What gameplay feature can ruin a game within 1 hr?

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Scrustle

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Apr 30, 2011
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The abysmal voice acting in Majin and the Forsaken Kingdom put me off that game in less than 10 minutes. I was pretty interested in that game until I played the demo. Then that god damned Majin moron opened his bloody mouth. I couldn't bare it.
 

Zantos

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Jan 5, 2011
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Any camera in a third-person game that isn't under my direct control irritates me no end. Dear Devil May Cry and God of War, along with a few other games, just let me have the fucking camera! I don't care how much of a klepto Darksiders was, at least he let me have the camera!
 

Da Orky Man

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Apr 24, 2011
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Swyftstar said:
Boring, pointless "minigames" to flesh out gameplay. Most glaring example I can think of right now is scanning planets in ME2.
Artificial difficulty. For example, enemies with more health than is realistically possible in a shooter. At some point the lead to flesh ratio in your face should at least make you collapse under the weight of it if not kill you outright.
That or gameplay mechanics that try to play at making the game difficult but just end up making it more annoying while touting how hardcore of an experience the game is.
Don't try Borderlands. Some of those guys have more of their mass in bullets than flesh by the time they die. Come on, how can a shotgun-wielding midget take half a dozen clips to the face?
 

The Dutchess

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Feb 24, 2011
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Terrible voice acting. Did they not listen to their own game? So I usually research games before I buy them at least a bit but Oblivion was so highly rated amongst fans. Ok so I didn't quit 1 hour in (but I did quit after a couple of days and wish I hadn't spent more than 1 hour - that's part of my life I'm never getting back) but the voice acting made me want to jab my sword in my ears.
Also not being able to play a female in a game where quite clearly you should be able to. The biggest example is probably Brink. If you give customization - even if it's just picking your own goddamn name - I expect to be able to play my own gender. This is probably seriously picky of me - often the first thing I'll ask if someone says "Have you played X?" is "Can I play a girl?".
 

RanD00M

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Scrustle said:
The abysmal voice acting in Majin and the Forsaken Kingdom put me off that game in less than 10 minutes. I was pretty interested in that game until I played the demo. Then that god damned Majin moron opened his bloody mouth. I couldn't bare it.
WhiteFlower said:
When I am attempting to do something and a NPC says the same line constantly telling me what to do. I KNOW GODDAMMIT. I'M WORKING ON IT. Like in Kingdom Hearts 2 (I believe) and in Endwar specifically.
BathorysGraveland said:
Nothing ruins a game for me quicker than female characters who take the Michelle Rodriguez path of trying to look and act like a badass as much as possible, but just looking like a god damned poser who is trying way too hard. Hate those kinds of female characters, they just irritate me to no end.
The Gentleman said:
Bad dubbing with no native language option (i.e. the original language of the game). We've all played these games. It doesn't matter how good the mechanics are to me if hearing the characters talk sounds like nails on a chalkboard.
Pro tip, the stuff that you guys are talking about aren't gameplay features. Two of you are talking about bad voice acting, one is talking about a character trait, and one is talking about a game holding your hands.

OT: Sticky character movement. If I press W for one second I want the character to move slightly for one second, not start moving after the 1 second for what feels like 12 minutes.
 

Fijiman

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The loading screen in Half-Life 2. One of the moments that stands out the most in my mind is when you're in the air boat and being chased down the canal by the chopper. It feels so cool to be driving around, dodging bombs, and pulling crazy stunts while some cool music plays, but then it gets ruined by a simple load screen. Oh, and there's also when there is a cut scene in a game that you can't skip. Iron Brigade is really bad about this. Sure there are a few cut scenes that you can skip part of, but most of them you can't skip and they get very old after the twentieth time you've seen them.
 

Rylot

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May 14, 2010
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Unskippable cut scenes. Plenty of games are guilty of it, but fuck Too Human. Granted I managed to beat the damn thing but I had like three 360 games at the time and it was either play that or nothing. On reflection, nothing would have been the better choice.
 

Lilani

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May 27, 2009
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"In the month of Yorn, in the year 2682 of the Tol era, on the fourth planet of the Galatar system, the Kubin people began their annual Bynsyn festival..."

I believe it was XKCD that had a graph that showed how the quality of the story decreases with the number of words the writer makes up.
 

Vigormortis

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A game will be all but instantly ruined for me if it contains any of the following:

- Timed escort missions
- Sticky or awkward controls
- NPCs are always given priority (i.e. the bots attack supersedes the players)
- 3rd person camera controls that either don't work or are completely absent
- Games that require me to have a specific item/weapon to solve a puzzle/boss but never bothered to indicate I might need to conserve ammo for it or something similar
- Objectives that have a certain time limit before failure but still fail because I did them too quickly.
- Pointless mini-game addins to fluff up the gameplay or story.
- Pointless side-missions for doing the same
- Enemies with ridiculously boosted health or some such thing to simply make them harder to kill or turn them into "mini-bosses"
- Forcing the player to grind at ANYTHING before allowing them to continue.
- Poorly implemented quick-time events. (99.9999% of all QTEs)

To list a few. Games are meant to be fun, enjoyable distractions from real life. Not work-like annoyances that require you to repeat menial tasks for minimal rewards. That's what jobs are for.

There are a few exceptions, but the games that are are so few and far between it barely matters.
 

krazykidd

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Kopikatsu said:
I don't remember them saying Luke was a prodigy. Anyway- that's nothing. There are a few Sith Lords who can literally destroy a planet from orbit using nothing but the force. Starkiller is low on the foodchain.

Anyway...! I couldn't play Record of the Agarest War Zero. Just...everything. The battle system was some kind of turn based strategy board, which sounds cool, but in practice it was REALLY freakin' annoying. You had to line up your units in really precise patterns to make sure all of them were in each other's 'field' (Not easy), and even then, every character that wasn't the main character was practically worthless. BUT GOD HELP YOU IF YOU DON'T USE THE OTHERS AS MEATSHIELDS/POWER UPS FOR THE MAIN CHARACTER.
Oh god this . I tried i really tryied to like that game . But i couldn't. I tried to justify the 60$ i spent but i failed . I'll try again later but man. My girlfrend ( who usually like watching me play games ) couldn't stand to watch me play that game . She is more than happy that i bought skyrim to watch me play it .
 

LiquidSolstice

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Gears of War 2. No, you may NOT do anything else while you've got your two fingers up to your ear to hear your comm. I mean, it's not like you've been talking to Anya JUST fine the entire freaking game.
 

Diablo2000

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Aug 29, 2010
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Gears of War and his awful story writing...
I only played the first one and I still thinking that there are some cutscene missing, because I still don't know the fuck is suposse to be going on in that game. Don't know who I am shooting or if they actually deserved, don't know what are the characters motivations or backstory. I am still not sure what the name what the fucking final boss was... The game never tell me anything.
 

michiehoward

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Apr 18, 2010
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Not being able to quit and or skip intro or Tutorials starts. This can kill replay value.
And sometimes, depending on the AI, escort timed missions....hrmmmmm
 

Tireseas_v1legacy

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RanD00M said:
Pro tip, the stuff that you guys are talking about aren't gameplay features. Two of you are talking about bad voice acting, one is talking about a character trait, and one is talking about a game holding your hands.
If a game has a narrative, I count that and anything related to it as a gameplay feature, as I'm the kind of person who will buy games based on plot and narrative. I never buy a game because it has an awesome multiplayer (Battlefield 3) or great graphics (Crysis); to me, a game's narrative element will be the determining factor. Immersion into the game environment is important as a major feature, and can both compensate for or tear down the technical gameplay elements. There is no reason a good game should not have a decent story and good voice acting, especially if it's not a puzzle or platformer.
 

Valanthe

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Sep 24, 2009
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Resonance of Fate, I'm sure the game is lovely, but the way it handled the 'tutorial' put me off and I finally just gave up on it. Instead of helping you to learn a new technique, it throws up a wall of text and expects you to memorize the god damned thing before throwing you in an arena where if you don't do -exactly- what you were supposed to, you fail and have to try again, but doesn't tell you -how- you failed, so even when I thought I'd done it right I managed to fail with no idea how to correct my mistake.

One of the few times I've ever actually thrown a controller in frustration.
 

Erttheking

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Combat that is boring, repetitive, uninspired and presents no challenge against waves of constantly spawning ineffective enemies.

That's right Fable 3 I'm looking at you.
 

Metaphysic

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Escort missions when the npcs I'm escorting are weak AND the AI causes them to blindly run into fights they can't win, causing me to restart the mission (and, in Dead Island's case, respawning me with my weapons broken, medkits used, and ammo spent, but my progress is zero again).
 

Epona

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Skyrim. Went to Markarth for the first time a few days ago. It was a brand new character. Was in Understone Keep talking to people and then all of a sudden the guards started attacking. I just ignored them and went outside, everything was calm so I figured I just worked around a bug but then a few minutes later the townspeople started attacking me. The guards weren't but the townspeople were.

I turned it off and haven't turned it on since. If that was a bug, that's BS. If it wasn't, then that's bad game design.
 

Thaius

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When third-person action games make you stand still to use guns. That's just annoying. I can understand it in games like the first Silent Hill, due to hardware limitations, but the last two generations have no excuse. That's why I couldn't stand Resident Evil 4, despite loving it from an aesthetic and presentation standpoint. I plan on going back to push through it since I feel kind of inferior for not having played one of the legendary games of last generation.
 

Shoggoth2588

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The Gentleman said:
Bad dubbing with no native language option (i.e. the original language of the game). We've all played these games. It doesn't matter how good the mechanics are to me if hearing the characters talk sounds like nails on a chalkboard.
That was one of the reasons I was turned off of Final Fantasy XIII. The battle system (in which your character's level doesn't matter) was also incredibly frustrating. It wasn't enough that common monsters were often more difficult to defeat than bosses but there were some bosses that you could only defeat with a certain paragon order (can't remember what the hell the group formation thing is called) Even while in the correct order and with my character's level maxed (which happened to me a lot before chapter 10) I would get my ass handed to me by bosses GameFAQ contributors refereed to as 'easy'.

Another game-breaker for me is forcing multiplayer or, making out that the multiplayer is 'the point' of the game you're playing. Then the multiplayer turns out to be online only. Not a major grievance I know but I miss my split-screen. TVs today are so much better than they were a decade ago, split-screen doesn't look nearly as bad and even a screen-peeking doesn't give as much of an advantage.

erttheking said:
Combat that is boring, repetitive, uninspired and presents no challenge against waves of constantly spawning ineffective enemies.

That's right Fable 3 I'm looking at you.
Fable 2, final boss.