How is this one different from "First kill all the henchmen in the room before you'd even come to realise you have to fight a boss around there in the first place, and then he shows up?pxZero said:3. The Kitchen Sink Leader: This one just makes me frusterated. They hide behind a wall (or sometimes in the open!) but are untouchable until you've killed every single bloody henchman that's left in the whole entire universe... not to mention THREE of the supposedly 'unique' ultra tough, rare, one-of-a-kind, used to be extinct dinosaur/alien creatures. I shouldn't have to explain why this boss type sucks, but I'm going to make special mention of how annoyed I get to find that some mini-boss you beat before and you think is done comes back in duplicate. Especially more fun when it seems to undermine the storyline.
Games like Oddworld: Stranger's Wrath sometimes gave you the option to start on the boss without killing the henchmen first but I found that to be suicide, since the boss and the henchmen together were so overpowered it was just fucking impossible. By the way I think this game did bosses right.
Also, I liked the bosses in Ninja Gaiden. Sure some of them hurt me more than a stick wrapped in barbed wire up my ass but that feeling of "ohh, shit, I'm screwed" is excactly what you should feel when you're up against a boss in my opinion
Oh yeah, and I found the one on one sword fight with Dooku a huge letdown. It was just spamming one attack on him and avoid his uber combo of doom and you were home free. Considering he took that dark dragon blade from your village and owned every ninja in that place too this just was very disappointing.