Battlefield 1943. That DLC Arcade game from XBL is ok but there are alot of things that should be fixed/reprogramed...
1. The planes: the left stick needs to control the pitch and turning and the right stick needs to control the roll of the plane as well as the throttle, up for accelerate and down for decelerate. (control scheme centered around Blazing Angels)
2. Smoother aiming: Whenever I'm aiming at something, the controls feel sticky to me. All I want to do is make a slight adjustment but the game doesn't recognise a slight nudge in the direction you want, instead you really need to give it some umph and end up aiming into empty air on the other side of him.
3. Tanks...uhh, actually the tanks control just like a tank, slow and lathargic, nevermind.
4. Explosive damage: the damage from grenades are almost overpowered when you compare it to the tank's main gun. In this game you have to almost hit them directly to kill a healthy, 100% health, enemy as opposed to the grenade where as all you need to do is have it land like 10 meters away from someone and it kills them and sends them flying up and over a nearby hill. So either tone UP the tank explosive splash damage or tone DOWN the grenade splash damage.
5. Sniper rifle reload: Probally my biggest gripe. When you reload the sniper rifle you reload one bullet at a time. No problem, that's completely realistic. BUT when you fire one bullet and you want to reload that one bullet what happens?...YOU GO THROUGH THE WHOLE RELOADING PROCESS, ALL FIVE BULLETS! YOU LOAD FOUR EXTRA BULLETS INTO A GUN THAT ONLY HAS ROOM FOR ONE! If you only fired one bullet, you should only load one bullet not all five!
6. Radar...or mini-map...whatever: Steal an idea from CoD4. When someone fires their weapon, they should show up as a red arrow on the radar...uhh mini-map so we have some idea as to the direction they are in. Yes I am aware of the red circle that shows you which way you're being attacked from but it feels broken. Since we don't have the "luxury" of being there on the battlefield, we can't tell which direction the gunshot is coming from with are ears so the whole red-arrow-on-the-mini-map-when-they-fire-weapon idea would be very helpful.
All right, I'm done.
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I wonder if I should start writing reviews for games.