What happens to the characters in an RPG after they save the world?

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Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Become renound heros and have people the world over love and cherish them for saving the world?
Go out and get real jobs, raise a family and live in peace?

I dunno. They live happily ever after it never says what there doing.
 

Bostur

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Mar 14, 2011
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Same as Frodo and Ripley. They go crazy from all the horrors they have faced.

Or they make a living saving kittens in trees.
 

Vern5

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Mar 3, 2011
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That would be an interesting RPG. You begin the game immediatly after killing the final boss and now have to go about finding a new purpose for your hero as he is both celebrated by his society (for being the hero) and shunned (for not being able to do anything useful after killing the villain) by it

If it was an open ended game: You branch out into other way of using your epic skills or start abandoning them completely. Complete certain quests and develop specific skills in order to reformat your hero. You can only do so many quests before your hero starts to suffer from old age/ weakness and a final grade of your game appears and assesses whether or not your hero was able to overcome the PTSD of the Epic battle from the beginning of the game and move on to a better life.

If it was a linear game: Pretty much the same progression as above except with a specific timeline and story-arch.

It could end up being a very thoughtful game about overcoming stress, moving on and accepting one's place in the world. It would be the kind of game where you would not be vying for the largest kill count, but the most psychologically peaceful experience, which would be a fresh idea for once.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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My courier is currently wearing the hot dress she got from Dead Money and standing in the Ultra Luxe all like; '***** Please I'm the courier' *epic pose*

My Shep is worrying about whole invasion problem and why Joker doesn't like her as much as EDI D:

My Grey Warden WAS living it up with Alastair <3...but according to Bioware shes missing :<.
 

Azrael the Cat

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Dec 13, 2008
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Can't beat Planescape:Torment. I don't know how to do the spoiler tags, but given the game is 12 years old I figure most people will be fine with a 'spoiler' warning. Not that it's really a spoiler, as it becomes clear quite early what you're going to have to do...you just don't really have the motivation or the means to follow it through until you solve the games very very deep rabbit-hole of mysteries.
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I'm talking, of course, about the fact that you don't save the world - even on the good ending, you die and go to hell for near-eternity. The hard part is that you start the game immortal (if you get 'killed', you regenerate and climb back out of your grave at the mortuary), and are 'relearning' skills that you've forgotten due to amnesia, hence allowing you to rise to god-like power within the D&D universe. The catch is when you find out what is powering your immortality, and what it is doing to (a) various innocents (each time you revive, someone else gets taken in your place), (b) the world in general (some of your past incarnations have been good, but others have released horrors onto the world, and others have BEEN horrors, the aftereffects of which you encounter at various times through your journeys as you find that you've retraced these steps before...and the number of former incarnations that made it that far seems to drop off the further along you go), (c) your party members (your curse brings torment onto those in proportion to your connection to them), and (d) yourself (some incarnations have left clues, tattooed into your body to help you, others to mislead you and at least one was setting up traps for you all those regenerations ago...but there's also another part of you that doesn't want you to lose your immortality, that is trying to imprison you so that you must stay immortal, slowly going insane all the while).

Given that, dying and going to hell end up being a pretty good victory. The real consequence is what happens to your companions, who by the time of the final encounter (or, on the good ending, the final dialogue where you use your maxed out charisma/wisdom/intelligence to convince your mortality (The Transcendent One) to merge with you (The Nameless One) allowing you both to die) have all been killed one by one, by the TTO. On the best ending you can use your final moment of power to resurrect them all, and have one last conversation before dying (the irony being that the only companion to not yet be condemned by the curse of Torment then receives it, by vowing that she'll forever follow into the hells to find you). Otherwise you get to resurrect one party member (two if you choose to resurrect Morte, in which case you find out the floating skull was just...pretending to be dead:)) - with an extra goody if you choose Vhalior, with his axe that scales depending on the injustice being faced, you can finally tell him the truth of what is going on and he turns superhuman (well, 'more' superhuman) and wtfpwns TTO. A nice touch given that on an evil playthrough, the TTO tries the exact same trick on you, explaining to Vhalior exactly who you are and what you've done, so that Vhalior becomes capable of perma-killing you in the one-on-one fight you have after your other companions have been killed off. Or you can try to hold onto your immortality and become a very disappointed selfish mortal that was, for a period, elevated above his natural state as you end up in hell anyway.
 

Torlux

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Mar 2, 2011
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They hero falls into apathy, becoming a pub regular and recounting his stories to anyone willing - and unwilling - to listen, squandering his wealth ( if any ) and eventually becoming an utter bozo.

Seriously, after conquering god-knows-what, your life would be dull and drab, most likely bound to lead you into some kind of apathy. The current generation would likely give you some kind of acknowledgement for your deeds, but surely not on a grander scale as politicians ( whether re-emerging or already present ) would diminish your role to promote their own. Then, once the following generation emerges, your tales wouldn't even be believed.

Heroes are ephemeral, as are their achievements.
 

GiantRaven

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Dec 5, 2010
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Vern5 said:
That would be an interesting RPG. You begin the game immediatly after killing the final boss and now have to go about finding a new purpose for your hero as he is both celebrated by his society (for being the hero) and shunned (for not being able to do anything useful after killing the villain) by it

If it was an open ended game: You branch out into other way of using your epic skills or start abandoning them completely. Complete certain quests and develop specific skills in order to reformat your hero. You can only do so many quests before your hero starts to suffer from old age/ weakness and a final grade of your game appears and assesses whether or not your hero was able to overcome the PTSD of the Epic battle from the beginning of the game and move on to a better life.

If it was a linear game: Pretty much the same progression as above except with a specific timeline and story-arch.

It could end up being a very thoughtful game about overcoming stress, moving on and accepting one's place in the world. It would be the kind of game where you would not be vying for the largest kill count, but the most psychologically peaceful experience, which would be a fresh idea for once.
That sounds pretty cool.

I was imagining a game with a similar beginning, playing as the generic hero of the land after his quest is over. Returning to your home village the player is given absolutely no direction as to what to do, and no NPCs have any quests to offer. Eventually, due to boredom, the player (and by extension, the hero himself) begins to 'create' quests for himself, drastically altering the world around him.
 

Dchao

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Apr 10, 2011
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I guess they just get fat and tell there grandkids about their "glory days".
 

Ruiner87

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Jul 23, 2008
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Well, I know that some of us are trying to be funny, but I'll give some examples of games where you're actually told what happens to the player character after they've saved the world.

Gothic
In the Gothic series, for example, you play the exact same character for three games. In the first Gothic, you're part of an Orc-run mining colony, but you end up saving the colony and the world. However, in the second game, no one else in the world knows about your accomplishments in the previous, nor do they care. You save the world again. The third game hand waves the whole 'Badass Decay' thing that is going on, because all your stuff was apparently jacked by pirates. Still, you don't start off as incompetent as you did in previous games. The land has been conquered by Orcs, and you basically stop them., The expansion is just a huge, 'Dude, where's my respect?' moment, where the Hero is pissed off because the people don't appreciate the peace he's brought them. You become Kind, and unite them once and for all. Also, the protagonist of Gothic 1, 2 and 3 is the (seeming) antagonist of Arcania; Gothic 4, the king Rhobar III.

The Elder Scrolls
You fade into obscurity in each game. The hero of Daggerfall had about eight different things happen to him, including being squished by a giant robot, and he brought numerous figures into positions of power. He turned a Necromancer into a god, and gave the Orcs their own independent state. The hero of Morrowind, the Nerevarine, is said to have gone on an expedition to Akavir, one of the other continents in the game's setting.

It's much easier to just have heroes fade into obscurity when they're part of a game series, because otherwise they kind of mess with continuity and cause players to yell at their screen, "But that's not what my character was like!". It's much easier to have heroes fade into obscurity, then have them come up in future.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
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Fallout Char: Proberley killing all evil in the area with a billion guns saying "Come at me, its not like I have a heap of alliences and weapons to spare!" hes waiting for the next dlc to come out.

Fallout 3: Being king of the wasteland has its perks, apart from being invinsible and having a great relationship with the wasteland brotherhood...well hes looking over earth in a UFO until he can cleanse all of America with the other Fallout game characters.

Fable 2: Killed the boss and got riched and became king

Becoming a good king and still having all of albion to thank me, bascily boring king life

Mass Effect: shpered is waiting for the oncoming invasion and saving humanity once again...or whatever.

Gray Warden: travelling with Lilliana, or missing...damn bioware

Oblivion: Became the master of all guilds, the king killed the boss and become a giant hero, became a god and upgraded all my houses fully + Castle, time to kick my feet up and finaly relax...*Phew*

well thats what I think.
 

LordRoyal

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May 13, 2011
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Arontala said:
Brawndo said:
- The Courier, after pursuing the Independent route, develops a serious stim problem after years of abusing them in the wastes, and starts embezzling money from New Vegas casinos to feed his habit

etc etc
That totally reminded me of this.

http://www.youtube.com/watch?v=lw4r0yUmXVg
New Vegas ended like most Westerns did. With the Hero walking off into the sunset.

At this point we'd have to wonder what happens to John Wayne at the end of all his movies. Or Clint Eastwood besides being filthy rich at the end of the Good the Bad and the Ugly.
 

Fieldy409_v1legacy

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Oct 9, 2008
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i imagine after oblivion, my all powerful vampire mage who posessed all the daedric items tried to take over the world and someone managed to kill him, so the dragonborn can get daedric items next!
 
Jan 27, 2011
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I'd assume they hook up with their main love interest (even the side characters will find someone!) and then either go to a nice quiet town and settle down into a normal job, or they'll go to one of the major cities they saved and join their army in order to train all the new guys.

.....You know, kinda like the middle of Lufia 2! :D