hmm put it this way, if I shot a rifle in your head your not going to crouch and hide for recovery. The only thing real about regen is that you would have blood all over your face and couldn't see
This is something I had not thought of though. I think its a good point.The Madman said:Just imagine System Shock 2 or Half-Life with regenerating health, it wouldn't work. There would be no worry about those annoying headcrabs hiding in the air ducks, who cares if they nick you a bit when standing still a few seconds mends it all up?
Not to mention grenades that did the same thing. (Those were way OP'd by the way)Kahunaburger said:Re: Borderlands, that game did something else right with health regeneration - it tied it to mechanics other than hiding. Special mention goes to Mordecai, who heals by throwing a flaming bird in people's faces.
The problem many people have with implementation of regenerating health is that it disrupts game flow. Instead of rewarding the player for progress, it rewards the player for staying where they are. Where something like Doom will change in gameplay tempo depending on what health level the player is at, something like CoD will stop the flow of gameplay entirely every few seconds while Soap wipes the jam of his face.Valdus said:Because people like to complain. There are plenty of reasons to hate current shooters but regenerating health? In games like Duke Nuken I could understand (he doesn't need a mechanic that encourages him to hide) but for the most part I like it. It means that the game-play keeps flowing, unlike older games where one bad mistake could see you inching forward at a snails pace for the rest of the level because you only need one foe to catch you unaware before you have to start over.
Again, the entire premise of the military shooters is that you are an average person. Well, in the military but still not supernatural. being able to shrug off any amount of damage isn't realistic and yet realistic is what they try to look.Valdus said:PS - Why is everyone talking about realisim? At no point in shooters are you forced to spend days to weeks recovering from gunshot wounds, so why is stopping for half a sec to pop open a medi-pack suddenly more realistic than regenerating health?