What games have made you physically angry playing them.

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JagermanXcell

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Oct 1, 2012
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Weird how people found Dark Souls that tough. Personally I just abused the hell out of the pyromancer and breezed through on my first time.
Then again I did sort of invest 1k hours into Demons Souls. Maybe I should shut up.

OT: I finally beat Metal Gear Rising Revengeance on... You guessed it: Revengeance difficulty.

Let me tell you, you have to parry A LOT in that game as it is. So on Revengeance if you F up BOOM your HP is gone! Having to flick the analog stick and Square button at most heavy hitting enemies and GODDAMN GECKOS was exhausting. Felt like I sweat blood from my right thumb. I almost rage quit at one point, I was close to in the Monsoon boss fight, and I nearly flipped out on the final boss.

Armstrong, pls go home. You're OP.
 

Abomination

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Dec 17, 2012
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Natural Selection 2 - just dumb teammates being dumb or as a commander watching a single skulk take out 5 marines you gave 3/3 upgrades to.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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Years ago when I first started playing WoW,(during classic WoW) I got so mad at the game that I beat my keyboard with my fists so hard that parts of it flew all over my room, then I stood up and smashed it over my knee to break it in two. You'll never believe what I was so mad over; I having a bastard of a time clearing out a Furbolg mini dungeon as a druid in the Night Elf starting area. Oh yeah, it was that petty of a thing to get upset over. I still don't have a druid alt that's past level 20 because of that moment. (In my defense though there are way too many damned hostile NPC on far too short of a respawn timer down in that place. Yes, I have gone back there just to finish it as a matter of principle.)
 

Toxic Sniper

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Mar 13, 2013
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Demon's Souls. Valley of Defilement part 2. The constant poison damage, the knee-deep muck that prevents you from rolling, the giant depraved ones that could break my guard and kill me in three hits, the unending hordes of giant slugs, the boss that kills you quickly if you don't figure out its gimmick, the meat cleaver-wielding black phantom that doesn't have her movement impeded by the swamp at all... And then I had to go and replay the level on pure black world tendency to farm faintstone for my Blessed Mace. Black phantom giant depraved ones are the second worst hell ever inflicted on players of a From Software game, the first being black phantom chained prisoners.

By the time I finally had enough faintstone shards, I was snapping at people when I wasn't playing the game just because I was so drained. People who complain about the beginning of Demon's Souls being hard? You have no freaking idea.
 

jodko

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May 6, 2009
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metal dear rising vr missions are kinda frustrating especially the latter ones, what makes them a pain is that the vr missions are time trials where the enemies don?t have set patterns making getting a good time very luck dependent.
 

The Lugz

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Apr 23, 2011
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honestly, I get irrationally angry at a lot of stupid game mechanics, it's hard to pick a good one..

but basically any game where there is no clear objective, i have to figure out what i expected of me and i get BS deaths for not already knowing the game, it's mechanics and how to play it

quite a wide swath of games fit in that category, especially lately.

I see it as lazy development to make a player learn every pixel in a game to succeed at it, it's simple to build a level and make the player figure it out, it's difficult to make a level that unfolds naturally and lets the player explore for themselves and come up with a plan for themselves which is more rewarding
 

gphjr14

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Aug 20, 2010
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Most recent memory Metal Gear Rising because of its shitty controls, which are bearable until you fight this one boss that can disconnect his limbs and simultaneously attack you.

Also Battlefield 2 because I encountered a rare glitch in the last stages of the game that causes you to be instantly killed by a helicopter during a rail shooting sequence. Apparently the only way to get around it is to restart the entire game from the beginning...yeah, no thanks. Haven't played a Battlefield game since.
 

rob_simple

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Aug 8, 2010
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Recently Lego Batman 2. I decided to get 100% since otherwise the game is only about three hours long and, even for a game that is arguably targeted at kids, there is no excuse for delivering a sandbox experience that is so broken. I don't know that I've ever played a game with perfect flying controls, but I haven't played one with controls this bad since the flying missions in GTA: San Andreas.

More more recently, Assassin's Creed III. I'm considering just giving up on the game about two hours in because it's so tediously dull. If I didn't feel compelled to go for the often retarded full sync goals there would be literally nothing to do in this game: just walk towards your target, watch a cutscene, end of mission; lather rinse and repeat until end of game.

The actual anger stems from the aforementioned optional objectives though, i.e. the only part of the game that is even remotely challenging. I understand how goals like 'don't kill anyone' or 'remain undetected' would make sense when you're aiming for historical accuracy, but 'don't get wet'? 'Don't nudge any civilians'? Who the fuck noted that one down in a history book.

Even when the goals make sense, though, achieving them is a chore because the controls are fucking awful and the stealth is perplexingly bad for a company that also released Far Cry 3 and Splinter Cell: Conviction which I had no problem with. I recently completed what I believe to be a somewhat notorious horseback mission where your extra goal is to shoot three powder kegs when they are highlighted and I had to reload five or six times because, despite furiously mashing the button when prompted, my dickhead character wouldn't shoot the barrels until he was right next to them and could blow himself to pieces in the process.

And someone please explain to me how crouching in a bush makes me instantly invisible to enemies but if I stand behind a gigantic tree every enemy on the map instantly sees me and hounds me to the ends of the Earth.
 

PrimitiveJudge

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Aug 14, 2012
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Bubble Bobble. Dear god. . . Talking about anger management. However, those old school people who played Gyromite on Nintendo, The first time you will look at your friend with "murder in your eyes".
 

Sack of Cheese

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Sep 12, 2011
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Mostly in fighting games, I love getting all the arcade endings, therefore I'm forced to play as characters I'm not good at.
But I don't get angry very often, I just stop playing.
 

KoudelkaMorgan

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Jul 31, 2009
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Red Ninja: End of Honor.

My rage at playing that game could have formed a bridge of hate so potent that it reached through time and space and caused someone to spontaneously combust.

If so, my bad.
 

kklawm

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Mar 2, 2011
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Is there a delete button? I posted something and then I didn't want to post it anymore.
 

camerinian

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Mar 16, 2012
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Shanicus said:
God of War. Hades. Blade Pillars. Trying to climb those mother-fuckers was damn near impossible due to the fucking atrocious hit-boxes on the blades themselves and how agonizingly slow Kratos climbed the pillars. I ended up getting so pissed off at the game I split my bin in half.
Oh and god forbid you actually did that on the original PS2 version, because you got jack shit for doing it and the game just carried on as normal. At least the PS3 version gave you a nice, shiny Gold Trophy for the effort. But even that was misleading, since it gave you the trophy after only the first one, lulling you into a false sense of security before it chucks an even fucking taller one at you.

In terms of my experiences, I Wanna Be The Guy. Never has the first 2 fucking screens of a game made me rage more. The game is just filled to the brim with cheap bullshit that, even when the game is being a funny homage to retro gaming, it was not worth the amount of mashing I had to do on my "R" key every few fucking seconds.


But both of those did not even compare to the bullshit I experienced with Sonic Unleashed. Specifically, Eggmanland, the final proper level. I went in expecting a similar level to what I had been getting in Sonics daytime levels: Something fast, fluid with perhaps a couple of little annoying level design quirks that still wouldn't detract from it too much. NO. GOD FUCKING NO. The level has you change between Sonic and the Werehog constantly, and there are fucking tons of bottomless pits, camera fuck ups and constant punishments for wanting to go fast and Sonic the Dicking Hedgehog. Oh, and 1. I only had 5 lives, and 2. Before I got my game over, I HAD BEEN PLAYING FOR 45 FUCKING MINUTES. 45 MINUTES ON ONE SINGLE LEVEL WITH NO PROPER SAVE POINTS. ALL BECAUSE THE GAME DIDN'T REGISTER MY GRAB ON A SWINGING POLE AS THE WEREHOG. Nearly 2 weeks later, after I had calmed down enough, I finished the level (with a shit-ton more lives that I had farmed) and the level still took an hour to complete. And that's not because I suck at the game, most LPers and reviewers that I've found on YouTube have said that the level took them 45-75 minutes on their first go. This level was, without a shadow of a doubt, more infuriating to me than any single moment in Sonic '06 (although that game is still worse as a whole than Unleashed)
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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Toxic Sniper said:
And then I had to go and replay the level on pure black world tendency to farm faintstone for my Blessed Mace. Black phantom giant depraved ones are the second worst hell ever inflicted on players of a From Software game, the first being black phantom chained prisoners.
I think you're forgetting that Steel Battalion Kinect is a thing : )
 

HellbirdIV

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May 21, 2009
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Playing Tomb Raider I died some 20-30 times on the same QTE chain because on the PC, it doesn't actually show you which key to press for half of the QTE prompts. You're just expected to guess?

Also playing SpecOps: The Line pissed me off because of some terrible, terrible level design and gameplay towards the end.

It's really that thing where a game stops being challenging and starts being boring because of fake-difficulty.
 

Gunner 51

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Jun 21, 2009
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Most of the time, I will approach any game with a zen-like calm. Get killed a bucket-load of times, it doesn't matter for it's all a game. I can do a Veteran run on Call of Duty: World at War and I will laugh death off like an old chum come to visit.

But the one time where I'll get a bit too emotional is when I play CoD's multiplayer mode. There's just something about getting noob-tubed or tag-teamed by flag-waving French players that just turns my inner calm into a meer veneer of calm. Inside, my blood boils. "I've been killed by a Monsuer Campeur, eh?" I think, then I start take things personally and I then spend the rest of the match trying to make that French guy's life while trying to involve as many explosives and cheap kills as I can on him.

I don't know what it is about French players - maybe it's the jingoistic attitude of theirs or the smug tone of voice or their cheap kills. But they just bring out the very worst in me.
 

Dimitriov

The end is nigh.
May 24, 2010
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Any game? I definitely have the capacity to become the mortal incarnation of RAGE.


Luckily I am able to let go of anger just as easily! :D

Sadly for those around me, not everyone is able to shake off that energy so quickly...