What Genre takes the most "skill"?

Recommended Videos

clankwise

New member
Sep 27, 2009
162
0
0
Rts id have to say because in Fps when ypu raise the difficulty you just die faster the enemy doesnt play better and for anyone who disagrees play MEN OF WAR and tell me it Fps's require more skill. Also Rpgs arent hard just grind and level up if a part is hard.
 

Kurt Horsting

New member
Jul 3, 2008
361
0
0
Different genres require too many different skill sets to say which one is superior to the other. I'd say it would be a better argument of what is more 'competitive'.

In terms of skilled, hungry, and competitive players, nothing compares to Starcraft. It's just too huge, has really good sponsorship, and is a very deep and challenging game with strategy that have been honed for 10 or more years. You need reactions, planing, understanding your opponent and how to be deceptive. People call Starcraft the sport of South Korea for a reason.

2nd would be fps's. Its a combination of Team coordination, map memorization, and crazy reactions to be a competitive player. I know things like Quake have 1v1 fps things, but I have a personal preference toward the team based ones. It seems to make more sense for the genre.

3rd would be my pet genre, the fighting game genre. So many unique characters, strategies, and unique skill sets like footies, yomi, zoning, frame traps, and understanding some really weird game mechanics. Stuff like fuzzy guards, chicken blocking, wave dashing, unfly, roll canceling and other really weird shit that you have to deal with just to be competitive. And its the one genre where I feel that is the easiest to understand as a spectator. Who ever is getting the shit kicked out of him is losing.

Though i like fighters the most, I know they aren't the biggest fish in the ocean , but I feel the are the most unique out of the other competitive genres.
 

Lullabye

New member
Oct 23, 2008
4,425
0
0
3d fighting games like Tekken in terms of reflexes.
In terms of strategizing? RTS/Tactic games, or games like chess/go. Probably more the latter.
 

Champion360

New member
Jul 19, 2009
225
0
0
Hardcore platformers N/N+/Meatboy/Splosion Man.

At first there nice and easy then BOOM! they get crazy hard and you need amazing reflexes and great timing. Also a lot of willpower to keep going and not to become insane.
 

gamer_parent

New member
Jul 7, 2010
611
0
0
I think it would be a mistake to debate which genre requires the most skill, since even within genre, there is a wide spectrum of what kind of skills they demand from the player. Add to the fact that you can't really quantifiably compare the importance of say, reaction rate vs. say, opponent valuation except in the context of a particular game, such a debate would be moot at best.

Having said that, I do believe that competitive games, be it a fighter or RTS or turn based will generally require far more skill than any single player, since competitive games by their very nature continues to raise the competition bar by having it's strategies evolve continuously.

In addition, while raw skills like build orders, reaction speed and such might apply to specific genres, certain skills can be applied to ALL competitive games, and that skill is valuation and yomi. (to use Sirlin's terms)

valuation is the ability to quickly judge the landscape of play and making the right decision based on imperfect information, while Yomi is a component of valuation where you must figure out what your opponent is doing to properly respond to them.

Any competitive game that doesn't require either of these are generally incredibly shallow and probably will only require as much as skill as it takes to go to gamefaqs.com. (Since it means the game is solved and that all that's left to practice is the optimal strategy being laid out)
 

Pink_Pirate

New member
Jul 11, 2009
414
0
0
i would say fighting games and RTS's take the most skill, both are very different though so its hard to say which, if either, takes more skill. Depends on what kind of person you are really. You need really good reflexes and reaction times for both, although in different ways, in fighters its more about execution and learning to recognise when to do certain things, in RTS's its more about recognising what your opponent is doing and changing your gameplan accordingly.
 

gamer_parent

New member
Jul 7, 2010
611
0
0
Pink_Pirate said:
i would say fighting games and RTS's take the most skill, both are very different though so its hard to say which, if either, takes more skill. Depends on what kind of person you are really. You need really good reflexes and reaction times for both, although in different ways, in fighters its more about execution and learning to recognise when to do certain things, in RTS's its more about recognising what your opponent is doing and changing your gameplan accordingly.
and yet both of these will probably pale in comparison to chess when it comes to reading your opponent and trying to see into the future.

the same can be said of Go or Mahjong.
 

martin's a madman

New member
Aug 20, 2008
2,319
0
0
Durxom said:
Since the definition of skill can be really subjective when it comes to gaming, when I say skill here, it can mean anything from K/D ratios, reading your opponent, mastering the playstyle, or just finding the perfect abilities for the job; this can also be either competitive skill or just skill against the game/ai in general.

So what part of gaming do you think requires the most skill of the player, and flush out your answer with why you think that.

Myself, I think its the Fighter genre. Each character requires many ins and outs of how they play, and how well they work against each character. You need to be able to read your opponent/AI to a certain degree, and now how to counter it, as well as being able to input the commands right for what you want to do.
And if that doesn't work, just mash all of the buttons.
 

escapistraptor

New member
Dec 1, 2009
174
0
0
I agree with most of the people here, RTS's. You need complete Knowledge of the units, a lot of Intelligence to think up good strategies, and both Speed and Skill to actually play competitively.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Time for a venture into the obscure/not usually covered:

City builders: Patience is the #1 skill. Building too much too fast is a recipe for running out of money before your city can sustain itself---this is practically a universal rule of the genre to the point where I think developers always keep it in mind. This goes ditto for trading simulators (too many ships, not enough cash to buy goods to sell for profit usually undoes the rookie trader).

Grand Strategy Games (i.e. the Europa Universalis series and its derivatives): Being overaggressive in the earlygame. Yes, it's quite possible to make steamrollers happen and get world conquest victories, but trying to do it early in the game unless you've got a really favorable starting position that can support a large army is a recipe for disaster. This also goes on some level in most Total War games.
 

DarkhoIlow

New member
Dec 31, 2009
2,531
0
0
I would go with RTS's needing the most skill to play,due to the fact that you need micro/macro management capabilities to succeed(This includes City Builders as well).

Adventure games come at a second.They require some skill and "brain matter" to solve difficult puzzles.

FPS's just require fast reflexes and keen eyesight.

RPG's requires patience along with skill.
 

Drexlor

Senior Member
Feb 23, 2010
775
0
21
RTS games. I'm usually terrible at them but I feel like a tactical mastermind now that I beat the R.U.S.E. demo on the easiest difficulty.
 
Aug 1, 2010
2,768
0
0
StriderShinryu said:
MrDeckard said:
Even though I love FPS games, I think RTS games take the most skill. 140 actions..... PER MINUTE!?!?!? And that's not even pro speed. Shooters take second though as you have to be good at so many different things to excel at a Shooter. Sorry to the people who said Fighting games and at the level of pro vs pro I somewhat agree, but as Yahtzee put so eloquently, any game at which you spend ten years to master, only to lose to someone randomly smashing buttons, has something wrong with it. This isn't completely true, but I have seen it happen too many times to disagree completely.
More like it's not true at all except a lucky round here or there if the non-masher actually knows what they are doing.
No, it happens more often than you would think. Amateurs beating good players doesn't happen [i/]that[/i] often, but far more often than in the other genres.
 

StriderShinryu

New member
Dec 8, 2009
4,987
0
0
MrDeckard said:
StriderShinryu said:
MrDeckard said:
Even though I love FPS games, I think RTS games take the most skill. 140 actions..... PER MINUTE!?!?!? And that's not even pro speed. Shooters take second though as you have to be good at so many different things to excel at a Shooter. Sorry to the people who said Fighting games and at the level of pro vs pro I somewhat agree, but as Yahtzee put so eloquently, any game at which you spend ten years to master, only to lose to someone randomly smashing buttons, has something wrong with it. This isn't completely true, but I have seen it happen too many times to disagree completely.
More like it's not true at all except a lucky round here or there if the non-masher actually knows what they are doing.
No, it happens more often than you would think. Amateurs beating good players doesn't happen [i/]that[/i] often, but far more often than in the other genres.
I think you need to consider what sort of level of play you're talking about then. An honestly good fighting game player won't lose more than a round here or there against a masher, and matches consist of more than single rounds. If you do lose more than that (especially if the fighting game doesn't support mashing) then you're not really a good player no matter what you say. A pro player, of course, will pretty much never lose against a masher.

I could say that in an RTS a "good" player could be beaten a noticeable percentage of the time by an early match zerg style rush performed by an "amateur" player too. What does that say about the skill required by the game? Not a heck of a lot. What does it say about the skill level of the players? Quite a bit.