What happened with the RTS gentre ? Stagnancy mostly. Stuck in Starcraft and C&C for a long time the RTS genre became a lot less dynamic and while it's certainly there's something like Starcraft 2, at the same time. It's not really pushing the RTS genre, it's not challenging a lot of the old Norms and notions of older RTS genres. Certainly some do, like Company of Heroes and Dawn of War 2. (company of heroes being my favorite RTS btw) and they're doing well.. But not.. Starcraft well.
At the same time a lot of divergence has happened.. Some went a lot less Strategy towards micromanagement, thus we got stuff like Dota.. and well starcraft 2 i suppose. On the other hand we got the super heavy simulation class of strategy games. Which is all good and dandy.
Trouble is.. Not a lot actually bother with the inbetween area. And it could probably flourish quite well, i mean i don't think RTS as a whole is something wholly unpalpatable for the masses.. Buut. It needs to throw away some of it's sillier conventions (Hey, my guys with rifles are blowing up that tank !.. and my tank firing large shells can't harm the infantry. Brilliant !) Which rather make it hard to get into RTS games because things are not rather working by a more transferrable logic.
I mean that's why stuff Call of duty and battlefield and such are so succesfull. You don't need to accept a whole series of odd conventions, guns shoot and people die, rockets are explodey and also kill people, whereas with some RTS games it seems you need to delve deep into things to even get a decent understanding.
So am i saying to dumb things down ? No. What i am saying is cut the stupid things out and assess well.. What is actually strategy in a strategy game. Is it clicking an awful lot of times ? Is it managing a front tactically, assesing where to place your infantry and armour ?
A more honest discussion needs to be going on, and one where we try not to just attack different RTS games but rather come forth with a greater plan on how to jolly well get this sorted out and encourage publishers to put some effort into the RTS genre once more.
But it is going to require some people to perhaps swallow a bitter pill or two. Otherwise i think this state of affairs might continue for a bit longer.
I mean i'd look to Company of Heroes for at least a good idea of what this could possibly mean. But it doesn't and shouldn't mean that every RTS game should be like Company of Heroes, then we just end up with FPS conditions... aaand we don't want that either.