I want to start off by saying that I thought Mass Effect 3 was great. Some of the best dialogue and game-play in the whole series. However, other than the atrocious ending, it has its share of other problems -- or at least what I found as problems. Also, be warned. There are some spoilers.
1. The Crucible: Why the hell have we never heard of this thing before? It was never mentioned once in the entire series, and then gets introduced so casually, as if most people knew about it all along. That and the Catalyst. Bioware said several times pre-release that there wouldn't be "some magical Reaper off button." Basically meaning no Deus Ex Machina plot device; yet that's exactly what we got.
2. ME 2 characters (and Wrex) getting the shaft: Another thing we were promised was that other characters would return for certain missions, like in Lair of the Shadow Broker. But that didn't happen. What we got was those characters returning, being exciting by getting to use them, and then they just did their own thing in the background while you and the squad you do have handle the hard part. Bioware knew that people wanted Wrex and others like Legion as squad members, but we didn't get them. Yeah, they get to hang around on the Normandy, but why can't you take them with you as long as they're on the ship? Others just flat out refuse to help you at all, because apparently what they've got going on is more important than saving all of galactic civilization. I wanted characters like Wrex and Mordin and Legion, as well as a few others. But that goes to my next problem...
3. James Vega: Oh god... Just... oh god. Why did they feel like this character was necessary? I would have preferred... ANYONE ELSE to him. I tried to give this character a chance, I really did. But no matter what, I found him to be so irritating. Listening to Freddie Prinz Jr. trying to sound Spanish is just cringe-worthy. I remember him being described as representative of new players to the series. Well, what a nice way of pandering to new players who are starting a trilogy at the end. Some may like him, and that's okay, but I didn't care for him at all.
4. People seem to somehow know that Liara is the Shadow Broker: This is really only made apparent twice, but it's still noticeable all the same. Wrex makes a comment on Sur'Kesh about it in front of Liara, and I was just like "How does he know? He wasn't there. Did somebody tell him?". The Illusive Man also makes a comment on the matter later in the game. I can somewhat understand how he would know, seeing as how information is his weapon of choice and all of that, but it still seems rather suspicious. For two games straight until the ME 2 DLC nobody had any idea who the Shadow Broker was. How is it more available information now? If someone knows the answers to my questions on this matter, please inform me.
5. Udina as the human councilor: Thanks Bioware for making my choice from ME 1 mean absolutely nothing. There is a point when it is discovered that Udina is an undercover Cerberus agent. (Wow, who saw that coming, except everyone.) And there is an assassination attempt on the council. During this whole sequence, I just kept repeating: "This shit wouldn't have happened if Anderson was councilor, like I picked him to be". It just feels contrived.
Those are my main problems with the game overall. Again, I thought that the game was great, and these are some of my thoughts on it. Feel free to share your thoughts or your thoughts on my thoughts. (Now there's a mind-fuck. lol)
1. The Crucible: Why the hell have we never heard of this thing before? It was never mentioned once in the entire series, and then gets introduced so casually, as if most people knew about it all along. That and the Catalyst. Bioware said several times pre-release that there wouldn't be "some magical Reaper off button." Basically meaning no Deus Ex Machina plot device; yet that's exactly what we got.
2. ME 2 characters (and Wrex) getting the shaft: Another thing we were promised was that other characters would return for certain missions, like in Lair of the Shadow Broker. But that didn't happen. What we got was those characters returning, being exciting by getting to use them, and then they just did their own thing in the background while you and the squad you do have handle the hard part. Bioware knew that people wanted Wrex and others like Legion as squad members, but we didn't get them. Yeah, they get to hang around on the Normandy, but why can't you take them with you as long as they're on the ship? Others just flat out refuse to help you at all, because apparently what they've got going on is more important than saving all of galactic civilization. I wanted characters like Wrex and Mordin and Legion, as well as a few others. But that goes to my next problem...
3. James Vega: Oh god... Just... oh god. Why did they feel like this character was necessary? I would have preferred... ANYONE ELSE to him. I tried to give this character a chance, I really did. But no matter what, I found him to be so irritating. Listening to Freddie Prinz Jr. trying to sound Spanish is just cringe-worthy. I remember him being described as representative of new players to the series. Well, what a nice way of pandering to new players who are starting a trilogy at the end. Some may like him, and that's okay, but I didn't care for him at all.
4. People seem to somehow know that Liara is the Shadow Broker: This is really only made apparent twice, but it's still noticeable all the same. Wrex makes a comment on Sur'Kesh about it in front of Liara, and I was just like "How does he know? He wasn't there. Did somebody tell him?". The Illusive Man also makes a comment on the matter later in the game. I can somewhat understand how he would know, seeing as how information is his weapon of choice and all of that, but it still seems rather suspicious. For two games straight until the ME 2 DLC nobody had any idea who the Shadow Broker was. How is it more available information now? If someone knows the answers to my questions on this matter, please inform me.
5. Udina as the human councilor: Thanks Bioware for making my choice from ME 1 mean absolutely nothing. There is a point when it is discovered that Udina is an undercover Cerberus agent. (Wow, who saw that coming, except everyone.) And there is an assassination attempt on the council. During this whole sequence, I just kept repeating: "This shit wouldn't have happened if Anderson was councilor, like I picked him to be". It just feels contrived.
Those are my main problems with the game overall. Again, I thought that the game was great, and these are some of my thoughts on it. Feel free to share your thoughts or your thoughts on my thoughts. (Now there's a mind-fuck. lol)