Indecipherable said:
mikozero said:
monopoly is not the natural (or healthy) state for any market
Totally off topic, but also totally wrong.
To educate yourself try searching two quick terms:
Natural Monopoly
Economics of Scale
Natural monopoly is that absolute answer to why what you write is wrong. There's a darn good reason why you don't have 5 sewage companies with 5 lots of different piping under every home in a city. Or why you don't have 5 different power companies all providing their own underground/aboveground cabling and supply to your house so you can choose.
having worked most of my life in an electrical distribution company which went from a state owed monopoly to a private company while i was there i understand these terms better than you know.
they do not apply to an entertaiment medium where customer choice is the only deciding factor.
Blizzard do not own the infrastructure that supports their product nor do to they benefit from economy of scale. they only thing they have is good cashflow to reinvest into development due to high numbers of customers and a lack of any really viable competition.
as a result there is little market preasure to innovate or update the product outside their own desire
the fact remains monopolys stifle innovation and are bad for consumers and the industry as a whole.
if you love WoW (and there without doubt a few fans in this thread) you should pray for viable competition.
why ? well for one thing your Orc (or whatever orginal race) would probably not be running around with the same number of polys as a Quake 2 model weilding swords that look like they where made by Fisher Price fighting the same 40 or so Identi-Kit model enemys over and over again for 85 levels nor would the company be likley to have reneged on as many development promises as it has in recent years or slowed to the point you are playing one major content patch for 10 months...