What gameplay feature can ruin a game within 1 hr?

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Nikolaz72

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Apr 23, 2009
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I game where you level your weaponskills by hitting stuff with your specific kind of weapons, and you start with all kinds of weapons. And you start next to an invincible NPC (Skyrim)
 

MercurySteam

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Apr 11, 2008
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Terminate421 said:
Quick time events usually. But...Dead Space is a total exception.
Because those two sections with the Mass Driver was enough bullshit for one game.

For me, I'm going to have to say any compulsory racing missions (I'm looking at you GTA). I know that I suck at driving, but using that against me so I cannot finish the game is total cock-up of logic.
 

Signa

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Jul 16, 2008
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Hand-holding is becoming a HUGE pet-peeve for me. If I can say "fuck you" to a game and ignore the hand-holding, I will. Sadly, Skyward Sword is very persistent. Every time it wants me to "douse" for a target, it will blink and beep until I hit the C button. NO GAME! I WILL DO WHAT I WANT!

Eventually, I stopped playing because of my refusal to play by its rules, and it's refusal to let me play the way I wanted. It's 1000x times worse than Navi, because she'd only bother you once in a while. This is every damn second you aren't marching in line to the game's whim.
 

Baconator96

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Jun 8, 2009
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My rage button is pressed whenever a cinematic type move is used that cannot be canceled out of or skipped, but which still allows you to take damage from all surrounding enemies while you're entirely unable to defend yourself. Specifically, assassin's creed series and Skyrim's werewolf transformation.
 

Birdman1604

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Sep 3, 2009
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When I get two dozen sidequests thrown at me at once. It happened to me in Dead Island. I was enjoying it quite a bit, the struggle for survival and all that, then the game is reduced to a myriad of annoying errands for a horde of NPC's that I don't care one bit about.
 

Olrod

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Feb 11, 2010
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Any RPG where the statistics are randomly assigned with random values when you level up immediately goes back in the box and back to the store.

I'm not saving/reloading my game a million times just to get some decent numbers, kthxbai.
 

Rumpsteak

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Nov 7, 2011
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I suppose it would be long over-blown intro logos that I can't skip. Sure, maybe they're fun the first time around but when you've seen them for the 100th time it becomes a game of can you mute it before the sound starts. That and quick time events. With rare exceptions I can't stand those things.
 

Et3rnalLegend64

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Baconator96 said:
My rage button is pressed whenever a cinematic type move is used that cannot be canceled out of or skipped, but which still allows you to take damage from all surrounding enemies while you're entirely unable to defend yourself. Specifically, assassin's creed series and Skyrim's werewolf transformation.
I'll have to call your example out since I've just had one long binge on the entire AC series for the past month and a half. Altair was always invincible when he used counters and enemies almost never attacked during the animations anyway. Ezio (and maybe Altair too) could actually put up another counter or dodge command in the middle of his kill animations, as little sense as it makes. It sometimes leaves the first enemy to die by a ghost while Ezio himself is already slicing up his next unfortunate victim. Your argument is invalid.
 

Valthonis666

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Nov 19, 2009
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Quick Time Events.... What game does them good? GoW2 cause they are spread out pretty damn well. Boss-Fight with a giant dual-ended chainsaw staff, press X to win, knock your opponent back and get the chance to turn the tables. Chainsaw Bayonet fights. Hard as hell to just randomly get. Press X to not get cut in half.

How its done wrong...... EVERY OTHER GAME EVER.... especially Clive Barker's Jericho on the Computer, in the first QTE where you play as the fuckin psychic sniper, and you have to drop down this tiny little fucking hole. Everything looks the same! Its in the same fucking area, and the background is moving so damn much you can barely pay attention to the damn button popping up to press the right one, let alone in the 3 seconds it has you do this... ON EASY!

I refuse to play Heavy Rain.... a game centered around this despicable, disgusting, rotten, redundant and thoroughly overdone mechanic? fuck that.
 

Tazzy da Devil

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Sep 9, 2011
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Forced driving sections or shooting sections that aren't supposed to have them. I was playing Sly the raccoon a while ago, and it had both of these! I had to get my brothers to help because I can't drive or shoot in a game to save my life.
 

Lord_Gremlin

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Apr 10, 2009
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1. Broken camera control. Example offender - Uncharted 3 (release version).
2. Broken platforming, aka tons of glitches leading to your death. Example - Quantum Theory.
3. Escort missions.
 

Phishfood

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Jul 21, 2009
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Vigormortis said:
- Games that require me to have a specific item/weapon to solve a puzzle/boss but never bothered to indicate I might need to conserve ammo for it or something similar
I can not name any game (off the top of my head) that does this and yet, I play every RPG as a compulsive hoarder, always using the cheapest ammo and as few health potions as possible. So clearly I am a victim of this.
 

CleverCover

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Nov 17, 2010
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NameIsRobertPaulson said:
CleverCover said:
Bad Voice Acting.

If I'm not already invested in a story and I get wind of really god awful horribad voice acting, the game flies out of the console faster than the wind.

Star Ocean: The Last Hope. Just...why?
Okay Reimi's was bad, and Edge's was mediocre, but the rest of the cast had decent voices. Arumat and Myuria especially.

OT: Tutorial crap that punishes you for being wrong. No, I can't push 6 buttons at the same time while moving, and I doubt I can find a person who can.
It's funny, but it was those two offenders that had me running back to the dashboard. Knowing that I would have to hear their voices constantly made me run in terror. I was okay with the third voice that comes up, but I couldn't deal with Edge and Reimi at all.
 

Pandabearparade

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Mar 23, 2011
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Artificially extending game time by adding in repetitive wave after wave of one-hit-to-kill mooks.

Looking at you, Dragon Age 2.
 

Kvaedi

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Jul 7, 2011
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Escort missions. They are a terribly idea. I hate them, always have hated them, and always will; I have never, ever, found a single escort mission I enjoyed. NPCs simply are not smart enough to be escorted safely. Best case scenario the AI is smart enough to go run behind me, sit behind a wall, and not move until the fighting is over.

Games with only one way to do things. This is why I'll play Deus Ex (the first one) until the end of time; I can do anything almost any way I can imagine, without one way being massively impractical or downright impossible. If I'm set up for it, I can run in and just shoot everybody, if not I can sneak around without firing a single shot, but neither way is absolutely "better."
 

InsipidMadness

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Mar 26, 2010
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Any game that has a multiplayer where team killing is allowed, but lacks a feature to boot or remove said troll.
 

Auron225

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Oct 26, 2009
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Forcing the player to grind to even finish the game, I really don't like. Imo, a game should be possible to finish by only defeating the enemies you come across as you come across them. It shouldn't be necessary that you go to a cave somewhere and run around in circles for DAYS fighting the same damn monsters, etc until you level up a few times. Why can't developers understand that this is NOT FUN!

I dont mind if there are secret bosses which you have no shot against unless you grind, cause at least you dont HAVE to kill them.

P.S. I know this thread specified "within the first hour" but I dont think Ive ever given up on a game that fast...
 

Elementary - Dear Watson

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Nov 9, 2010
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Istvan said:
The game itself is quite action-y, and I can't help but wonder how the force "prodigy" Luke would have fared against the bloke I was playing.
You obviously didn't play the DLC for the Original?

OT: What breaks a game for me is no variety! The worst one I found was Dark Cloud on the PS2! I started off awesome! The combat was fun, and finding different weapons was cool! Especially when one weapon was a frozen Tuna! Haha! But after clearing out a few floors of dungeon and then getting to the next dungeon you realise... Thats all this game is! You've technically done it all! Carrying on is just for completion purposes, and no new mechanics will fit in!

And WEAPONS THAT BREAK IS A SUCKY FEATURE!!! Especially in dungeon crawlers! All it is is an annoyance and hinderance!
 

Unia

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Jan 15, 2010
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I've tried replaying Anachronox a few times but never get very far. (I know, doesn't really count but w/e) It's basically a JRPG scifi parody made with Unreal engine and I used to love it. The battles are your cookie cutter old-school format: characters stand in a row waiting for their turn to hit.

Thing is, there's very little battle animation and the makers thought making the camera spin around the field would make things more exiting. It doesn't, it makes me nauseous. I don't even get motion sickness that easily! And no, there is no option to disable the hyper cameraman.
 

Wraith

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Oct 11, 2011
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Busty, overly sexual and scantily clad female characters can ruin a game for me- yes, I am a male. This is the main reason why I don't buy fighting games. Seriously, name one fighting game where the female characters wear everyday clothing and have normal sized breast.

To tell you the truth, most games that imply a heavy sexual background or design to a female character turns me right off. Especially, if there is no point in the nudity.

(Eg. Sasha of Infamous: She didn't where pants and was covered in her brown sludge from belly to toe. It made it look like she wadded through a lake of feces.)