What games - if any - have moved you?

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sumanoskae

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Dec 7, 2007
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Heavy Rain(Went through the entire emotional spectrum with Ethan)
Mass Effect 2(Love, regret, melancholy, pain, determination)
Dragon Age: Origins(Companionship, laughter, love, sympathy, bitter sweetness)
Dragon Age II(Only once, sadness(Not in the ironic sense))
Persona 4(Friendship, love, laughter, sympathy, bitter sweetness(Just because it ended))
Grand Theft Auto IV(Sympathy, melancholy, anger)
Red Dead: Redemption(Sadness, sympathy, melancholy, freedom)
Prince of Persia: Sands of Time(Love, regret, bitter sweetness)
Prince of Persia: Warrior Within(Regret, gloom, sympathy, melancholy)
Prince of Persia: The Two Thrones(Relief. Again, only once)
Fallout 3(Melancholy)
The Darkness(Pain, rage, serene sadness)
Fable(Rage, hatred, pride, glory)
KoTOR II(Regret, epiphany, unresolved connection, melancholy)
God of War(Sympathy, rage, disgust, sadness, melancholy(A lot of that, here))
Demon's Souls(Disgust, fear, gloom, grim determination)

And that's just the emotional side of things, there's also the intellectual side. The deep themes and messages that games can convey.

Mass Effects commentary on the cycles of life and human nature.

Dragon Ages exploration of the pursuit of happiness versus the upholding of responsibly, as well as it's comments on the limits of control, and at times the very nature of happiness.

Personas reflections on hope, growing up, truth and the need for acceptance versus the need for identity.

Heavy Rain uses it's visceral emotion to question your morals in regards to loyalty and love in opposition to integrity and self preservation.

Prince of Persia paints a bitter sweet portrait of what people walk away from, what they think they need, and how often they'll repeat the same mistake, over and over, in the pursuit of a fantasy that's ruined them time and time again. Life is a cycle of constantly trying to close old wounds by opening new ones, and maturity is about being able to accept that. That's the point of the PoP trilogy(This is getting long, you get the point and you can stop here, if you wish).

Fallout 3's world meditates on humanities deterioration, and questions the inevitability of doom. "War never changes"

KoTOR II subverts every Star Wars trope there is, and subverts a great deal many other things, the meaning of power, the meaning of wisdom, the purpose of peace and war, and the very idea of moral dichotomy. It goes so far as to suggest that the standards of such things are nothing more then childish fantasy, and I'd actually be inclined to agree with it. KoTOR II remains one of the only pieces of fiction to have ever changed the way I thought abut life

GTA IV somberly parodies American culture and the American dream. At the same time, it parodies ambition, and walks the fine line of tragedy and comedy, it achieves both simultaneously. There aren't that many films or books that can do that

Red Dead: Redemption's themes are somewhat of a combination of GTA IV's and Fallout 3's. It subverts western tropes, explores survival against virtue, and the cycles and futilitys of life.

That's about all I can think of at the moment. Paste and print it if you want, show it to your friend and ask him to prove me wrong.
 

brunothepig

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May 18, 2009
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Absolutely. Most recently Bastion. That was an amazing game. And there's your recommendation. Apart from that, Klonoa, and COD4 actually made me feel quite emotional at the end. Morrowind never fails to fill me with awe. There's more, those just immediately came to mind.
Richardplex said:
Guess I'm heartless, films don't have enough time for me to be emotionally connected.
I'm the same. Rare films do move me, but mostly I stick to shows because there's far more time for characterisation and to set up a plot.
 

Captain Booyah

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Apr 19, 2010
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God, I hate people like that. It is so, so ignorant. I probably read more than I game, and just because a couple hundred pages are bound together and stuck on the inside of a cover does not, repeat DOES NOT, give it the same literary value as Hamlet. Period. If only I could claim back the amount of time I've wasted reading shitty books that have been about as enjoyable and educational as staring at a wall.

The first game that springs to mind is Silent Hill 2. Not only do I subconsciously judge everything else based on the standards of storytelling SH2 set, but I was sobbing my little eyes out at the end of it; and I *never* cry, let alone at a piece of fiction. I don't think anything from any medium has ever moved me so much as that game.

Also, I thought that BioShock's characters were a hell of a lot more well-drawn than most others, and had a humanity in them that elicited a lot of sympathy in me. (Which isn't even including the sadness or wonder of a fallen utopia itself.) Fallout 3 is also extremely moving, just from the depressing landscape in itself to the little things, like the skeleton couple holding each other on the bed.

And need I mention the end of Half-Life 2's second episode?
 

chase miller

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Apr 20, 2010
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Enslaved. The whole game just made me really emotional.
cried a bit near the end, won't spoil it for the people who want to pay it :)
 

Adamc-mh

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Jun 6, 2010
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All the Metal Gear Solid games Part from 2 and portable ops, Fallout 3 and Halo Reach and red dead redemption seriously after john was double crossed I brutally murdered all that guys family
 

Simeon Ivanov

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Jun 2, 2011
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The ending of Devil May Cry 2
Portal
Portal 2
Deus Ex Human Revolution
Bastion
Jamestown
And many other but I can't think of any.
 

Robert Ewing

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Mar 2, 2011
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Final fantasy 8 moved me a lot. It changed my perspective on a lot of things. Also Metal Gear Solid. Aaaaand Dreamfall the longest journey.
 

Wolfinton

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Jan 1, 2010
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All four endings of Deus Ex Human Revolution each had the amount of true, moving reasons to "move" me. It is one of those games that, when you reach the end, you sit on the menu screen afterwards contemplating what has just happened.
 

Lightning Delight

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Apr 21, 2011
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Portal 2. I was so unimaginably happy for that space core that I actually cheered out loud.

Halo: Reach. I don't know why, but the music that played during the first cutscene of Lone Wolves just really got to me. Then they way 6 had to last as long as he could, even though he knew he was doomed...

The ending to Dragon Age: Origins made me feel like a badass.
 

Vault Girl

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Apr 17, 2010
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Gotta give props to 3 games for this.

Fallout 3 - On so many levels this game became meaningful to me. From the setting to the various stories and humor there was so much i took from that game.

Heavy Rain - Specifically the **SPOILER** Finger cutting scene. Every button trigger and thought racing through my head made that particular scene one of the most fraught I've ever played through.

GTA IV - not just because it's a social commentary that applies to our fears etc, but because Niko to me is one of the greatest Heroes (yes i think he is a hero) in video game history, because of how the story characterizes him to be more then just a thug with a chip on his shoulder.
 

LiquidGrape

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Sep 10, 2008
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The Longest Journey and its sequel Dreamfall are by far the most emotionally engaging games I've had the pleasure of playing. I think it's the pitch-perfect combination of a world which is almost childishly imaginative, and themes which are dark and very adult.
Rather than cause a jarring disconnect within the games themselves, I think this contrast actually adds to the engrossing nature of them both.

Their respective soundtrack is also worth mentioning.



Other works which have affected me profoundly on some level include the revived Fallout series, Vampire: The Masquerade - Bloodlines, BioWare's Dragon Age and Mass Effect franchises, Grim Fandango, Portal 1 & 2, Psychonauts, Tale of Tales' The Path as well as The Endless Forest, Half-Life 2, Mirror's Edge, Broken Sword: The Shadow of the Templars, Assassin's Creed II, etc.
 

Sniperyeti

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Mar 28, 2010
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Call of Cthulhu: DCOTE springs to mind as having the best end of game effect on me, despite the inevitible conclusion being revealed in the opening scene.

I agree that books carry more emotional weight than games however (although obviously your friend goes too far in claiming they lack all meaning). I wouldn't try to generalise onto other people, but for me the experience of being involved in the game actually detracts from the strength of attachment. A decent author can fit a lot more characterisation into a book and doesn't need to make room for player actions or linear gameplay - he can say exactly how a character thinks, feels and acts.
 

Magicmad5511

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May 26, 2011
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Portal 2. The ending was magnificent.
The whole moon thing and Chell getting out
and possibly some parts of Halo:Reach but not massively.
George, Carter and Emile's deaths

I don't really buy emotional games.
 

iRevanchist

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Jun 11, 2011
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KotOR, most definitely. It challenged my own beliefs of who i am, and what i really was. it made me realize that we can't really be sure of the past, only the present.