That's just to prevent you quicksaving a milisecond before you get a lethal headshot.karmapolizei said:I like the system Mass Effect uses: You can quicksave, but only if there are no enemies in the vicinity.
That might well be, but either way, it also prevents me from saving all the time and ruining the experience. Funnily though, it even gets more restrictive as you proceed in the game - the "vicinity" in ME seems to equate "visibility radius", which improves with leveling and equipped gear. It's a weird abstraction, much like the phenomenon I would like to call "GTA IV Tailing Field of View" - a mechanism which features drivers of tailed vehicles who can spot you from impossible viewing angles whenever you enter a certain radius around the car.Rickyvantof said:That's just to prevent you quicksaving a milisecond before you get a lethal headshot.karmapolizei said:I like the system Mass Effect uses: You can quicksave, but only if there are no enemies in the vicinity.