What games are honestly not worth it?

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Cousin_IT

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Feb 6, 2008
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I dont buy any games at full price anymore. I cant afford them. Thankfully there has not been a game released in a longtime that I wish id bought sooner :-D; & after the huge mistake that was bioshock (paying £40 for it when id unknowingly pretty much already complteted it having rented the damn thing for 2days!!!!, short is short but thats a joke no matter how good it is) I dont feel im missing out not buying these games. THankfully my bro is still young enough to get games bought for him though :-D
 

Ultrajoe

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Apr 24, 2008
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$120 for MGS4

i bought it release day because i knew id be paying that even if i waited.

It sucks.

EDIT: the price, not the game sucks. The game is like a gift from god. Just had to clear that up.
 

Eyclonus

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Apr 12, 2008
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GeeDave said:
Aye tis true. And while knowing this I STILL purchased TMNT for the PSP. Granted I was not buying it for me... but I still had to play it for kicks, and kicks I got... to the metaphorical groin.
I would've mentioned that game except for the fact this thread is mainly focused on the question of what games aren't worth it and I consider the PSP TMNT game sit in the separate category of "video games that are effectively self-harm."
I only played my copy once, however I got it with the 300 game which disproves the film-to-game rule.
 

Graustein

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Jun 15, 2008
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Lunar Genesis
It said 80 hours of gameplay on the box, I finished it in 40 and returned it to EB Games within the week.
It's pathetically easy and with a lame storyline.

The combat system is crap. You select a character and choose "Attack", "Special Attack" or "Item", and with the first two you can't even choose your damn target! Combat can be also set to "auto-attack" which defeats the purpose since you can't even choose your targets. Eliminates anything resembling strategy from the game.

The "run" command is linked to the DS' microphone, which is a pain in the ass when you're playing it in the car, or pretty much anywhere in public. Which is what a handheld is FOR, especially considering that the game imposes a HP penalty on running.

Oh, and you're forced to choose between monsters dropping items and monsters dropping EXP.
 

LordCraigus

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May 21, 2008
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sms_117b said:
Any game that is a film tie in, they're all terrible
In my opinion that's not true in all cases, The Warriors being a perfect example of a great (if not the best) movie to game adaption.
 

Logan Westbrook

Transform, Roll Out, Etc
Feb 21, 2008
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LordCraigus said:
sms_117b said:
Any game that is a film tie in, they're all terrible
In my opinion that's not true in all cases, The Warriors being a perfect example of a great (if not the best) movie to game adaption.
It wasn't exactly a tie-in though. It was the game version of an old film.
 

Bowstring

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May 30, 2008
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LordCraigus said:
sms_117b said:
Any game that is a film tie in, they're all terrible
In my opinion that's not true in all cases, The Warriors being a perfect example of a great (if not the best) movie to game adaption.
Indeed. That's one of the only exceptions I can think of. I loved that game (and the film, come to think of it).
 

Lvl 64 Klutz

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Apr 8, 2008
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Lately I've been binging on PS2 titles, since even the new releases like Persona 3: FES and the MGS Compilation are priced at $30
 
May 7, 2008
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Some of the arguments made reinforce my view that its better to buy games second-hand, that way if they are shit and you can't get a refund, you haven't lost as much money as you would have if they were new.
 

IactoSophos

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Apr 3, 2008
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You think that's bad? Try the macbook pro for a brit;

£1,779.00 For us Brits, which is a whopping $3,550.14! That's an increase of almost $1,000. And anyway Australia, it's not like there's a massive population in Australia, you've got to take into that shipping costs. In Europe, they have no excuse.
 

vede

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LordCraigus said:
sms_117b said:
Any game that is a film tie in, they're all terrible
In my opinion that's not true in all cases, The Warriors being a perfect example of a great (if not the best) movie to game adaption.
Another example (although it's also based on an old film) is STALKER: Shadow of Chernobyl. It's one of the best games I've played, and it was inspired by Stalker (which was inspired by Roadside Picnic, which is a book, a very freakin' awesome book available for free legal download), which is a Russian movie filmed in 1979. One of the worst movies I've ever seen, but the game was awesome.

A game not worth the money, though: Any MMORPG. Or Urban Champion for the NES. Even for five dollars on the Virtual Console it's not worth it. A fighting game with two different moves, a strong attack and a weak attack. It sucked beyond human comprehension.
 

Kikosemmek

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Nov 14, 2007
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Games that are not worth it: most of them, really. $60 American is hardly an amount fitting to pay for a game. It's a lot of money. My Wii-loving friends usually buy the eye-catching Nintendo games as soon as they come out for that price.

Nintendo: I've yet to witness anything made by Nintendo to be worth calling a 'gem.' I'll give them the fact that they go way back and set up many lasting franchises, but that's literally all they have going for them. Their games are repetitive; their boss battles are equally boring and systematic, and their production line is more redundant than tard-speech. The Smash Bros. series is the only game Nintendo made that I can play for over a period of 30-40 minutes straight and not want to tear my hair out, but they're not worth buying the Wii.

Valve: most of what they put out is brilliant, so there's a bit reassurance when it comes to seeing a $60 Valve title. Half-Life 1&2; Portal; Team Fortress 2 are nearly as perfect as FPS's are ever going to get. The Orange Box was a good deal for the $50 I spent to get it off of Steam.

MGS4: It's about $400 American if you don't already have a PS3, but so far it seems like the only game that makes owning this console worthwhile, and I'm a person who _hates_ the MGS series. I thought the game was one of the most highly invested projects I've ever seen. Everything to me was superb except for what makes MGS MGS (the intentional cheesiness; the intentionally ridiculous story that I have decided has twists for the mere sake of twisting; the facial animations, dialogue and voice acting blow donkey balls. The cutscenes, though, are astonishing to watch with the new graphics). If you're into MGS, you might even consider buying a PS3 and calling it a Metal Gear Solid 4 Television Adapter. That's what my friend did, and he's not regretting it... unless in like 3-4 months the game comes out on the Xbox 360.

Blizzard: great games if you like the formulas they tend to stick to religiously. I personally came to love their RTS's, but I can't play their RPG's without crying at how grindy they are and how there's actually no real role-playing involved in them. I used to play Diablo 2 a bunch when I was around the age of 14-15, but once I realized how systematic it was, the fun value dropped considerably for me. Blizzard do seem very committed to patching out most of the bugs and imbalances in their games. I think highly of that.

The Commandos series: the shit. If you want a game that makes you think and work for your victory, get Commandos 2/3. 1's alright, but the graphics are exceedingly shabby. Commandos 1 and 3 are arguably the two hardest games I ever played.

The Hitman series: I played 1 and 2 so far and liked both, but 2 was better by some ways than 1. I haven't played Blood Money yet, but am looking forward to. Definitely worth the price.

The Total War series: my favourite RTS's, as they are large-scale; the unit interactions are well-done; the balance is there for the most part (some factions have access to more powerful units or a greater variety of units, but those restrictions are accounted for with historical excuses). The historical accuracy is horrendous, but there are community mods that help amend this problem.

---

Mac's: considering the hardware you get for the price you paid, a Mac is the most overpriced machine you can get aside from an Alienware. Unless you absolutely can't do without OSX, you can easily build something more powerful for half the price of a corresponding Mac.
 

GeeDave

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Oct 10, 2007
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however I got it with the 300 game which disproves the film-to-game rule.
I think you've missunderstood me, I wasn't stating that the games were released WITH the films. Just released on the same date (or there abouts). Obviously this excludes games that are based on films that had already been put out, but these usually come about when the film is simply more popular than expected. It's all about that free marketing. Even if "film-games" don't sell too well... they usually still turn over a nice profit due to the lack of marketing required on their behalf. If you're with me?

So even if you were to view the statistics on how many of these games were sold, the publishers are still paying less to begin with. Which makes them a safe bet, and we all know how much publishers love safe bets.

Which, in case anyone is missing this, means that film based games are generally made for the money, rather than exploring a creative idea or artistic/tech talent.

Apologies for the slight off-topicness there, give me a minute to think of another game that is quite simply not worth it...

...

Malice, for the PS2.

I've spoken with one of the developers who worked on the art tests for it during its early development. Some time later, after said artist had left the company (for quite a while), the game was released STILL featuring the original art TESTS that were done. If there's ever a reason to not waste your time and money on a game, it's because the developers too, clearly did not put much time or money into it!
 

squid5580

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Feb 20, 2008
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I'd like to say all of them but that wouldn't be fair. Not when you look at the big picture. It costs millions to develop these games and they get 1 shot at sales to make that money back. The only time I ever get mad when buying a new game is when I drop the $68 CDN on a game at launch to find that I'll be waiting for however long for them to put out a patch. If I put out the money and find I hate the game or that it is over to quick then I can't blame anyone but myself for not doing my research. When I buy a game that crashes or has lag or is otherwise incomplete and it is obvious that it was rushed to the shelves (for whatever reason) then I get pissed.
 

Quaidis

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Jun 1, 2008
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This thread was terribly helpful to the point that I'm sincerely glad I made it. I will avoid buying the one expansion to "Dawn of War", "Bioshock" (unless I can find it at a cut-throat price), and while I was never planning on getting any versions of "Medal of Honor" above the original I at least am insured I have further reason not to waste my money.

I am getting some mixed results, however. Some are saying MGS4 is far too over-priced (I agree), while others are saying it is worth the price, even for buying the system on the side. Can either side give further reasons behind their statement? If it's not worth the price, what price would be a better deal in your mind?

On another note, I have more than complete agreement on the movie games not at all being worth their initial cost. I would like to include television show games with this group, even though they take more time out of their lives to make the title and have plenty of time to release it. The Nickelodeon network releases nothing but glitch garbage, and I fear any title by any adult show. No television game is worth the cost, regardless of how cheap the cost ends up being.

I also believe any game that is more expensive on a system (PS3 and 360 primarily) than on the PC is not worth that cost. These are usually games that end up on my PC overall and I cannot understand how the PC sells these games for half to one-third the price of its game console counterparts. Especially if these same cheap PC games can drop further in price as the year progresses.
 

zari

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Sep 19, 2007
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Kikosemmek said:
Nintendo: I've yet to witness anything made by Nintendo to be worth calling a 'gem.'

Blizzard: great games if you like the formulas they tend to stick to religiously. I personally came to love their RTS's, but I can't play their RPG's without crying at how grindy they are and how there's actually no real role-playing involved in them.

---

Mac's: considering the hardware you get for the price you paid, a Mac is the most overpriced machine you can get aside from an Alienware. Unless you absolutely can't do without OSX, you can easily build something more powerful for half the price of a corresponding Mac.
Nintendo: I suppose it depends on whether you consider Nintendo to be a company that makes video games or a company that encourages other people to make video games for their consoles/handhelds. I don't think a lot of a lot of their games, with the exception of maybe Mario Kart Double Dash fr Gamecube and Kirby Canvas Curse for the DS.

Blizzard: I wasn't aware they made any RPGs ;) They do go out of their way to provide a quality product though which is one of the reasons I'm such a fan of them. Their ongoing support for things like Battle.Net is also admirable (ignoring Vivendi's bullshit with stamping down on development of local servers).

As to Macs, I know full well I could build an equivalent Windows/Linux/whatever box for much less than I could get the Mac for, but a) I like OSX a lot; and b) I could count the issues I've had on both my Macs over the last twelve months on one hand and have fingers to spare. Basically for the same reason I'll buy Blizzard stuff in other words.
 

Anarchemitis

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Dec 23, 2007
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Sim City 4. Because of all the 'improving' extra details of city maintenance, you can never leave your city to grow in max speed for longer than 2 game-years, (real-life like 7 seconds) before having to fiddle with something, so it's like literally watching grass grow, how slow cities develop.
 

ElArabDeMagnifico

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Dec 20, 2007
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However there are some games out there that sadly do not change price whatsoever. Nintendo first-party games have a knack for this; "Super Paper Mario" is still full price, as is every other Mario, Metroid, and Zelda Wii game out there. Even used does not take the edge off. In these cases the only way to make the price lessen is to wait until the next next gen console comes out and the current ones drop considerably.

Ha, when I started reading I was just about to bring up the whole "Wii Games are stuck at 50 bucks" - but seriously, Twilight Princess is still 50 dollars and a used copy is 40-45 dollars.

Why buy Okami on the Wii when I can get the PS2 copy in a bin for less than half the price? Hell, why go through any of this trouble when I can play the game to death in two days after renting it?