What happened to my boss fights?

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Sennz0r

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May 25, 2008
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pxZero said:
3. The Kitchen Sink Leader: This one just makes me frusterated. They hide behind a wall (or sometimes in the open!) but are untouchable until you've killed every single bloody henchman that's left in the whole entire universe... not to mention THREE of the supposedly 'unique' ultra tough, rare, one-of-a-kind, used to be extinct dinosaur/alien creatures. I shouldn't have to explain why this boss type sucks, but I'm going to make special mention of how annoyed I get to find that some mini-boss you beat before and you think is done comes back in duplicate. Especially more fun when it seems to undermine the storyline.
How is this one different from "First kill all the henchmen in the room before you'd even come to realise you have to fight a boss around there in the first place, and then he shows up?
Games like Oddworld: Stranger's Wrath sometimes gave you the option to start on the boss without killing the henchmen first but I found that to be suicide, since the boss and the henchmen together were so overpowered it was just fucking impossible. By the way I think this game did bosses right.

Also, I liked the bosses in Ninja Gaiden. Sure some of them hurt me more than a stick wrapped in barbed wire up my ass but that feeling of "ohh, shit, I'm screwed" is excactly what you should feel when you're up against a boss in my opinion

Oh yeah, and I found the one on one sword fight with Dooku a huge letdown. It was just spamming one attack on him and avoid his uber combo of doom and you were home free. Considering he took that dark dragon blade from your village and owned every ninja in that place too this just was very disappointing.
 

Woe Is You

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tendo82 said:
Hard boss fights only inspire me to do one thing - throw my controller across the room.
I think you'll be too shocked to throw anything after you face this boss. [http://www.youtube.com/watch?v=YO2-K4dQH9k&feature=related]
 

Conqueror Kenny

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Jan 14, 2008
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Hankage said:
As long as it's a boss fight you can lose because you screwed up somehow, not because it pulls super attacks out of it's ass.

To me a boss fight does not mean 'Has a billion hitpoints and cheats like a cheap whore'.
You see that's the problem there have been quite a few games lacking this lately. I'm not saying I need a genetically enhanced superfreak that will just kill me in one massive swing, just something of a real fight, not simply three shots to the foot and they die.
Though I wouldn't mind them throwing a genetically enhanced superfreak somewhere along the line.
 

mhitman

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Sep 10, 2008
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I remember when i use to dread fighting bosses always thinking to myself "O S*** IM GONNA DIE!" but now i dont really care about them.

And i play games for their stories, cept 4 halo 3... that was for the multiplayer
 

tendo82

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Nov 30, 2007
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Woe Is You said:
I think you'll be too shocked to throw anything after you face this boss. [http://www.youtube.com/watch?v=YO2-K4dQH9k&feature=related]

You can't fool me. We all know that the reduction in hit box size makes bullet hell shooters little more than optical illusions posing as insanely difficult games.

Or not.
 

todd10k

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Dec 11, 2007
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"Also, the Gears 2 boss, not boring? You stood in a raven and used the hammer on it. Quite boring if you ask me."]

Nice one for the spoiler. I aint completed it yet. :/
 

OnlyWonderBoy

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Jun 11, 2008
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psico666 said:
I agree. The best bit about games was the fight to the end and then spend hours trying to defat a boss that was 100 times more powerful than your character e.g. Ansem in Kingdom Hearts.
I like video games telling stories but bring back the sharp jump in the difficulty curve.
I don't. I mean sure give me a tough final boss but I want to have to spend around 45 minutes to an hour trying to beat it not multiple hours. Super hard final bosses ruin the end of games for me. Sometimes I'm more interested in the end of the story rather then the final boss (i.e. Mass Effect).
 

Birras

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I remember the final boss in Army of Two (the disc final boss, not DLC final boss). My freind and I died once, and that was only because I was being stupid. Basically, I covered our flank while my freind ducked behind cover, just a knocked over supercomputer between boss and freind. The boss would stand up for a couple seconds, my freind blindfired his FAMAS right in his stomach. I got bored, and thought I'd hurry this up a bit. I pulled out my Stinger and fired at the boss. The boss took some damage, and my freind died. I went over to rez him but boss shot me about 20 times in the face before it would kill me. Next try, I wasn't stupid, boss went down in a couple minutes. Easy final boss.
 

shadow skill

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Oct 12, 2007
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Boss fights are kind of stupid in FPS in most shooters really regardles of whether they are first person or not, they just degenerate into circle strafing fests. Now if you did something like MGS 1 or MGS 3 sniper duels those would be cool boss fights for a shooter.

A for NG those bosses are EASY compared to DMC bosses the friggin levels in Ninja Gaiden are harder than the bosses in NG. NG 2's final boss was an asshole though. One weird thing about NG is that most bosses actually get easier on the higher difficulties if you know how to play it correctly the fact that the boss is accompanied by regular enemies actually works to your distinct advantage.

Trust me go watch gameplay vids for NG or NG 2 they are a great help for learning how to play these games correctly. It's how I learned how to play it.
 

blood77

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conqueror Kenny said:
Alright then, this has really begun to get on my nerves. I remember the days that you could be trudging through a game, and be on your smallest little trickle of heath, as you reach the end of the game it throws its biggest best and most badass enemy at you to slaughter you time and time again.
I miss those days, not these new pitiful game endings that simply wrap up a story. Even games in which developers should know that nobody cares about story (Gears of war 2, I'm looking at you) they still wrap it up with something that couldn't even be called a boss.
Am I the only one that misses end game bosses? Or am I the only one even noticing their absence from a lot of games?
I don't know man, I just don't know.
 

PlasticPorter

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Aug 27, 2008
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the fish boss was a glorified cinematic with no challenge involved
(as well as a rip off of RE4, now THOSE were some bosses)
General Ramm was an awesome boss at the end of GoW and they really just threw the last half hour of gameplay together in GoW2.

"Control, this is Fenix, me and Dom are have Hi-Jacked a Brumak skiing on two Reavers and were just gonna skip over the end of this game so we can get to the cliffhanger ok?"
 

Riicek

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Oct 24, 2008
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I miss the formulaic end boss scenarios of older games. It actually gave you more of a sense of accomplishment when you beat the game, I've played through a number of games in the current generation in which I beat the game without realizing I was at the very end, credits roll, and I "wtf". A lot of the older games, even if you didn't know going into the final fight that is was the end of the game, you knew it by the time you were halfway through the fight.

Lost Planet was actually one game this generation that I enjoyed because of the more old school feeling to the way it was set up with the boss fights.

And to throw my two cents in on the Ninja Gaiden II conversation, it really doesn't seem right to complain that the game's bosses are too hard...I mean...it's NG! :)
 

MintyFreshBreathGuy

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Oct 10, 2008
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Boss fights these days are stupid. In my opinion a boss fight should make the player leave with fears of his accomplishments. "I just killed Fred the Evil and he was hard as moldy bread BUT WHAT THE HELL IS NEXT, it's probably more awesome. Well doesn't matter I still won this fight." Also I think every boss fight should feel epic. With every move you dodge and every hit you blow the anticipation should grow. I do miss those bosses. I really only have one I can think of right off hand; the final boss to Rayman 2: The Great Escape.
 
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Halo 3 was in desperate need of a goddamn final boss. As cool as lasering Guilty Spark to death was, everything after that was pure let-down.
 

shadow skill

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Riicek said:
I miss the formulaic end boss scenarios of older games. It actually gave you more of a sense of accomplishment when you beat the game, I've played through a number of games in the current generation in which I beat the game without realizing I was at the very end, credits roll, and I "wtf". A lot of the older games, even if you didn't know going into the final fight that is was the end of the game, you knew it by the time you were halfway through the fight.

Lost Planet was actually one game this generation that I enjoyed because of the more old school feeling to the way it was set up with the boss fights.

And to throw my two cents in on the Ninja Gaiden II conversation, it really doesn't seem right to complain that the game's bosses are too hard...I mean...it's NG! :)
LOL I'm telling you they so gave us a break on the bosses in NG they make it so impossible to even get to the boss in those games.
 

Conqueror Kenny

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todd10k said:
"Also, the Gears 2 boss, not boring? You stood in a raven and used the hammer on it. Quite boring if you ask me."]

Nice one for the spoiler. I aint completed it yet. :/
What? What could I have possibly have spoiled there? So now you know that you use the hammer on the final boss. Now I know how the story ends, it's all so obvious.
 

Jeronus

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Nov 14, 2008
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My favorite boss fight was the last enemy from Farcry 1. He was excellent because he fit everything that a boss should be.