What Exactly Is Wrong With World Of Warcraft?

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Little Duck

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Oct 22, 2009
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I played it for about a month. Time came up for me to renew my account and I asked myself, do I want to and I answered myself: No. I found it boring and pointless. I had just spent a month doing the same thing, only now I was in a slightly different area. I often felt completely over leveled by the people around me and the area I was in got attacked by a load of level 60s more than twice. All I could do is sit and watch. It felt like, the game didn't want me to be a hero. Lord knows I tried to fight them. I fought them to no avail, but still I fought. Anyway it's essentially the game that reminded me that there are online games which need skill (like gunz) and I should wait for the secret world to come out.

I know the skill thing has been said. Yes I'm sure getting to level 69 takes alot of patience, practice and some skill somewhere over the rainbow, but I want more than what it gives me. If I am a truly skilled player, I should be able at level 1, to take down the biggest baddest monster solo.
 

Kyle 2175

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Darkenwrath said:
I got the trial, and generally found the game, repetitive and monotonous, I played a tauren shaman and most of the time spent was wondering why people would pay so much money watching their character kill the same thing over and over again.
Pretty much the same thing but with a Night Elf Druid.Even better you can get the same boring experience for free with say Runes Of Magic(which is also boring in my opinion) or even a private server.Each to their own I guess, I doubt I'll ever understand why anyone likes it though.
 

Babitz

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The worst parts of WoW:
A very, very retarded user base.
It's grindtastic.
It's repetitive and monotonous.

I could go into detail with all of that, but I think everyone understands me, especially the ones who played it.
But since it's an MMO, I guess all the flaws mentioned are bound to be a part of it.
 

Fortunefaded

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WoW fails for many reason:

1. As every WoW player argues, the 'fun' begins at lvl 80. Why bother having levels 1-79?

2. It is an RPG game but never do I feel immersed into the supposed fantasy experience when sexygirlboobies runs past me or cheeseyfeetforever shouts LF ALCH BLAH BLAH

3. I feel when I play the game my input has no effect on the game. For example, I can end the cursed defias bandits reign by killing their leader etc etc but it makes no difference as the bandits and same quests will always be there.

4. NPC's are not immersive, standing there, staring at you, doing nothing, saying the same things.

5. Lack of RP

6. Because so many people play it for the items

7. Millions of people play this game but don't enjoy it.

8. I go to a new area, it is the same as any other area but with a greater wolf...

9. Oh, you'll teach how to make greater wolf stew, oh...I need to get you 8 wolf flanks too...

10. Same quests in every area- kill x amount of xyz.



what...
 

alexgher

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Apr 9, 2009
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because it's a pointless waste of time and the only interesting thing in my opinon is leveling you kill monsters to get money to buy gear to kill monste rto buy gear to kill bosses to get gear to kill the exact same boss what's so fu nabout it i myself hate wow now
 

Thyunda

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Aylaine said:
Thyunda said:
Veleste said:
When you simplify WoW it is essentially msn and minesweeper all rolled into one pretty package.
The game is designed to give players something to do while talking to their friends. It's the biggest con in the history of man kind as it's popularity is based off it's players and it's players are attracted by the popularity. A genius, self perpetuating circle :D

Anything that is this popular will have haters.
Basically, it's like a game. But it's also a community. I don't get the con?
Thyunda said:
Veleste said:
When you simplify WoW it is essentially msn and minesweeper all rolled into one pretty package.
The game is designed to give players something to do while talking to their friends. It's the biggest con in the history of man kind as it's popularity is based off it's players and it's players are attracted by the popularity. A genius, self perpetuating circle :D

Anything that is this popular will have haters.
Basically, it's like a game. But it's also a community. I don't get the con?
Yeah...uhm, what server are you on? Because every server in my battlegroup has 10% talk, 45% silence and the rest is people complaining about someone elses build. MSN wishes it could make as much money as WoW does off of social interaction flaws such as these.

I'm going to assume you ignored the original post. I play on a private server, called Forsaken Realm.
 

Thyunda

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May 4, 2009
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Aylaine said:
Thyunda said:
Aylaine said:
Thyunda said:
Veleste said:
When you simplify WoW it is essentially msn and minesweeper all rolled into one pretty package.
The game is designed to give players something to do while talking to their friends. It's the biggest con in the history of man kind as it's popularity is based off it's players and it's players are attracted by the popularity. A genius, self perpetuating circle :D

Anything that is this popular will have haters.
Basically, it's like a game. But it's also a community. I don't get the con?
Thyunda said:
Veleste said:
When you simplify WoW it is essentially msn and minesweeper all rolled into one pretty package.
The game is designed to give players something to do while talking to their friends. It's the biggest con in the history of man kind as it's popularity is based off it's players and it's players are attracted by the popularity. A genius, self perpetuating circle :D

Anything that is this popular will have haters.
Basically, it's like a game. But it's also a community. I don't get the con?
Yeah...uhm, what server are you on? Because every server in my battlegroup has 10% talk, 45% silence and the rest is people complaining about someone elses build. MSN wishes it could make as much money as WoW does off of social interaction flaws such as these.

I'm going to assume you ignored the original post. I play on a private server, called Forsaken Realm.
Actually it was intended for Veleste. :)
My bad. I thought you were Veleste. I saw the post first on my iPod, screwed up and rushed through it on here.
 

Metonym

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Intermittent reinforcement schedule.

http://en.wikipedia.org/wiki/Reinforcement


WoW has Best PVE hands down.

If you want a PVP challenge pick up Darkfall.
 

KimberlyGoreHound

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Thyunda said:
quiet_samurai said:
Because it's a vampire that drains you in more ways then one.
So's a prostitute, but we tend not to warn each other about those.
Speak for yourself. If someone I knew wanted to fuck one of those diseasebags, I'd certainly warn them.

As far as what's wrong with WoW, I really don't see anything other than the standards of MMO's - lots of grind, addictive, etc. I find WoW's grind to be very bearable (and often fun), and don't have friends to start with, so the addictive nature is perfectly alright. I can see how people would hate it though.
 

Thyunda

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alexgher said:
because it's a pointless waste of time and the only interesting thing in my opinon is leveling you kill monsters to get money to buy gear to kill monste rto buy gear to kill bosses to get gear to kill the exact same boss what's so fu nabout it i myself hate wow now
From that grammatical mess, I think I've discerned that the only fun part of WoW for you was the grinding.

Explain to me how this makes it suck.
 

Sev72

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Apr 13, 2009
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Because the game is supposed to be about end-game and when I got to the end-game (yes I did have an 80 tank, yes I was running end-game content) it wasn't that exciting. Sure for some of the bosses I had to dance around a little bit, or attack at certain times, other tweaks like that. On the whole, however, it just wasn't that exciting and after maybe a week of it I quit and did something else with my time.
 

wootsniper

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Furburt said:
It's incredibly, incredibly boring.

I played it non-stop for 3 fucking weeks, and not a single thing in it, the community, the mechanics, the art design, or the backstory managed to engage me in the slightest. Rarely, if ever, does that happen.

I respect peoples differing opinions, but in this case, I cannot see why anyone would find that game 'fun' in the slightest. I certainly didn't. Waste of two trial subscriptions.
Then why did you play it for non-stop for 3 weeks? -.-
 

Jenkins

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its kinda weird- all the endgame save for maybe a few BOSSES in ICC are just a joke- its too easy and doesn't require any sort of brain power at all. All the good players left, these guys are a joke compared to the vanilla WoW players, but there are more restrictions on getting raid and everything is gear based not skill based,doesn't matter if you are better than someone, if he got lucky and has a few extra pieces than you, too bad! I don't think these guys realize that loot requirements for raids is a joke now seeing as how easy everything is.


then again, getting loot is easy too so W.e floats your boat I guess :\
 

Randomvirus

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Aug 12, 2009
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There sure is an awful lot of ire from people.

For me, most of what I didn't like about the game when I started playing certainly changed over the years. I've left WoW from time to time to go over to other mmo's and try them out, and always I come back.

I always see one big line when people complain about WoW : "It's easy." Easy how? Easy in that instructions are clearly displayed? That the default control scheme is intuitive? That the UI is user friendly? Are these complaints? That a game is accessible? What kind of games are you after?

Do you want something like the original Prince of Persia? Only you don't get a controller to play the game with, you have to WILL the person to move with your mind, but you'll never do it.

"Yeah, but it's a challenge! It's for the true hardcore gamer, like me!"

Well, have fun with that. I'm gonna keep playing a game that I enjoy. I've played other mmo's that don't clearly define objectives, or even show me where to go in a confusing new world.

How many of you played GTA4 and constantly used the waypoint system? Or at least used it when you wanted to find something, at least until you found your way in the city? Is that too easy? Being able to get around? You could always smash your television if you wanted an increased challenge.

Fortunefaded said:
WoW fails for many reason:]

1. As every WoW player argues, the 'fun' begins at lvl 80. Why bother having levels 1-79?

2. It is an RPG game but never do I feel immersed into the supposed fantasy experience when sexygirlboobies runs past me or cheeseyfeetforever shouts LF ALCH BLAH BLAH

4. NPC's are not immersive, standing there, staring at you, doing nothing, saying the same things.

5. Lack of RP

6. Because so many people play it for the items

7. Millions of people play this game but don't enjoy it.

8. I go to a new area, it is the same as any other area but with a greater wolf...

9. Oh, you'll teach how to make greater wolf stew, oh...I need to get you 8 wolf flanks too...

10. Same quests in every area- kill x amount of xyz.
I'm just gonna address your points I feel are invalid.

1. My friends and I both enjoy levelling characters. For us, the fun is in levelling up. We get to 80, we make a new toon. Well, we're WoW players, so I'm pretty sure that you're generalizing when you say "every" player says that. Especially since there's groups and guilds out there that keep their characters locked at certain levels. Like 19 for low level pvp, or 60 to grind out the original level 60 raiding dungeons.

2. This will be linked to another one, but what creates immersion for you? Are you playing Final Fantasy, Mass Effect, are you mashing your face to the screen? It's a game that's open to all types of the public, there's public chat channels, you can turn those off, or alternatively, play on one of the designated ROLE PLAYING SERVERS.

4. What RPG game has NPC's acting in a completely real manner with infinite responses to your queries? Almost every RPG I've ever played has NPC's going through set actions. Oblivion / Fallout 3, where NPC's were given routines to go through in their day, still went through set routines, and had set responses when you talked to them.

5. Role Playing Server! I played on an RP server for 3 months, it was interesting, it wasn't for me, but people DID ROLE PLAY there.

6. How is this different from any other mmo or really any other game? Especially any RPG. How hard are people grinding in Final Fantasy 1-Whatever, trying to get the "Ultimate Weapon" for their character. If you play pen and paper Dungeons and Dragons, what's gonna set your character out from the others? His snarky attitude when dealing with dragons, or that +5 Carsomyr he's carrying around making everybody else at your table envious, and secretly plotting your demise?

7. Again, generalizing. If a million people continue to play it, it stands to reason they're enjoying it. Especially since gamers are finicky like that. We could just as easily drop a poll in this forum asking people how often they bothered to continue playing a game they hated.

8. As far as I could tell, each zone had quite a unique look to the game. And the difference in the art design of the Outland areas vs. the Azeroth areas is quite evident. Albeit, yes, I do see enemies of the same model copy pasta'd around with different color schemes. But I never really felt that any zone in the game wasn't unique. (Except for the two lava zones.)

9. It's a quest, a quest in a game. Fallout 3 : "Bring me X pieces of molerat meat!"

10. Like the above, how is this different from any other game? GTA4: "Kill these gang members!" How many times does that quest repeat? Mass Effect : "Kill all cyborgs!" Pen and Paper Dungeons and Dragons : "Kill the goblins harassing the villagers!"

All of these gripes are gripes that could easily be applied to any video game. Sounds to me like some of you hate video games.
 

Kittenmauler

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Aug 19, 2009
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Because it's very popular, and like all things that get too popular, it becomes fashionable to hate on them.
 

C117

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What's wrong with WoW, you ask? Well in my case, I believe it is because of the fact that you can't be THE hero. You're always part of something bigger, most quests expects or even forces you to team up with someone else.

And since I like to think I'm a hero, WoW and MMO's in general just ain't my cup of tea.
 

Pandora92

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Furburt said:
It's incredibly, incredibly boring.

I played it non-stop for 3 fucking weeks, and not a single thing in it, the community, the mechanics, the art design, or the backstory managed to engage me in the slightest. Rarely, if ever, does that happen.
^This.

I don't really have any problem with WoW, I just don't get the attraction to it at all, I've played and liked many RPGs, MMOs, and MMORPGs, but I just don't like WoW and don't get why other people do.
 

Loonerinoes

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I would stipulate my argument in a similar way that Yahtzee did his for Halo 3.

WoW is not a bad MMO by any standards. But what has made it fall out of my graces as of late is the fact that it is incredibly average in every way. It has become the standard of how MMOs are judged and you know what? It is resting on its laurels. Sure, the content will be added to it with Cataclysm. But its core mechanics? The way the community interacts with itself? How boss fights and such are conducted and how they feel? All of that will remain static. And a Massively multiplayer game, that does not seek any serious evolution of its mechanics and rather just sticks to its dogma of 'giving people what they want' with all fours out of fear of actually evolving with the community is in my books not what I expect from such a game.

If I wanted a static experience of something, that remains timeless and works as well as it does with all its quirks and flaws, I'll play a single-player game. But something that is primarily a multiplayer creation simply must evolve with time to keep itself interesting. And not in the form of content, but in the form of mechanics. All the mechanics innovation that I saw mentioned in Cataclysm was a few more races getting a few more of the (same classes) as well as hunters getting rid of the mana bar. And before you speak of the new additions for 80-85 level, I honestly do not hold out much hope for that either. If you need any indication for how this will fail, remember how wonderfully rewarding the glyph system was within WotLK. Well, the same will happen this time, because Blizzard are who they are as a company.

Sure, the content is being added, but content only lasts until you explore it and after that it grows stale. Mechanics however offer possibilities and Blizzard as a whole has proven time and again a high degree of ignoring evolution within its games and 'sticking to what works' in order to maximize their subscriber numbers. Don't get me wrong! This is not necessarily a bad strategy, in fact it has worked out for them marvelously and people who like WoW have every right to keep loving it. However, I love some kind of challenge within a game and the only way a multiplayer game can remain challenging is if it evolves with the community it harbors. And World of Warcraft has done nothing in that respect to warrant my further attention.

That being said I can perfectly understand, why so many people subscribe to it further on. I mean...you can argue endlessly about how Farmville is the anathema to all that is gaming, but that won't change that so many people play it. In the same way you can argue endlessly about how WoW is simply hyped up and stale and boring as hell, but that won't change that so many people in fact PREFER being bored and jaded in their free time.

But not me. I prefer companies like Valve, who accept and support their communities when they bring out and add something to their multiplayer games, instead of spawning an industry based around mediocrity. And that encapsulates my reasoning for not liking WoW (anymore). Because instead of evolving meaningfully so as to challenge the community, it only evolves illusionarily so as to placate the community. And I'd rather be challenged than placated when I play video games.