ksn0va said:
Resident Evil 4 (GC and PC) - first played the GC version. Controls pissed me off. Stopped playing it. After a few years RE4 for pc was released. Got it and still was the same, what's worse was that it didn't have official mouse support. Played FEAR instead (fluid controls yet scared the hell out of me)
Doom 3 (PC) - Really really wanted to finish it but after suffering two heart attacks I figured it wasn't for me.
I don't know about Doom, but it's a shame about RE4. It was one of those games thaat I hadn't followed, knew nothing about, but I saw one of my friends playing at his house and it really intrigued me. I eventually bought it and had a BLAST. It was so fun - and I usually stay away from scary movies, games, etc. I felt more attached to my shotgun than in any other game ever, as it was the only thing that kept me from being too cowardly to ever get anywhere.
qbert4ever said:
Jurassic Park for the SNES. Got it back when I was eight or so, and this was before the days of the internet having the answer to everything. I kept getting lost in the park, and never did figure out how to call in that damn chopper.
Morrowind. Played it for a long-ass time doing side quests, then I played for a while with the main quest. Got stuck on one part and put it down for about four months, then a friend who had beat the game helped me past it. Afterwards I was cruising through, but I hadn't saved in a while (read: 6 hours). Right before I got to the town I was going to save in, my guy thought it would be funny to get stuck in a rock.
To sum things up, fuck games with no maps, and fuck Morrowind for all those glitches.
And fuck Cliff Racers. Most of my 6 hours was spent fireballing those winged pricks.
Ouch, sorry about Jurassic Park. Sounds like a pain. But even moreso, that really stinks in Morrowind - one of the things I hate most in games is when dying means retracing significant amounts of game time. Many games I haven't finished simply because redoing ten minutes of game time to attempt one thing and die in one minute was simply too frustrating for me. I can't imagine what losing 6 hours must have felt like.
Arcadia2000 said:
To all the people that have never finished LoZ:OoT. I will forgive you for one reason: the gamecube controllers (control sticks) are much more sensitive than the N64's and as such controlling Link and shooting are much harder for when you need smooth, gentle, finicky movements, and it's more often than you think. Playing that game on any system but the N64 is darn hard. But that game is the awesome. LoZ:MM was a downer for me because it felt too far outside the universe, but WW really picked back up into the mythos of the game for me and TP was odd enough to make me appreciate it but not too far outside what I expect Zelda to be for me. The only criticism I have for TP at all is that it's too...dark. Not atmosphere, it's visually drab. Yes, it looks "realistic" but I miss the bright colors of OoT and MM. I think the colors could have been brightened slightly without losing the feel of what they were going for. I was going to call shame and shame indeed for everyone that hadn't finished any Zelda game evar because they are all teh awesome until two little ghost peeped out from the dark and taunted me: LoZ: Oracle of Time and Oracle of Ages. I will still say that to not finish LoZ:OoT is a shame but it is forgiven because I cannot throw stones. I live in a glass house. D:
I have never finished FF9 and oh, ~shame shame shame~. I beg thy forgiveness, it is unbearable.
Oh man, I wanted the Oracle GBC games sooo badly back in the day. Link's Awakening was the first Zelda game I ever played - and it completely captured me. I loved it. I remember really feeling for the characters in the game, and I beat the entire thing - even if it meant my younger self had to use a walkthrough to get through the last dungeon or so. I even remember going to Best Buy to play the oracle games in the display things when I couldn't convince my parents to let me get them.
And darn it, I will beat OoT! Would you remember how much farther I'd have to go if I had just finished the Fire Temple and was about to head onto the Water Temple? Also, I think it's fair to say that the game has aged a decent amount - certainly more than, say, SM64. Some things that we're used to in video games today simply weren't in games of ten years ago, and it can make it hard if you don't know what to look for.
Also, all this talk has made me want to play WW more than ever. Would it be fair to say that WW has arguable the best graphics of any Zelda game? I know TP was good, but I don't know how it compares to the cell-shading of WW.