What happened to Varied enemies?

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M-E-D The Poet

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trollpwner said:
M-E-D The Poet said:
nonetheless they're varied to such a degree that they can be called varied

And as I said before, you never fought everyone the same way. that's not how gears worked, sure cover based shooting was a main part, but using specific guns in specific ways in combination with specific grenade types made the difference between living or dying

You had to fight both berserkers and corpsers with the hammer of dawn, but no way in hell the fighting experience was similar in any way.
even fighting brumak A as compared to Brumak B differed thanks to the terrain or your own particular aesthetics
Well, that's just switching grenades and enemies, isn't it? I mean, sure it sounds varied, but when you can only use these weapons by popping out of cover and going BANG it only becomes fannying around with different weapons and items rather than meaningful gameplay.
variation is variation

You can't just say "THAT'S NOT VARIED" because you feel that gameplay wise you're tactics don't end up giving you much variation

The enemy and weapon types in gears of war are varied, you just can't deny that

For a gritty coverbased shooter they're even overqualified with their variation
you're not looking at the game as what it is, you're just looking at it as "game" instead of " gritty cover based shooting game"
 

Palfreyfish

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M-E-D The Poet said:
gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.
 

M-E-D The Poet

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Palfreyfish said:
M-E-D The Poet said:
gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.
tickers and suicide grunts differ in form

tickers as the things that blatantly start ticking and sprint at you and explode are for example blatantly ripped off in a game like space marine
 

Sir Shockwave

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Hard Reset has three types of basic enemy, but the game uses them creatively to make some really tough firefights.

Essentially, they boil down to Gunbots, Chargebots and Meleebots. Within those main categories, you get subcategories however - Bombbots, Missilebots, and likely some things later on I haven't encountered yet O.O
 

DarkRyter

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You try programming FPS AI.

public static void main(String[] args) {
System.out.println("It's really hard.");
}
 

Jinjiro

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Bastion had a wide range of enemies that required different combinations of the simple block/dodge/attack controls to defeat. It's not gone, it just seems it's not a selling point these days.
 

Palfreyfish

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M-E-D The Poet said:
Palfreyfish said:
M-E-D The Poet said:
gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.
tickers and suicide grunts differ in form

tickers as the things that blatantly start ticking and sprint at you and explode are for example blatantly ripped off in a game like space marine
Mmkay, I see what you mean :) I thought you were just referring to the variety of enemies that suicide bomb the player. I haven't played Space Marine, and probably won't, so yeah, that's why I assumed you just meant enemies that go boom when near the player.
 

Necron_warrior

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Well, I have to admit I'd never thought my first thread would be a hot thread or so popular :p

With the whole gears of war thing, I would think if certain enemys were easier to kill with a specific weapon, thats the kind of the tactical-variety I was thinking of. And I will admit, Gears does have a good variety with some enemies, Like with Sires its better to chainsaw them than shoot them, and with tickers a whack with the shotgun to send them flying and then a shot is a useful tactic rather than just shooting blindly.
 
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Christ, you people are hypocrites. You know what games have varied enemies? Halo. Gears of War. Resistance. You know, all those "Brown and Grey shooters" you can't be bothered to play.

On a not-really-related note, all of those series feature varied and colorful environments as well. And none of them are pretending to be realistic. At all. Which you would know if you'd played them.
 

RobCoxxy

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This earning a bajillion dollars; and showing that overpriced, half arsed games on an engine closing in on a decade old can still outsell everything original.
 

M-E-D The Poet

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Thedek said:
M-E-D The Poet said:
Palfreyfish said:
M-E-D The Poet said:
gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.
tickers and suicide grunts differ in form
M-E-D The Poet said:
Palfreyfish said:
M-E-D The Poet said:
gears of war throws different dudes with guns at you
Gears of war invented the tickers in the form lots of games ripped them off
Gears of war has had berserkers,corpsers,kraven(those things in gears 1 that would nearly instant kill you if you stepped in the shadows) the brumak,the flood beasts, the priests
That was Halo with the Suicide Grunts at least, and even then probably lots of games before that. Hell, Galaga probably had suicide enemies.
tickers and suicide grunts differ in form

tickers as the things that blatantly start ticking and sprint at you and explode are for example blatantly ripped off in a game like space marine
Did you really just say something that ignorant with full conviction?
to be honest, I say everything with full conviction even if I don't mean it so yes(It's a part submissive to my bravado)
 

Palfreyfish

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Frozen Donkey Wheel2 said:
Christ, you people are hypocrites. You know what games have varied enemies? Halo. Gears of War. Resistance. You know, all those "Brown and Grey shooters" you can't be bothered to play.

On a not-really-related note, all of those series feature varied and colorful environments as well. And none of them are pretending to be realistic. At all. Which you would know if you'd played them.
Y'know what has really varied enemies? Deus Ex: Human Revolution. They are ALL reskins of the same thing, a man with a gun. You eventually get beefier enemies to fight, but really the only upgrade they get is a costume change and a slightly more lethal gun. They're all pretty similar. Yeah, I love the game don't get me wrong, but still, there could have been more variety than guys with guns. Yes there are a few robots and such, but nothing especially different. Yes, there are the crap boss fights but still, there's not much that you have to change up when you're fighting different enemies.

Sneak up and KO, cover shoot, or sneak past. That's it really. If you're detected you pretty much have to kill your way out or restart from an auto save.

I guess I wanted hovering attack drones and enemies that can't be KO'd or something like that. Bit of change...
 
May 5, 2010
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Palfreyfish said:
Frozen Donkey Wheel2 said:
Christ, you people are hypocrites. You know what games have varied enemies? Halo. Gears of War. Resistance. You know, all those "Brown and Grey shooters" you can't be bothered to play.

On a not-really-related note, all of those series feature varied and colorful environments as well. And none of them are pretending to be realistic. At all. Which you would know if you'd played them.
Y'know what has really varied enemies? Deus Ex: Human Revolution. They are ALL reskins of the same thing, a man with a gun. You eventually get beefier enemies to fight, but really the only upgrade they get is a costume change and a slightly more lethal gun. They're all pretty similar. Yeah, I love the game don't get me wrong, but still, there could have been more variety than guys with guns. Yes there are a few robots and such, but nothing especially different. Yes, there are the crap boss fights but still, there's not much that you have to change up when you're fighting different enemies.

Sneak up and KO, cover shoot, or sneak past. That's it really. If you're detected you pretty much have to kill your way out or restart from an auto save.

I guess I wanted hovering attack drones and enemies that can't be KO'd or something like that. Bit of change...
Uh...That's great and all, but I'm a little confused about why you felt the need to quote me. Since I was talking about games with varied enemies and you're talking about a completely different game WITHOUT varied enemies. You know I wasn't being sarcastic in my first post, right?
 

mParadox

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No mention of Half Life? Bioshock? Heck, even Dead Space? Damn.

Half Life with their different type of aliens and Combine to fight? The different types of zombie/headcrabs and Hunters and Stalkers were a wonderful challenge. Bioshock with the different types of Splicers to wage war against? Let's not forget the Big Daddies yeah? Dead Space with it's many Necromorphs to battle. The advanced blackened forms were even more challenging(Annoying also works) and with the introduction of a couple of new Necromorphs in Dead Space 2, the game just gets more entertaining.

Ring any bells?
 

Dethenger

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Paul Palumbo said:
Halo 3
Grunts, Jackals, Brutes, Hunters, Buggers, Flood mini-things, Flood Snipers, Flood Carrier Pods, Flood Mammoths, Sentinels.
As for strategy, every enemy can eventually be killed by filling them with enough bullets, but there are more effective ways to kill each of them.
This, since the OP seems to be referring mostly to Shooters.
Different enemies are also more vulnerable to different weapons, if I remember correctly.
Plasma weapons do more damage to Elite's shields (Plasma Pistol + Pistol/ BR/ DMR/ Carbine/ Needle Rifle) = Dead Elite), headshot capable weapons are best for Grunts/ Jackals, and automatic weapons such as Assault Rifles and Spikers are good for Brutes because they are in essence bullet sponges (Pro-tip: Use the Needler. It's fun as all hell to use. Seriously, it's pink and will fuck shit up.). If you don't have a Shotgun for the Flood they will fuck you in the ass and not even call you back, unless they're Carriers, in which case hit it with a Plasma Grenade to kill it and the Infection Forms inside. Pure Forms will take just about anything you dish except for an Energy Sword. Sentinels almost require you to have a Plasma Pistol, unless you like wasting your ammo on it.
That's everything, off the top of my head. I know for a fact I missed a few enemies.
 

demoman_chaos

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Paul Palumbo said:
Halo 3
Grunts, Jackals, Brutes, Hunters, Buggers, Flood mini-things, Flood Snipers, Flood Carrier Pods, Flood Mammoths, Sentinels.
As for strategy, every enemy can eventually be killed by filling them with enough bullets, but there are more effective ways to kill each of them.
That is actually about half the number of enemies in Doom 2, which is from 1994. Lets see if I can remember them all: Zombieman, Shotgun Guy, Heavy Weapons Dude, Imp, Pinky Demon, Cacoademon, Pain Elemental, Lost Soul, Archvile (I HATE archviles), spectre, Hell Baron, Hell Knight, Revenant, Mancubus, Arachnotron, Cyberdemon, Wolfenstein SS (on the bonus level) and Spidermastermind. There is also the final boss and the Commander Keen things you kill in the bonus level (though you don't directly fight them).