Onyx Oblivion said:
I'd have to say fighting games. Anyone who actually believes that anyone can be beaten by a button masher, obviously lacks "skill" themselves.
Not going to say you're totally wrong, but I have several arguments against you.
1. Online multiplayer adds lag, which adds unpredictability and randomness to the fight. Other than online, you're more close to being right. But there are a few other points to cover.
2. Tiers. Almost every fighting game has characters who are recognised as high-tier, characters who are recognised as low-tier, and some have characters who are recognised as button-mashing characters (more on this later). In most fighting games, an expert player using a low-tier character will rarely beat a decent player who's decent, and using a high-tier character. Forcing people to use the best character isn't skill. It's an unbalanced game.
Side note: The Armored Core games also do this, and a handful of high-tier equipment gets banned from tournaments soon after each new game comes out, and a handful of low-tier items are almost never used. But the level of customisation leaves plenty of room within the high-tier items for play style and strategic depth to play a part.
3. Button-mashing friendly characters. Not all fighting games have these, Eddy from Tekken 3 is probably the most painfully obvious example. I've seen a button masher playing as him score several consecutive perfect rounds against a guy who routinely wins tournaments. Often they just have really easy moves to string together into combos, sometimes the character is recognised as being so high-tier they're unfair to use in tournaments.
None of this actually rules out skill entirely, because a highly skilled player will MORE OFTEN THAN NOT (there are exceptions to this) be ALMOST unbeatable (with HUGE emphasis on ALMOST) against a button masher. This is true for basically every genre of game, assuming the game is decently made.
But, good fighting games, while requiring their own specific brand of skill, require better reactions, while good strategy games require more strategic thought. It's not about requiring more skill, it's about requiring different kinds of skill.