I guess I was quoting you because DE:HR has the characteristics of the games you mentioned, i.e. it's not brown and grey, and it has detailed and well thought out environments like Halo and GOW, but then it doesn't have varied enemies. I also got that it wasn't sarcasm. Though I'm starting to wonder why I quoted you...Frozen Donkey Wheel2 said:Uh...That's great and all, but I'm a little confused about why you felt the need to quote me. Since I was talking about games with varied enemies and you're talking about a completely different game WITHOUT varied enemies. You know I wasn't being sarcastic in my first post, right?Palfreyfish said:Y'know what has really varied enemies? Deus Ex: Human Revolution. They are ALL reskins of the same thing, a man with a gun. You eventually get beefier enemies to fight, but really the only upgrade they get is a costume change and a slightly more lethal gun. They're all pretty similar. Yeah, I love the game don't get me wrong, but still, there could have been more variety than guys with guns. Yes there are a few robots and such, but nothing especially different. Yes, there are the crap boss fights but still, there's not much that you have to change up when you're fighting different enemies.Frozen Donkey Wheel2 said:Christ, you people are hypocrites. You know what games have varied enemies? Halo. Gears of War. Resistance. You know, all those "Brown and Grey shooters" you can't be bothered to play.
On a not-really-related note, all of those series feature varied and colorful environments as well. And none of them are pretending to be realistic. At all. Which you would know if you'd played them.
Sneak up and KO, cover shoot, or sneak past. That's it really. If you're detected you pretty much have to kill your way out or restart from an auto save.
I guess I wanted hovering attack drones and enemies that can't be KO'd or something like that. Bit of change...
Trying to write an analysis of art sales websites and post on here whilst very tired is hard...