variation is variationtrollpwner said:Well, that's just switching grenades and enemies, isn't it? I mean, sure it sounds varied, but when you can only use these weapons by popping out of cover and going BANG it only becomes fannying around with different weapons and items rather than meaningful gameplay.M-E-D The Poet said:nonetheless they're varied to such a degree that they can be called varied
And as I said before, you never fought everyone the same way. that's not how gears worked, sure cover based shooting was a main part, but using specific guns in specific ways in combination with specific grenade types made the difference between living or dying
You had to fight both berserkers and corpsers with the hammer of dawn, but no way in hell the fighting experience was similar in any way.
even fighting brumak A as compared to Brumak B differed thanks to the terrain or your own particular aesthetics
That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.M-E-D The Poet said:gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
tickers and suicide grunts differ in formPalfreyfish said:That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.M-E-D The Poet said:gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
Mmkay, I see what you meanM-E-D The Poet said:tickers and suicide grunts differ in formPalfreyfish said:That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.M-E-D The Poet said:gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
tickers as the things that blatantly start ticking and sprint at you and explode are for example blatantly ripped off in a game like space marine
to be honest, I say everything with full conviction even if I don't mean it so yes(It's a part submissive to my bravado)Thedek said:M-E-D The Poet said:tickers and suicide grunts differ in formPalfreyfish said:That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.M-E-D The Poet said:gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priestsDid you really just say something that ignorant with full conviction?M-E-D The Poet said:tickers and suicide grunts differ in formPalfreyfish said:That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.M-E-D The Poet said:gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
tickers as the things that blatantly start ticking and sprint at you and explode are for example blatantly ripped off in a game like space marine
Y'know what has really varied enemies? Deus Ex: Human Revolution. They are ALL reskins of the same thing, a man with a gun. You eventually get beefier enemies to fight, but really the only upgrade they get is a costume change and a slightly more lethal gun. They're all pretty similar. Yeah, I love the game don't get me wrong, but still, there could have been more variety than guys with guns. Yes there are a few robots and such, but nothing especially different. Yes, there are the crap boss fights but still, there's not much that you have to change up when you're fighting different enemies.Frozen Donkey Wheel2 said:Christ, you people are hypocrites. You know what games have varied enemies? Halo. Gears of War. Resistance. You know, all those "Brown and Grey shooters" you can't be bothered to play.
On a not-really-related note, all of those series feature varied and colorful environments as well. And none of them are pretending to be realistic. At all. Which you would know if you'd played them.
Uh...That's great and all, but I'm a little confused about why you felt the need to quote me. Since I was talking about games with varied enemies and you're talking about a completely different game WITHOUT varied enemies. You know I wasn't being sarcastic in my first post, right?Palfreyfish said:Y'know what has really varied enemies? Deus Ex: Human Revolution. They are ALL reskins of the same thing, a man with a gun. You eventually get beefier enemies to fight, but really the only upgrade they get is a costume change and a slightly more lethal gun. They're all pretty similar. Yeah, I love the game don't get me wrong, but still, there could have been more variety than guys with guns. Yes there are a few robots and such, but nothing especially different. Yes, there are the crap boss fights but still, there's not much that you have to change up when you're fighting different enemies.Frozen Donkey Wheel2 said:Christ, you people are hypocrites. You know what games have varied enemies? Halo. Gears of War. Resistance. You know, all those "Brown and Grey shooters" you can't be bothered to play.
On a not-really-related note, all of those series feature varied and colorful environments as well. And none of them are pretending to be realistic. At all. Which you would know if you'd played them.
Sneak up and KO, cover shoot, or sneak past. That's it really. If you're detected you pretty much have to kill your way out or restart from an auto save.
I guess I wanted hovering attack drones and enemies that can't be KO'd or something like that. Bit of change...
This, since the OP seems to be referring mostly to Shooters.Paul Palumbo said:Halo 3
Grunts, Jackals, Brutes, Hunters, Buggers, Flood mini-things, Flood Snipers, Flood Carrier Pods, Flood Mammoths, Sentinels.
As for strategy, every enemy can eventually be killed by filling them with enough bullets, but there are more effective ways to kill each of them.
That is actually about half the number of enemies in Doom 2, which is from 1994. Lets see if I can remember them all: Zombieman, Shotgun Guy, Heavy Weapons Dude, Imp, Pinky Demon, Cacoademon, Pain Elemental, Lost Soul, Archvile (I HATE archviles), spectre, Hell Baron, Hell Knight, Revenant, Mancubus, Arachnotron, Cyberdemon, Wolfenstein SS (on the bonus level) and Spidermastermind. There is also the final boss and the Commander Keen things you kill in the bonus level (though you don't directly fight them).Paul Palumbo said:Halo 3
Grunts, Jackals, Brutes, Hunters, Buggers, Flood mini-things, Flood Snipers, Flood Carrier Pods, Flood Mammoths, Sentinels.
As for strategy, every enemy can eventually be killed by filling them with enough bullets, but there are more effective ways to kill each of them.