The fighting game genre is overdeveloped. Which is to say, fighting games have become so advanced and entrenched in expected mechanics they alienate newer players. There are many levels of depth, but they are extremely shallow on the surface level.
This is why people hate fighting games and continually make the provably incorrect claim that they are all about button mashing and memorizing long button combos. Because that is what the games are until you get to an advanced level of play. That is what any regular joe is going to experience going into any fighting game these days.
This is not something unique to fighting games. Hell it isn't even something unique to games. All art is like this. It always leads to a crash back to simplicity. it is a cycle. Simplicity to complexity to overly complex to crash back to simplicity.
This is because a genre that is impenetrable generates no new recruits, and eventually the old guard has to cycle out for one reason or another. Eventually there are not enough people remaining to make the art profitable, and it loses funding and it crashes back to a more simple form that newbies can enjoy.
In fact, I think the only reason we have not seen a simplicity crash back in the genre yet is because of the existence of Smash Bros, which supplies the genre with a trickle of new recruits, and the fighting game tendency to make their female characters sex dolls, which supplements the revenue generated by the game (for actually being a good game) with sex driven purchases, and motivates people to learn fighting game mechanics because they might as well play the game that came with the T&A they wanted. But I do think one will come eventually.
This is why people hate fighting games and continually make the provably incorrect claim that they are all about button mashing and memorizing long button combos. Because that is what the games are until you get to an advanced level of play. That is what any regular joe is going to experience going into any fighting game these days.
This is not something unique to fighting games. Hell it isn't even something unique to games. All art is like this. It always leads to a crash back to simplicity. it is a cycle. Simplicity to complexity to overly complex to crash back to simplicity.
This is because a genre that is impenetrable generates no new recruits, and eventually the old guard has to cycle out for one reason or another. Eventually there are not enough people remaining to make the art profitable, and it loses funding and it crashes back to a more simple form that newbies can enjoy.
In fact, I think the only reason we have not seen a simplicity crash back in the genre yet is because of the existence of Smash Bros, which supplies the genre with a trickle of new recruits, and the fighting game tendency to make their female characters sex dolls, which supplements the revenue generated by the game (for actually being a good game) with sex driven purchases, and motivates people to learn fighting game mechanics because they might as well play the game that came with the T&A they wanted. But I do think one will come eventually.