus get less priority, money, time, and resources.