Bojinglez said:
WoW seems to me like a kind of wannabe mmorpg, because from what I've seen there are alot more complex and better mmos out there. It's like people who only play call of duty and call themselves gamers. I don't consider them video gamers at all.
WoW is not complex?
Alright, then, if it is not complex, then tell me the optimal rotation for generating the maximum amount of threat as a paladin tank, and why it is that way. What is Exorcism's role in that, and with your rotation, what is the best sort of weapon to use, a slow or fast weapon? And why?
WoW is simple to learn, but it's a lot more complex than you give it credit for. And it's not 'easy mode' when you're trying to dodge all manor of environmental effects, adjust position of the mobs for maximum output of damage and minimum input of damage, while making sure all your basic cooldown abilities are being used in a timely manner (i.e. every global cooldown.)
Of course, this is without considering the fact that complex and good are not the same word. Rolemaster is a complex roleplaying game. It is also terrible for most players. Most 'complex' MMOs are needlessly complex, confusing things like 'corpse runs' and 'grinding for days for a level' and 'You lose xp for dying' and 'useless abilities that are traps for the player' with 'difficulty.'
Difficulty implies that some sort of skill is involved.
Punishing a player for actually bothering to try to play and learn your game is making the game difficult to like, not difficult to play. Critically speaking, unlikeability is a bad trait for a game.