What I dislike about ME 3 (other than the ending)

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jensenthejman

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Zaul2010 said:
To add to #5 is the fact that in ME2 there was an all human council, then from the start of 3, suddenly it has been somehow disbanded and the other races were back on the council. Obviously there entire plot of the game wouldn't work without the alien councilors but it could have explained how they got back there instead of just changing it out of the blue.
I saved the council, so I wasn't aware of that. Because I knew that they would be replaced by a human council in ME 2, and when I heard that I was like "That's a fucking stupid idea."
 

Ninjat_126

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Elamdri said:
jensenthejman said:
1. The Crucible: Why the hell have we never heard of this thing before? It was never mentioned once in the entire series, and then gets introduced so casually, as if most people knew about it all along. That and the Catalyst. Bioware said several times pre-release that there wouldn't be "some magical Reaper off button." Basically meaning no Deus Ex Machina plot device; yet that's exactly what we got.
They needed a magic off button. I knew it was coming. I was really thinking it would be like in Independence Day or something with a Virus. The problem was that Bioware billed the Reapers as some completely unstoppable killing force and then was like...well crap.

I mean, you gotta realize that no matter how big a fleet you could potentially build in ME3, there is NO WAY that they could have stopped the Reapers. None.

Reapers you kill in Mass Effect:

1. Sovereign in ME1, who pretty much annihilates most of the entire Alliance fleet that kills him.

2. The human reaper on ME2 that isn't even done yet.

3. The mini-reaper on Tuchanka that you need THE BIGGEST AND OLDEST THRESHER MAW IN HISTORY to kill it.

4. The mini-reaper on Rannoch that you kill by blasting it from orbit WHILE it's distracted by you.
The thing is, 3 and 4 only appear in ME3. Sovereign could have been a super!Reaper, with more armor, shields and guns designed to make a good first impression against the squishy mortals, and the Human-Reaper, if you recall, was defeated by three people on foot. In my case, armed with pistols.

The thing is, it makes sense for Sovereign to be harder, better, faster, stronger than the other Reapers. My theory was that the difficulty would be getting the armies together to smash the regular ones in a straight-up fight, and "boss battles" against bigger Reapers such as Harbinger that would require careful preparation.

This is why the Crucible has been irritating me so much. There was a way to fight the Reapers, face to face, and achieve victory without defying current canon or resorting to a magical ancient artefact to switch them all off.

Recall ME2, and the Thanix Cannon. You cripple a Collector battleship with a single shot, and destroy it entirely with two. That ship is many, many times the size of the Normandy (as I recall), and that gun cuts through it like butter. What's more, it's described as a Turian invention, reverse engineered from Sovereign. Put one of those on every ship, concentrated fire upon one Reaper at a time, and I guarantee they'd drop quickly, even if they took out a lot of the ships in the fleet first.

Suddenly, the game turns from "collect ships and wait", to "Try and figure out how to deploy your fleet to minimise loss of life." Your fleet can fight off Reapers, but only a few at a time, and you can't split up. You're coordinating attacks, creating distractions and collecting ships to join the army. Maybe there's some Prothean tech, but the kind that makes your shields and guns better, or gives you more information about how to fight the Reapers, not the kind that ends the game. The Reapers can't just nuke everything from orbit now that there's some real opposition, so they need Husks and mechs on the ground to split the galaxy's armies and keep them spread thin.

Political issues are incredibly important. You're not losing too badly, there's less pressure, and divisions between the races are bigger than ever. You can't save everyone, not even close. You'll probably need to sacrifice a planet or two just to take the pressure off your fleets. Earth is screwed, pretty much everyone there is dead. Same goes with the Batarians. The Turians have a chance, if you're good.

Instead, we get a point system and some "I Win" buttons.
 

jensenthejman

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Ninjat_126 said:
Elamdri said:
jensenthejman said:
1. The Crucible: Why the hell have we never heard of this thing before? It was never mentioned once in the entire series, and then gets introduced so casually, as if most people knew about it all along. That and the Catalyst. Bioware said several times pre-release that there wouldn't be "some magical Reaper off button." Basically meaning no Deus Ex Machina plot device; yet that's exactly what we got.
They needed a magic off button. I knew it was coming. I was really thinking it would be like in Independence Day or something with a Virus. The problem was that Bioware billed the Reapers as some completely unstoppable killing force and then was like...well crap.

I mean, you gotta realize that no matter how big a fleet you could potentially build in ME3, there is NO WAY that they could have stopped the Reapers. None.

Reapers you kill in Mass Effect:

1. Sovereign in ME1, who pretty much annihilates most of the entire Alliance fleet that kills him.

2. The human reaper on ME2 that isn't even done yet.

3. The mini-reaper on Tuchanka that you need THE BIGGEST AND OLDEST THRESHER MAW IN HISTORY to kill it.

4. The mini-reaper on Rannoch that you kill by blasting it from orbit WHILE it's distracted by you.
The thing is, 3 and 4 only appear in ME3. Sovereign could have been a super!Reaper, with more armor, shields and guns designed to make a good first impression against the squishy mortals, and the Human-Reaper, if you recall, was defeated by three people on foot. In my case, armed with pistols.

The thing is, it makes sense for Sovereign to be harder, better, faster, stronger than the other Reapers. My theory was that the difficulty would be getting the armies together to smash the regular ones in a straight-up fight, and "boss battles" against bigger Reapers such as Harbinger that would require careful preparation.

This is why the Crucible has been irritating me so much. There was a way to fight the Reapers, face to face, and achieve victory without defying current canon or resorting to a magical ancient artefact to switch them all off.

Recall ME2, and the Thanix Cannon. You cripple a Collector battleship with a single shot, and destroy it entirely with two. That ship is many, many times the size of the Normandy (as I recall), and that gun cuts through it like butter. What's more, it's described as a Turian invention, reverse engineered from Sovereign. Put one of those on every ship, concentrated fire upon one Reaper at a time, and I guarantee they'd drop quickly, even if they took out a lot of the ships in the fleet first.

Suddenly, the game turns from "collect ships and wait", to "Try and figure out how to deploy your fleet to minimise loss of life." Your fleet can fight off Reapers, but only a few at a time, and you can't split up. You're coordinating attacks, creating distractions and collecting ships to join the army. Maybe there's some Prothean tech, but the kind that makes your shields and guns better, or gives you more information about how to fight the Reapers, not the kind that ends the game. The Reapers can't just nuke everything from orbit now that there's some real opposition, so they need Husks and mechs on the ground to split the galaxy's armies and keep them spread thin.

Political issues are incredibly important. You're not losing too badly, there's less pressure, and divisions between the races are bigger than ever. You can't save everyone, not even close. You'll probably need to sacrifice a planet or two just to take the pressure off your fleets. Earth is screwed, pretty much everyone there is dead. Same goes with the Batarians. The Turians have a chance, if you're good.

Instead, we get a point system and some "I Win" buttons.
^ This guy gets it.
 

Avatar Roku

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Elamdri said:
NinjaDeathSlap said:
5. That one pissed me off, as it did piss all over what I had intended just for their own plot convenience. I didn't actually see his betrayal coming though. Udina was always a bastard, but I never had him pegged as that. Whatever else he was, he'd always done things by the book before. I also wouldn't have believed he had the balls to take such a risk.
Didn't see his betrayal coming?!?!

That man has "VILE BETRAYER" written all over his FACE! The only way they could have made it more obvious that he was evil would be to have his voice actor be Tim Curry!

(Which, btw, would have been awesome)
Ok, I'm about to start a ME1-3 run through, and every time Udina speaks, I'm picturing him having that voice.

Someone needs to get Tim Curry to yell "Anti-human bull!", I would never stop playing that sound clip.
 

KingofMadCows

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Here's what I didn't like about ME3, other than the ending and the stuff mentioned in the first post.

1. Too much stuff from outside the main games of ME1 and 2.

The game follows "The Arrival" DLC so if you haven't read about it or played it, you'll be confused. The game also mentions a lot of events from the DLC's and characters from the DLC's play pretty important roles in certain quests.

There are several things and characters that made me go, "did I miss something" or "am I supposed to know this guy?" For example, when you first meet Vega, he acts like he knows Shepard but I he wasn't in the previous games or the DLC's. There's also Kai Leng, everyone talks about him like I should know about him but I have no idea who this guy is other than the fact that he's a very dangerous assassin.

2. This is partly mentioned in the first post but my complaint is a bit different. The reasons why ME2 characters can't join you are really flimsy. It doesn't really make any sense why Liara can join you despite the fact that she has a ton of other stuff on her plate but the ME2 characters can't join you. Liara is the Shadow Broker and she's doing work on the Crucible, that's way more work and way more important work than what Jack and Grunt have to do.

3. The Reaper invasion doesn't make too much sense to me. I really don't see how they can wage a ground war against the Reapers when the Reapers can just fly into space and blast them from orbit.

4. A lot of mysteries, hints and clues in previous games that are linked to the Reapers or a way to defeat them in previous games are disregarded. Remember the ME2 mission where you recruit Tali where she was investigating a sun that was aging like a million times faster than normal and it might have something to do with the Reapers? Not in ME3. Remember that Derelict Reaper the size of Sovereign that was killed by a huge mass driver, which they found, 37 million of years ago? Not mentioned. Remember how they salvaged Sovereign and reverse engineered a bunch of tech from it? Didn't play a significant part in the story.

5. Mark Meer's performance. I think Jennifer Hale's performance has always been better but the difference is much bigger here. Male Shepard is just too indifferent. There's just much more life and emotional investment in Jennifer Hale's performance. Male Shepard's cold attitude was OK in the last two games since it made him seem more professional but it doesn't work in this game when there's so much at stake. When characters are stressed and truly pushed to the brink, they should expose their humanity more. Male Shepard just sounds like a robot while Female Shepard sounds like a real human being.
 

Avatar Roku

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Ninjat_126 said:
Elamdri said:
jensenthejman said:
1. The Crucible: Why the hell have we never heard of this thing before? It was never mentioned once in the entire series, and then gets introduced so casually, as if most people knew about it all along. That and the Catalyst. Bioware said several times pre-release that there wouldn't be "some magical Reaper off button." Basically meaning no Deus Ex Machina plot device; yet that's exactly what we got.
They needed a magic off button. I knew it was coming. I was really thinking it would be like in Independence Day or something with a Virus. The problem was that Bioware billed the Reapers as some completely unstoppable killing force and then was like...well crap.

I mean, you gotta realize that no matter how big a fleet you could potentially build in ME3, there is NO WAY that they could have stopped the Reapers. None.

Reapers you kill in Mass Effect:

1. Sovereign in ME1, who pretty much annihilates most of the entire Alliance fleet that kills him.

2. The human reaper on ME2 that isn't even done yet.

3. The mini-reaper on Tuchanka that you need THE BIGGEST AND OLDEST THRESHER MAW IN HISTORY to kill it.

4. The mini-reaper on Rannoch that you kill by blasting it from orbit WHILE it's distracted by you.
The thing is, 3 and 4 only appear in ME3. Sovereign could have been a super!Reaper, with more armor, shields and guns designed to make a good first impression against the squishy mortals, and the Human-Reaper, if you recall, was defeated by three people on foot. In my case, armed with pistols.

The thing is, it makes sense for Sovereign to be harder, better, faster, stronger than the other Reapers. My theory was that the difficulty would be getting the armies together to smash the regular ones in a straight-up fight, and "boss battles" against bigger Reapers such as Harbinger that would require careful preparation.

This is why the Crucible has been irritating me so much. There was a way to fight the Reapers, face to face, and achieve victory without defying current canon or resorting to a magical ancient artefact to switch them all off.

Recall ME2, and the Thanix Cannon. You cripple a Collector battleship with a single shot, and destroy it entirely with two. That ship is many, many times the size of the Normandy (as I recall), and that gun cuts through it like butter. What's more, it's described as a Turian invention, reverse engineered from Sovereign. Put one of those on every ship, concentrated fire upon one Reaper at a time, and I guarantee they'd drop quickly, even if they took out a lot of the ships in the fleet first.

Suddenly, the game turns from "collect ships and wait", to "Try and figure out how to deploy your fleet to minimise loss of life." Your fleet can fight off Reapers, but only a few at a time, and you can't split up. You're coordinating attacks, creating distractions and collecting ships to join the army. Maybe there's some Prothean tech, but the kind that makes your shields and guns better, or gives you more information about how to fight the Reapers, not the kind that ends the game. The Reapers can't just nuke everything from orbit now that there's some real opposition, so they need Husks and mechs on the ground to split the galaxy's armies and keep them spread thin.

Political issues are incredibly important. You're not losing too badly, there's less pressure, and divisions between the races are bigger than ever. You can't save everyone, not even close. You'll probably need to sacrifice a planet or two just to take the pressure off your fleets. Earth is screwed, pretty much everyone there is dead. Same goes with the Batarians. The Turians have a chance, if you're good.

Instead, we get a point system and some "I Win" buttons.
Ok, because of the way it was developed, I had no problem with the Crucible. However, I have to say that that sounds AWESOME.
 

Avatar Roku

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KingofMadCows said:
Here's what I didn't like about ME3, other than the ending and the stuff mentioned in the first post.

1. Too much stuff from outside the main games of ME1 and 2.

The game follows "The Arrival" DLC so if you haven't read about it or played it, you'll be confused. The game also mentions a lot of events from the DLC's and characters from the DLC's play pretty important roles in certain quests.

There are several things and characters that made me go, "did I miss something" or "am I supposed to know this guy?" For example, when you first meet Vega, he acts like he knows Shepard but I he wasn't in the previous games or the DLC's. There's also Kai Leng, everyone talks about him like I should know about him but I have no idea who this guy is other than the fact that he's a very dangerous assassin.

2. This is partly mentioned in the first post but my complaint is a bit different. The reasons why ME2 characters can't join you are really flimsy. It doesn't really make any sense why Liara can join you despite the fact that she has a ton of other stuff on her plate but the ME2 characters can't join you. Liara is the Shadow Broker and she's doing work on the Crucible, that's way more work and way more important work than what Jack and Grunt have to do.

3. The Reaper invasion doesn't make too much sense to mean. I really don't see how they can wage a ground war against the Reapers when the Reapers can just fly into space and blast them from orbit.

4. A lot of mysteries, hints and clues in previous games that are linked to the Reapers or a way to defeat them in previous games are disregarded. Remember the ME2 mission where you recruit Tali where she was investigating a sun that was aging like a million times faster than normal and it might have something to do with the Reapers? Not in ME3. Remember that Derelict Reaper the size of Sovereign that was killed by a huge mass driver, which they found, 37 million of years ago? Not mentioned. Remember how they salvaged Sovereign and reverse engineered a bunch of tech from it? Didn't play a significant part in the story.

5. Mark Meer's performance. I think Jennifer Hale's performance has always been better but the difference is much bigger here. Male Shepard is just too indifferent. There's just much more life and emotional investment in Jennifer Hale's performance. Male Shepard's cold attitude was OK in the last two games since it made him seem more professional but it doesn't work in this game when there's so much at stake. When characters are stressed and truly pushed to the brink, they should expose their humanity more. Male Shepard just sounds like a robot while Female Shepard sounds like a real human being.
1. Given the ramifications of the events in Arrival, there really was no way for them to get around it, they just had to mention it. They should have probably introduced it better, though.

2. I dunno, I really liked the way Jack developed. As for the others, I feel Grunt should have been optional (i.e, get him on your squad or get a big (I mean VERY big) boost to your war assets by having him keep leading Arlakh Company), Miranda did fine, Samara should have joined, Jacob can fuck off, and Thane's excuse was quite good (debilitating terminal disease and all).

3. Well, remember, they're not their only to kill, they're there to collect.

4. Apparently, Dark Energy was in the original plans but they had to scrap it.

5. Agreed. I always thought Hale was better, but the amount of emotion she put into some lines (like saying goodbye to Garrus) was unbelievable.
 

pearcinator

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1. Yeah true but at least it was introduced at the start of the game not at the end.

2. Didn't bother me, they were there long enough (Wrex was in ME3 more than he was in ME2 and was still badass!) plus it wouldve been annoying to spec them out and level up their skills for only one mission.

3. Again, didn't bother me. Don't like him don't use him/talk to him simple as that. At least I thought he wasn't as douchey as he looked. FPJ was fine plus he was definitely more involved in the series than most other voice actors (he actually PLAYS the game!)

4. Maybe Liara told them? Just cos Liara and Wrex might have had a discussion without you being there means you didnt need to be there. Total non-issue.

5. Udina was councillor because Anderson resigned. He mentioned in ME2 that he didn't like being councillor. Not really a surprise that Udina replaced him. I WAS however surprised than Udina was a Cerberus double-agent...I didn't see that coming but hey good 4 you.

As for me, I didn't really like the turret sections or the dream sequences but that doesn't stop the game from being awesome (and I believe in the Indoctrination theory for the end and I also believe Bioware planned it from the beginning).
 

Elamdri

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Ninjat_126 said:
The thing is, 3 and 4 only appear in ME3. Sovereign could have been a super!Reaper, with more armor, shields and guns designed to make a good first impression against the squishy mortals, and the Human-Reaper, if you recall, was defeated by three people on foot. In my case, armed with pistols.

The thing is, it makes sense for Sovereign to be harder, better, faster, stronger than the other Reapers. My theory was that the difficulty would be getting the armies together to smash the regular ones in a straight-up fight, and "boss battles" against bigger Reapers such as Harbinger that would require careful preparation.

This is why the Crucible has been irritating me so much. There was a way to fight the Reapers, face to face, and achieve victory without defying current canon or resorting to a magical ancient artefact to switch them all off.

Recall ME2, and the Thanix Cannon. You cripple a Collector battleship with a single shot, and destroy it entirely with two. That ship is many, many times the size of the Normandy (as I recall), and that gun cuts through it like butter. What's more, it's described as a Turian invention, reverse engineered from Sovereign. Put one of those on every ship, concentrated fire upon one Reaper at a time, and I guarantee they'd drop quickly, even if they took out a lot of the ships in the fleet first.

Suddenly, the game turns from "collect ships and wait", to "Try and figure out how to deploy your fleet to minimise loss of life." Your fleet can fight off Reapers, but only a few at a time, and you can't split up. You're coordinating attacks, creating distractions and collecting ships to join the army. Maybe there's some Prothean tech, but the kind that makes your shields and guns better, or gives you more information about how to fight the Reapers, not the kind that ends the game. The Reapers can't just nuke everything from orbit now that there's some real opposition, so they need Husks and mechs on the ground to split the galaxy's armies and keep them spread thin.

Political issues are incredibly important. You're not losing too badly, there's less pressure, and divisions between the races are bigger than ever. You can't save everyone, not even close. You'll probably need to sacrifice a planet or two just to take the pressure off your fleets. Earth is screwed, pretty much everyone there is dead. Same goes with the Batarians. The Turians have a chance, if you're good.

Instead, we get a point system and some "I Win" buttons.
You're forgetting that the Thanix is no more powerful than the main gun of a cruiser, it's just small enough to be mounted on a frigate or fighter. The Reapers still carve through cruisers and dreadnaughts like they're butter.
 

4173

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Kai Leng, besides having stupid cutscene uber powers, looked too much like Nightwing.
 

Ninjat_126

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Avatar Roku said:
Ok, because of the way it was developed, I had no problem with the Crucible. However, I have to say that that sounds AWESOME.
jensenthejman said:
^ This guy gets it.
Why thank you, kind sirs.

Elamdri said:
You're forgetting that the Thanix is no more powerful than the main gun of a cruiser, it's just small enough to be mounted on a frigate or fighter. The Reapers still carve through cruisers and dreadnaughts like they're butter.
Good point. At the same time, imagine hundreds of fighters, firing blasts with the same power as the main gun of a cruiser. And then a cruiser-sized variant.

Maybe that's what they used, I don't know. Still, Reapers aren't invincible, and they seemed way too hard to kill.

However, I read something, somewhere, that pointed out that if a single Turian soldier arrived on Earth right now, 90% of our small arms would be completely useless against their shields. Reaper shields might just be an order of magnitude above ours, and nothing the ME galaxy can shoot is big enough to punch through.
 

KingofMadCows

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Avatar Roku said:
1. Given the ramifications of the events in Arrival, there really was no way for them to get around it, they just had to mention it. They should have probably introduced it better, though.
I suppose the problem has more to do with The Arrival DLC itself rather than ME3.

Still, there's too much stuff from outside the main games. I don't want to be left out just because I didn't read those books and comics and whatever other stuff they put out.

2. I dunno, I really liked the way Jack developed. As for the others, I feel Grunt should have been optional (i.e, get him on your squad or get a big (I mean VERY big) boost to your war assets by having him keep leading Arlakh Company), Miranda did fine, Samara should have joined, Jacob can fuck off, and Thane's excuse was quite good (debilitating terminal disease and all).
Mordin and Thane have good excuses, I guess Wrex too, but the others, not so much. If Liara can be the Shadow Broker, work on the Crucible, and still be on your squad, there's no reason why the others can't make the time to join you too.

3. Well, remember, they're not their only to kill, they're there to collect.
But they have no problem killing people who resist. Heck, they killed millions people the day they arrived on earth. An army massed by the Krogans and Turians will have to be killed so what difference does it make whether they stomp on them like Godzilla or nuke them from space? Orbital bombardment is faster, safer, and probably more demoralizing.
 

Elamdri

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Ninjat_126 said:
Avatar Roku said:
Ok, because of the way it was developed, I had no problem with the Crucible. However, I have to say that that sounds AWESOME.
jensenthejman said:
^ This guy gets it.
Why thank you, kind sirs.

Elamdri said:
You're forgetting that the Thanix is no more powerful than the main gun of a cruiser, it's just small enough to be mounted on a frigate or fighter. The Reapers still carve through cruisers and dreadnaughts like they're butter.
Good point. At the same time, imagine hundreds of fighters, firing blasts with the same power as the main gun of a cruiser. And then a cruiser-sized variant.

Maybe that's what they used, I don't know. Still, Reapers aren't invincible, and they seemed way too hard to kill.

However, I read something, somewhere, that pointed out that if a single Turian soldier arrived on Earth right now, 90% of our small arms would be completely useless against their shields. Reaper shields might just be an order of magnitude above ours, and nothing the ME galaxy can shoot is big enough to punch through.
I mean, look, we could argue forever about the implications of various elements of a fictional world.

But think about it this way: What is scarier?

A:

"Men, the enemy is more powerful than us in every conceivable way. They don't fear us. They have no mercy. Our weapons can't significantly harm them and they are legion.

B:

"Men, these baddies have us running now, but know that with sound tactics, good aim, and a positive disposition, we can seize victory!"

Because I tell you what, A is what the Reapers have been billed as for all of ME1 and ME2, and to make a shift from A to B in ME3 would be a bigger shift in the continuity of the series than ANYTHING that people have been complaining about now.

The problem with A is that you have created a scenario where the hero's only way to win is Divine Intervention, or more specifically, the intervention of a power greater than the reapers.
 

Ninjat_126

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Elamdri said:
The problem with A is that you have created a scenario where the hero's only way to win is Divine Intervention, or more specifically, the intervention of a power greater than the reapers.
Which is possibly one of the biggest cop-outs in the history of such.

Imagine seeing the Reapers landing on Earth, blowing everything up, total destruction. You have no plans, no clues, no way to win. Then Palaven gets hit. The Turians are still being curb-stomped into the ground, but they're making a resistance, there's casualties on both sides. Palaven doesn't hold them off, but the Reapers lose at least two of their ships in the process. Now that's not a lot, but that's with poor preparation and against an unknown enemy.

Suddenly, there's hope, and there's a war! Not just a gang of Human/Turian/Asari/Salarian/Hanar shields buying time for the Deus Ex Machina, but an actual fight going on. They're still unbelievably tough bastards to kill, but they're not unstoppable.

You still need to abuse loopholes to actually damage the Reapers significantly, such as the whole mental link thing, and some old Prothean tech upgrades here and there, an exploded Mass Relay or two and some stuff Bioware can think of themselves, but that stuff can be implemented in a way that it adds to your war assets and improves the power of your fleet.

As it is, the war assets are just points towards the good/bad ending. Implementing some more RTS-style elements in the management of the armies would make them seem useful rather than just a progress bar.
 

Bara_no_Hime

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Elamdri said:
Bara_no_Hime said:
Which is why my theory was that we'd spend ME3 using Tali's research from ME2 (from her recruitment mission) to blow up the Star Systems where the Reapers were massed, and use the fleet for clean-up. Or just using the technique from Arrival.
Well, I don't think that blowing up the star systems where everyone's homeworlds are would be a popular option. The whole point was to save them. Also, isn't everyone whining about losing the Mass Relays anyway? I mean, so instead of blowing them and only getting rid of the reapers, you instead want to blow them up in a way so that they kill everything in system that they're in? Talk about a Pyrrhic victory.
That was... kind of my point. Sacrificing all of the homeworlds to save all of their colonies is exactly the kind of strategy that (in my mind) could have produced a victory against the Reapers even with their massive firepower and numbers. Yes, billions and billions would have died... but they were dead anyway if the Reapers won. Also - yes, a few relays would have been destroyed, but most would have remained, causing less damage to the future inter-galactic economy.

That would have been an awesome Renegade option - victory at any cost.

Elamdri said:
If you read the codex entries for those upgrades, it says that a lot of them are cost and resource prohibitive to put on larger ships.
I still think a fleet of SR ships would have been helpful. Expensive? Yes. But twenty small ships that can dodge, deflect, and damage Reapers are better than 50 larger ships that explode during the first five minutes of combat.
 

KingofMadCows

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I also don't like the romances that you're practically forced into.

The romance with Cortez is really bad, almost as bad as the romance with Jack in ME2.
 

Screamarie

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Somthing that REALLY chapped my hide was the fact that Thane seemed to have been forgotten completely. It was like they decided
Kai Len would kill him
but then completely forgot about him. I had romanced him in ME2 and I really liked him. I was desperately hoping that they would find a way to save him but wasn't surprised that they didn't. But then they only let you have ONE conversation with him. I mean come ON! I spent the entirety of ME2 getting to know this guy and falling in love with him...and yet they have NOTHING to talk about except to have sex one last time and to talk about his disease?

I don't know about you, but if it had been real life, as his lover, I would have wanted to talk to his doctor. Try and see if there were any experimental treatments. Try to convince him to find another way.....but no. I'm just gonna how long he has, sleep with him, then leave him there.

Then after he dies NO ONE consoles me! No one says "sorry about Thane", no "he was a good man", and in the dreams instead of hearing the voice of the man I love, I hear...ASHLEY! Frickin' Ashley, a friend, whose been dead for years overshadowing a man who just died yesterday and I loved! Seems a little off to me.
 

Abedeus

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Sep 14, 2008
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Jerry Pendleton said:
Why do people keep thinking that Wrex is a stupid character? I mean I know he is a Krogan, but damn the dude is smart. Also they tend to forget that Wrex used to work with the Shadow Broker or did they forget ME1 and Barla Von?
Wrex is a bro.

Shepard.