What game-based movie would you like to see?

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bigby

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Jul 4, 2008
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I pray to god it will be subbed, but knowing my luck it will most likely be the other.
 

Nicksus

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Jul 4, 2008
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It's likely that someone might have already said this, but I'd like to see Knights of the Old Republic I and II made into movies. The only problem with it is that the movies will be hard to enjoy if you already played the game, especially KotOR I, because of the huge -- but pretty predictable -- twist.
 

huntedannoyed

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Apr 23, 2008
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Devil May Cry could make a good movie. But I really would like to see a Halo movie... I know, I know, but come on - don't even pretend like you wouldn't go see it!
 

M0rp43vs

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Jul 4, 2008
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None, hollywood pillocks will probably cock'em up so bad, yahtzee would review them.
But If SOMEHOW, the director PLAYED the game and UNDERSTOOD it along with the actors, It might be decent.
 

Nicksus

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Jul 4, 2008
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Want to know what video game based movie sucked? Bloodrayne. And Doom. Doom was not quite as bad, I still found it entertaining, but I could not see how it related to the game. Then again, I played Doom when I was six. I don't really remember if they even mentioned a plot throughout it. My mom wouldn't let me play it after they heard the kids from the Columbine shooting played it.
 

tooktook

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Feb 13, 2008
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Why has no-one said Bioshock? They are making it into a movie. It is being directed by Gore Verbinski (Pirates of the Caribbean trilogy). If they pull it off, I think it will be the greatest game-to-movie ever. It's got a great setting, very interesting concepts and a superb storyline. I just hope they pull it off.
 

Nicksus

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Jul 4, 2008
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tooktook, you've got a point there. I haven't played Bioshock, but I've seen enough reviews to know that it has a pretty elaborate story. Even though GoldenWoozie and Zero Punctuation didn't really jump on the game's bandwagon, they both had to admit the plot was fairly interesting, even if they were trying to play the whole good choice vs. bad choice angle, which is hard to do when there are no benefits either way. KotOR II did really well with the system, as they actually gave you reasons that would make you consider which way to go -- they didn't just expect you to have compassion for video game characters.
 
Mar 29, 2008
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I kind of like choosing for the sake of choosing, as long as its not a choice through fashion (nice social commentary, Fable! :) ), really its like real life other than the rewards/consequences of each action what real motivation do you have for going good or bad?

Bioshock though could be interesting, its just so difficult to make a movie of a game that has a pretty established storyline, if you don't deviate from the story the gamers will know what's going on and it gets kinda boring, if you do deviate those same gamers burn down your house.

Oh and as far as DOOM the games go, there really is no mention throughout the whole game of any storyline BUT in all the manuals/strategy guides it highlights a pretty thorough story about a portal to hell on mars, the conversion of space marines into monsters, etc. I don't really remember too much, that was years ago but I do remember pages and pages of stuff. This is the way God made shooters, with storyline optional.
 

Frybird

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Jan 7, 2008
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Anyone said "Vampire the Masquerade" yet?

Sure...a movie/series like this has "kinda" been made often before ( i think the last that i've seen of that is that god-awful series "Moonlight"). But i'd like to have a movie said in this universe with it's multiple Vampire "Races" and...please, a story that isn't about romance, saving the world or saving/killing all vampires...

Also, a Guild Wars Movie wouldn't be that bad...maybe kinda like some kind of Fantasy-Mad Max...
 

Tanthalos

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Mar 25, 2008
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Frybird said:
Anyone said "Vampire the Masquerade" yet?

Sure...a movie/series like this has "kinda" been made often before ( i think the last that i've seen of that is that god-awful series "Moonlight"). But i'd like to have a movie said in this universe with it's multiple Vampire "Races" and...please, a story that isn't about romance, saving the world or saving/killing all vampires...
Ah so not a fan of the Underworld movie then? Seeing as that was pretty much a World of Darkness tabletop game made flesh.
 

Fronken

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May 10, 2008
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FLSH_BNG said:
A good movie of epic proportions would be based off of the Warhammer games... either fantasy or 40k...
the man speaks the truth, the Warhammer universe is immense, so many different stories and battles to make a movie about, would be hard to make a good warhammer movie though, but if it was done right it would be really sweet, as a big warhammer fan myself i would love to see it done right.
 

Playbox wiiSixty

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Jun 10, 2008
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I was going to say Far Cry or Crysis... But according to Imdb, Uwe "screw it the fuck up" Boll is making the Far Cry movie, part of me died inside.
 

Korolev

No Time Like the Present
Jul 4, 2008
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Quite possible: NONE. Games just don't work as films. Take Silent Hill - the film. Now, I love the silent hill series (although the 4th wasn't as good as the rest, and I think Silent Hill 5 will suck because it's not being made by the original team behind the first 4 games), but the film was really bad. Why? Silent Hill was scary because YOU were playing the character, walking around the deserted town, seeing all the weird monsters, YOU had to fight them, solve the puzzles, and survive the nightmare. The silent hill games were scary because it was about YOU playing the game.

The Silent Hill film just had actors (bad ones at that), running around, and it didn't feel scary in the slightest, because you knew it was the ACTORS that were doing stuff, not YOU. Thus, the Silent Hill movie failed.

This is why games don't make good films - games are (usually) about YOU being immersed in the experience. Films are about TELLING you the experience or showing you the experience.

Also, films are restricted to about 3 hours, 4 at most. It's too short a time period to do the story justice. Silent Hill thew out most of the story line from the games and put in a pretty crappy one instead.

I can't imagine a Metal Gear film that could properly implement the plot. I can't imagine a Halo film being any good - you wouldn't play as master chief gunning down aliens (which is fun), but you'd just WATCH an actor PLAYING as Master Chief (probably badly too), gunning down aliens (which would be boring). It's fun to mow down wave after wave of enemies - it forces to you react, to dodge, to reload, etc. It's really boring to WATCH an actor mow down wave after wave of enemies. Really boring in fact.

Games do not make good films. They are two different forms of entertainment, and they can't be meshed so easily.
 

Logan Westbrook

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Feb 21, 2008
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Korolev said:
...The Silent Hill film just had actors (bad ones at that), running around, and it didn't feel scary in the slightest, because you knew it was the ACTORS that were doing stuff, not YOU. Thus, the Silent Hill movie failed...

...Games do not make good films. They are two different forms of entertainment, and they can't be meshed so easily.
By that logic, no film could ever be frightening because 'it's just actors'and no book could ever be made into a good movie, both of which are clearly untrue.
 

Korolev

No Time Like the Present
Jul 4, 2008
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nilcypher said:
Korolev said:
...The Silent Hill film just had actors (bad ones at that), running around, and it didn't feel scary in the slightest, because you knew it was the ACTORS that were doing stuff, not YOU. Thus, the Silent Hill movie failed...

...Games do not make good films. They are two different forms of entertainment, and they can't be meshed so easily.
By that logic, no film could ever be frightening because 'it's just actors'and no book could ever be made into a good movie, both of which are clearly untrue.
Ah yes, but you see, a film is designed to be passively viewed. It can be scary, as long as the director realizes that the audience is merely viewing the film, and designs around that (sudden scary moments, shaky cam, etc). A book is also a passive form of storytelling, much like a film is.

But games are different. Games are built around active involvement. Silent Hill is pretty un-scary to watch. I've watched my sister play through it loads of times. But when I play through it, it is scary. With actors, you know everything is predetermined. Not so with a game - whether the character makes it through or not depends on your actions.

Same with Halo - won't make a good film, because the mechanics of Halo, the run-and-gun style which makes it popular cannot be transitioned to film.

A great game is designed around active involvement. A good film is takes into account its passive audience (when I say passive, I'm just saying not much input or use movement is required).
 

Korolev

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Jul 4, 2008
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All I'm trying to say is this - when you take a form of entertainment that requires active involvement, and try to design it to a medium which is completely or mostly passive, I think it's incredibly difficult to get it to work. Books can be made into films, because that's just turning descriptive words into images (but it still fails half the time). But both forms are still passive.

But gaming is a completely different form of media - it's all about active involvement. Halo would be really boring to watch if it was just a film - Master chief kills aliens, then some more aliens, and then some more aliens. As a game, it was fun. As a film.... it wouldn't work.

Neither would Silent Hill work as a film (and it didn't). The atmosphere wasn't really designed for film, it was designed for a game. Take the walking down long, foggy corridors, or the radio static, or the flashlight or the monsters - designed for a game. In the Silent Hill movie, the radio static was barely mentioned, the surroundings (for the most part), well lit (apart from one section of the film), because the audience had to see what was going on around them. The film also had to introduce new characters and have more dialogue, while Silent Hill had less and focused more on the creepy surroundings.
 

Sensei Le Roof

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Jul 2, 2008
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Castlevania. But only Symphony or Curse.

Although an Arcana Heart movie would make me happy in that special way... ^_^
 

Logan Westbrook

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Feb 21, 2008
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Korolev said:
Neither would Silent Hill work as a film (and it didn't). The atmosphere wasn't really designed for film, it was designed for a game. Take the walking down long, foggy corridors, or the radio static, or the flashlight or the monsters - designed for a game.
I couldn't disagree more. Silent HIll would have worked brilliantly as a film if the game's core theme, that of isolation, had remained intact. As Tanthalos rightly pointed out, it was the director's fault that the film failed, not that it was unsuitable for film.