Yes it is but it's not even in development yet. It's still in the 'creative' proccess.Alphonse_Lamperouge said:is company of heroes 2 really happening? if so then i will shit in my pants, the first one is probs a very close second to my fav RTS of all time
This is in relation to Dawn of War 2.Legendsmith said:It's a glorified Starcraft expansion. It's good because starcraft is good.MercurySteam said:And don't forget SCII which is a genuine RTS gem
It's NOT a gem. It does nothing new. I'm not saying it's bad, you'd be stupid to think I was. it's a solid RTS game but it has no innovation. Oh, and the story isn't on par with the original's either. That isn't to say that the campaign is bad. It's not; the campaign's gameplay is fine, but the story that the campaign tells is not good.
Yes, every campaign is almost exactly the same. Oh and don't forget they didn't make a single new map for it; The entire campaign uses maps from chaos rising.MercurySteam said:DoWII: Retribution was a masterpiece. Sure, it had a single campaign but you could choose to play it as Space Marines, Chaos Marines, Eldar, Imperial Guard, Orks or Tyranids. Each had their own characters, units, gear and motivations for hunting down Kyras but I never actually got bored of playing the same missions with completely different races.
The multiplayer, where a game's balance shows itself is also horribly broken. If you're not Chaos they you're NOT going to win. At all.
Lastly, Memory leaks. Not as bad as the original DOWII, but they are there.
Depends; SupCom Vanilla or Supcom Forged Alliance. Each has its own, different, problems.MercurySteam said:And I never found Supreme Commander to be any good either.
They are good RTS games though, even from a solely mechanical perspective. I mainly love them for the scale and that sexy, sexy user interface. No other RTS game has an interface that good.
The highlight of recent RTS games for me has been R.U.S.E even though you can smell the console on it it's a new, solid RTS game with a nice twist. Unfortunately the PC version's community was brutally murdered by Valve Anti-Cheat.
Really though, I think the problem is twofold:
FPS is dominant at the moment. It creates a positive feedback loop. Devs make FPS games, these games sell, people like them, data is collected, better FPS games are made, FPS development kits are created to make it easier for other developers to make FPS games, so more FPS games are made, more data is collected, FPS games are shown to be profitable, so on, so forth. There are less devs making other games.
Second part is publishers and developers wanting games to "appeal to a wider audience." What this ends up doing is dumbing down games so the RTS fans don't want to play it, but it's still too much for the casual market. The end result is that the game doesn't have much appeal to any intended core audience. Even though I like the game, I will admit RUSE has a foot in this trap-filled field.
I play some 4X too. Galactic Civs, Civilization, Alpha Centauri... then there is an overlap with games such as Total War and Paradox grand strategy, which kind of fall into a class of their own.tanis1lionheart said:It's like anything else, it ebbs and it flows.
Maybe once RTS is released on the consoles...and sales...it'll make a resurgence.
At least you're not a 4X player.
Crap bro, it sucks.
The problem with Empire Earth, I think, is that it's built to a low standard. Not sure about the first, but 2 had terrible pathfinding and awkward voiceovers, amongst other things. I enjoy playing it, but there is considerable room for improvement.Zack Alklazaris said:Empire Earth was my favorite, but even that ones pretty much gone too.
I sense an untapped market. Someone might make good money creating an "proper" RTS.
Yuno Gasai says thanksPearwood said:As a side note - I love your avatar.
Bullshit and you know it. Retribution uses the same PLANETS as Chaos Rising (since you know, it's the same place), but none of the maps are from the Chaos Rising campaign.Legendsmith said:Yes, every campaign is almost exactly the same. Oh and don't forget they didn't make a single new map for it; The entire campaign uses maps from chaos rising.
The multiplayer, where a game's balance shows itself is also horribly broken. If you're not Chaos they you're NOT going to win. At all.
Lastly, Memory leaks. Not as bad as the original DOWII, but they are there.
Oh they still tried to make rts games on consoles but they never worked anywhere near as well as they do on the pc and gamers know that so they tend to sell pretty poorly on consoles.Rhatar Khurin said:I had commander and conquer red alert on the PS1Worgen said:In short, consoles happened, you cant make rts games for consoles, it just doesn't really work so publishers decided to just make more fps games.
If you are looking for something with more emphasis on strategy and less on tacics I would recommend the grand strategy games from Paradox Interactive, specifically Crusader Kings, Europa Universalis III, Victoria II and Hearts of Iron III with all their various expansions. Most of them can be bought in bundles with their expansions for cheap on steam or on amazon(or just order directly from PI).Octogunspunk said:Really, I'm disappointed at the state of RTS today.
Once upon a time games such as Age of Empires, Rise of Nations, Warcraft, and Command & Conquer under Westwood, were staples of RTS. They had a great feel to them. Quite a few had decent campaigns balanced with multiplayer. They had some depth, a wide variety of units, but were also reasonably accessible to newcomers. It seems as if RTS has become a much more competitive, elitist affair, everything is neurotically balanced out, a lot of online RTS communities are very hostile to newcomers or less competent players, more so than others - though nothing has changed there, but elitism seems to be built into game mechanisms this time. Some former RTS series have turned into real-time tactics. Tiberian Twilight, how is that even C&C anymore without base-building? Or Dawn of War II, that was a massively disappointing change.
World in Conflict was ok, but I enjoyed Command & Conquer Generals far more whilst my copy was still functional.
I do play Paradox games, actually. EUIII, Victoria II, Hearts of Iron II, I love them. However, they are grand strategy which are much closer to the duration and mechanics of a turn-based game. They are not what I have in mind when I mean classical RTS, which balance tactics and strategy quite well.Hargrimm said:If you are looking for something with more emphasis on strategy and less on tacics I would recommend the grand strategy games from Paradox Interactive, specifically Crusader Kings, Europa Universalis III, Victoria II and Hearts of Iron III with all their various expansions. Most of them can be bought in bundles with their expansions for cheap on steam or on amazon(or just order directly from PI).Octogunspunk said:Really, I'm disappointed at the state of RTS today.
Once upon a time games such as Age of Empires, Rise of Nations, Warcraft, and Command & Conquer under Westwood, were staples of RTS. They had a great feel to them. Quite a few had decent campaigns balanced with multiplayer. They had some depth, a wide variety of units, but were also reasonably accessible to newcomers. It seems as if RTS has become a much more competitive, elitist affair, everything is neurotically balanced out, a lot of online RTS communities are very hostile to newcomers or less competent players, more so than others - though nothing has changed there, but elitism seems to be built into game mechanisms this time. Some former RTS series have turned into real-time tactics. Tiberian Twilight, how is that even C&C anymore without base-building? Or Dawn of War II, that was a massively disappointing change.
World in Conflict was ok, but I enjoyed Command & Conquer Generals far more whilst my copy was still functional.
Although I must warn you that they are pretty spartan in their presentation, because you are playing on a worldmap only.(think total war series without the real time battles, but more in-depth economy and diplomacy)
Also they can be overwhelming in detail for newcomers, so you will need some time to get the hang of it, but once you do, they play very smoothly.
There are even fanmade savegame converters that let you import your savegame from a game that takes place in an earlier timeperiod.
trust me there is nothing more statisfying than playing an epic 900+ year campaign starting from CrusaderKings all the way to Hearts of IronIII.
It will probably take about a year to complete, but oh man is it worth it.
EDIT: If you are looking for other suggestions go to the forums on tacticular cancer, they can help you better than me. Though be warned, it's a rough place and you'll probably get insulted for your taste in games, but the people there really know their strategy games.(and for gods sake avoid general discussion)
It has been mentioned, a few posts above yours =/boag said:and why hasnt anyone mentioned Europa Universalis?
I have plenty of ideas. Now give me £10 million so I can create a masterpiece.F4LL3N said:RTS is one genre that should have never died down. If only someone used their brain and came up with something new and original I bet it'd come back into popularity. I have no interest in playing one on a console. It's not a console genre. It's one of the few genres that should never be put on a console.
Agh, I got ninjad.Octogunspunk said:It has been mentioned, a few posts above yours =/boag said:and why hasnt anyone mentioned Europa Universalis?
I did like Supreme Commander's epic scale and massive variety of units, but it seems to suffer from the same balance obsession that other games do. Plus it has a tech tier system which proves to be quite... annoying and restrictive.