Yea I often get my ass handed to me in that one but I still love it and play it all the time. However, while I get shot out of the sky a lot, I am a crafty fighter on the ground who?s very good at concealing mines and sneaking up on people. Still, I spend most my time getting shot out of the sky. Then again, it depends on what music is playing: if I got The Go Team blaring Titanic Vandalism, I do a hell of a lot better.ELxSQUISHY said:Warhawk, I don't know what it is but, maybe I joined the party too late but I get my ass kicked up and down the street until I call uncle. Too bad too, its a really fun game.
Well, the answer there is...no, they really don't. You're simply use to them, whereas I am expectant of a proper response from my controls in, say, the manner I explained to someone else. (If you took the time to quote me, you can find the rest of that convo as well. This was just something on-topic and relevent, yo.)meowchef said:The Need for Speed cars (except for possibly Shift/Pro Street as I never played those) all handle ridiculously well... like beyond what is physically possible. I'm confused.FalloutJack said:Need For Speed games.
You cannot tell me that these cars, which steer like bathtubs, are the pinnacle of physics-to-games operation. Not when, rather ironically, the bathtub in a Twisted Metal game (Sweet Tooth's ice cream truck) maneuvers easier.
I probably came across a bit harsh in my previous comment (especially since I forgot that the NFS is not PC exclusive and thus can have a controller used on it. [Which except for shift I could never even consider]. My comment was more that while their system sucks if you just hold it down, you eventually learn that tapping brake or letting go of the accelerator for a second allows a lot more control. And your complaints are completely valid and used to drive me crazy too, I just kind of learnt to deal with 'em by getting around it.FalloutJack said:We shit you not, fair reader! Them tubs handle like a horse with noAesthetical Quietus said:You've got to be kidding me? The cars are so unrealistic that steering them is a breeze. For U/U2/MW/Carbon, let go of the accelerator, then floor it again when you go around the corner, insta-drift and control. If it's really sharp, tap the brake. I haven't played Pro street, or from hot-pursuit up to Underground.FalloutJack said:Need For Speed games.
You cannot tell me that these cars, which steer like bathtubs, are the pinnacle of physics-to-games operation. Not when, rather ironically, the bathtub in a Twisted Metal game (Sweet Tooth's ice cream truck) maneuvers easier.namelegs!
The point is that it doesn't respond like it should when you tell it to do things. If I am using the controller to turn right, for instance, it shouldn't calmly consider it the way a sloth considers - you know - moving. It should turn right, with varying degrees of effectiveness dependent on the degree in which I am wielding said controller. And if I'm JAMMING on that thing, then I'd better get two steps shy of fish-tailing, not slow and gradual maybe-turning.
This is not to disagree with your ability to handle the game. This is to keep in line with the topic and why. I bow to your skill in making crappy cars vroom to anywhere.