There sure is an awful lot of ire from people.
For me, most of what I didn't like about the game when I started playing certainly changed over the years. I've left WoW from time to time to go over to other mmo's and try them out, and always I come back.
I always see one big line when people complain about WoW : "It's easy." Easy how? Easy in that instructions are clearly displayed? That the default control scheme is intuitive? That the UI is user friendly? Are these complaints? That a game is accessible? What kind of games are you after?
Do you want something like the original Prince of Persia? Only you don't get a controller to play the game with, you have to WILL the person to move with your mind, but you'll never do it.
"Yeah, but it's a challenge! It's for the true hardcore gamer, like me!"
Well, have fun with that. I'm gonna keep playing a game that I enjoy. I've played other mmo's that don't clearly define objectives, or even show me where to go in a confusing new world.
How many of you played GTA4 and constantly used the waypoint system? Or at least used it when you wanted to find something, at least until you found your way in the city? Is that too easy? Being able to get around? You could always smash your television if you wanted an increased challenge.
Fortunefaded said:
WoW fails for many reason:]
1. As every WoW player argues, the 'fun' begins at lvl 80. Why bother having levels 1-79?
2. It is an RPG game but never do I feel immersed into the supposed fantasy experience when sexygirlboobies runs past me or cheeseyfeetforever shouts LF ALCH BLAH BLAH
4. NPC's are not immersive, standing there, staring at you, doing nothing, saying the same things.
5. Lack of RP
6. Because so many people play it for the items
7. Millions of people play this game but don't enjoy it.
8. I go to a new area, it is the same as any other area but with a greater wolf...
9. Oh, you'll teach how to make greater wolf stew, oh...I need to get you 8 wolf flanks too...
10. Same quests in every area- kill x amount of xyz.
I'm just gonna address your points I feel are invalid.
1. My friends and I both enjoy levelling characters. For us, the fun is in levelling up. We get to 80, we make a new toon. Well, we're WoW players, so I'm pretty sure that you're generalizing when you say "every" player says that. Especially since there's groups and guilds out there that keep their characters locked at certain levels. Like 19 for low level pvp, or 60 to grind out the original level 60 raiding dungeons.
2. This will be linked to another one, but what creates immersion for you? Are you playing Final Fantasy, Mass Effect, are you mashing your face to the screen? It's a game that's open to all types of the public, there's public chat channels, you can turn those off, or alternatively, play on one of the designated ROLE PLAYING SERVERS.
4. What RPG game has NPC's acting in a completely real manner with infinite responses to your queries? Almost every RPG I've ever played has NPC's going through set actions. Oblivion / Fallout 3, where NPC's were given routines to go through in their day, still went through set routines, and had set responses when you talked to them.
5. Role Playing Server! I played on an RP server for 3 months, it was interesting, it wasn't for me, but people DID ROLE PLAY there.
6. How is this different from any other mmo or really any other game? Especially any RPG. How hard are people grinding in Final Fantasy 1-Whatever, trying to get the "Ultimate Weapon" for their character. If you play pen and paper Dungeons and Dragons, what's gonna set your character out from the others? His snarky attitude when dealing with dragons, or that +5 Carsomyr he's carrying around making everybody else at your table envious, and secretly plotting your demise?
7. Again, generalizing. If a million people continue to play it, it stands to reason they're enjoying it. Especially since gamers are finicky like that. We could just as easily drop a poll in this forum asking people how often they bothered to continue playing a game they hated.
8. As far as I could tell, each zone had quite a unique look to the game. And the difference in the art design of the Outland areas vs. the Azeroth areas is quite evident. Albeit, yes, I do see enemies of the same model copy pasta'd around with different color schemes. But I never really felt that any zone in the game wasn't unique. (Except for the two lava zones.)
9. It's a quest, a quest in a game. Fallout 3 : "Bring me X pieces of molerat meat!"
10. Like the above, how is this different from any other game? GTA4: "Kill these gang members!" How many times does that quest repeat? Mass Effect : "Kill all cyborgs!" Pen and Paper Dungeons and Dragons : "Kill the goblins harassing the villagers!"
All of these gripes are gripes that could easily be applied to any video game. Sounds to me like some of you hate video games.