Gladion said:
Fairly simple, let me get out my dictionary:
"I was never into FF and it's far too late to try, anyways. I don't care, it doesn't look interesting enough for me".
Your answer: "I don't want to see that you meant you're not interested, let me just assume you're talking about how the story is far too developed for you to understand at this point. Don't be fooled by the numbers. It's more or less a secret, but the Final Fantasy games arenot direct sequels to each other. Try them out and you will be able to enjoy life as I do. Then we fight together on the internet, the way I do right now!"
No, what I actually said is "the series isn't connected." Please don't put words into my mouth, I just assumed that he thought it was too late because the stories would be connected and it would require too much of a time investment for him.
Didn't you hear of the saying "don't assume, because it makes an ass out of u and me?" You should really remember the saying.
"FF games are seriously not developing. They're all the same"
This time, I don't even have to translate your answer. The very first word is enough:
"lolno"
Besides that, the most popular ones (7 - 9, possibly 10) are, on the gameplay level, very VERY alike. No comparison to Nintendo sequels, even if you tried that.
The story is also very similar, but that's just because every single major FF game is. (Possible exception: FF Tactics)
7 used materia.
8 used junctions.
10 used the CTB.
They're completely different. In 7, materia is equipped on your?equipment. Equipping fire magic will allow the use of fire, but linking it to support materia will give you added effects, like making your attacks fire type or being able to attack all enemies with fire. If you put it on your armor, your resistance will increase. The materia levels up and reproduces after a certain amount of AP is reached. In 8 you link your magic to your stats, and the number of spells you have directly influences how big the change is. In 10, ATB is thrown away completely in change for a more refined turn based battle system. It allows you to switch characters on the fly. Overdrives are also different from usual limit breaks because each limit break is executed in a different way(ex. timing a bar right or certain button input).
I didn't play 9, but I can imagine that it isn't a carbon copy of any of the other games.
And Final Fantasy games often use overused basic plots, like "ragtag team of rebels fights bad empire/poorly defined antagonist", but if you're going to try that then most games have the same plot.