Elamdri said:
jensenthejman said:
1. The Crucible: Why the hell have we never heard of this thing before? It was never mentioned once in the entire series, and then gets introduced so casually, as if most people knew about it all along. That and the Catalyst. Bioware said several times pre-release that there wouldn't be "some magical Reaper off button." Basically meaning no Deus Ex Machina plot device; yet that's exactly what we got.
They needed a magic off button. I knew it was coming. I was really thinking it would be like in Independence Day or something with a Virus. The problem was that Bioware billed the Reapers as some completely unstoppable killing force and then was like...well crap.
I mean, you gotta realize that no matter how big a fleet you could potentially build in ME3, there is NO WAY that they could have stopped the Reapers. None.
Reapers you kill in Mass Effect:
1. Sovereign in ME1, who pretty much annihilates most of the entire Alliance fleet that kills him.
2. The human reaper on ME2 that isn't even done yet.
3. The mini-reaper on Tuchanka that you need THE BIGGEST AND OLDEST THRESHER MAW IN HISTORY to kill it.
4. The mini-reaper on Rannoch that you kill by blasting it from orbit WHILE it's distracted by you.
The thing is, 3 and 4 only appear in ME3. Sovereign could have been a super!Reaper, with more armor, shields and guns designed to make a good first impression against the squishy mortals, and the Human-Reaper, if you recall, was defeated by
three people on foot. In my case, armed with
pistols.
The thing is, it makes sense for Sovereign to be harder, better, faster, stronger than the other Reapers. My theory was that the difficulty would be getting the armies together to smash the regular ones in a straight-up fight, and "boss battles" against bigger Reapers such as Harbinger that would require careful preparation.
This is why the Crucible has been irritating me so much. There was a way to fight the Reapers, face to face, and achieve victory without defying current canon or resorting to a magical ancient artefact to switch them all off.
Recall ME2, and the Thanix Cannon. You cripple a Collector battleship with a single shot, and destroy it entirely with two. That ship is many,
many times the size of the Normandy (as I recall), and that gun cuts through it like butter. What's more, it's described as a Turian invention, reverse engineered from Sovereign. Put one of those on every ship, concentrated fire upon one Reaper at a time, and I guarantee they'd drop quickly, even if they took out a lot of the ships in the fleet first.
Suddenly, the game turns from "collect ships and wait", to "Try and figure out how to deploy your fleet to minimise loss of life." Your fleet can fight off Reapers, but only a few at a time, and you can't split up. You're coordinating attacks, creating distractions and collecting ships to join the army. Maybe there's some Prothean tech, but the kind that makes your shields and guns better, or gives you more information about how to fight the Reapers, not the kind that ends the game. The Reapers can't just nuke everything from orbit now that there's some real opposition, so they need Husks and mechs on the ground to split the galaxy's armies and keep them spread thin.
Political issues are incredibly important. You're not losing too badly, there's less pressure, and divisions between the races are bigger than ever. You can't save everyone, not even close. You'll probably need to sacrifice a planet or two just to take the pressure off your fleets. Earth is screwed, pretty much everyone there is dead. Same goes with the Batarians. The Turians have a chance, if you're good.
Instead, we get a point system and some "I Win" buttons.