Really, I'm disappointed at the state of RTS today.
Once upon a time games such as Age of Empires, Rise of Nations, Warcraft, and Command & Conquer under Westwood, were staples of RTS. They had a great feel to them. Quite a few had decent campaigns balanced with multiplayer. They had some depth, a wide variety of units, but were also reasonably accessible to newcomers. It seems as if RTS has become a much more competitive, elitist affair, everything is neurotically balanced out, a lot of online RTS communities are very hostile to newcomers or less competent players, more so than others - though nothing has changed there, but elitism seems to be built into game mechanisms this time. Some former RTS series have turned into real-time tactics. Tiberian Twilight, how is that even C&C anymore without base-building? Or Dawn of War II, that was a massively disappointing change.
World in Conflict was ok, but I enjoyed Command & Conquer Generals far more whilst my copy was still functional.
Once upon a time games such as Age of Empires, Rise of Nations, Warcraft, and Command & Conquer under Westwood, were staples of RTS. They had a great feel to them. Quite a few had decent campaigns balanced with multiplayer. They had some depth, a wide variety of units, but were also reasonably accessible to newcomers. It seems as if RTS has become a much more competitive, elitist affair, everything is neurotically balanced out, a lot of online RTS communities are very hostile to newcomers or less competent players, more so than others - though nothing has changed there, but elitism seems to be built into game mechanisms this time. Some former RTS series have turned into real-time tactics. Tiberian Twilight, how is that even C&C anymore without base-building? Or Dawn of War II, that was a massively disappointing change.
World in Conflict was ok, but I enjoyed Command & Conquer Generals far more whilst my copy was still functional.