Screw the gaming company, I'm putting that shit in the bank, and living off the interest.
Honestly, I would never risk $1,000,000.00 on a business venture. Mainly because I could easily live off of $1,000,000.00 for my entire life if I save correctly.
Besides, I'd be restricted to small time games, and I couldn't make anything really cool... now if I had $1,000,000,000.00 then we'd be talking epic games of epic sauce.
However, if I was forced to make a game with the money, then I'd work on developing a different kind of MMoRTS. Two teams of roughly 30-40 players each face off against eachother With around 60 random bots as well. Everyone basically starts off as either a resource gatherer, builder, or warrior (they choose before the match starts). Resources are shared with the entire team, and your individual character gains experience throughout your entire life in the game. There would be an open world map where you're free to fight random monsters and level up, but playing in the team games allows you to obtain ranks, and level up even faster. Ranks unlock new classes for you to use in the Team matches, as well as allowing you to use them in the Open world. The Open world would have group based challenges that would allow you to obtain equipment for the various unit types you can play as. The unit types would be; resource gatherer, builder, warrior, archer, caster, siege, and commander. At first you would be restricted to the first three, but as you rank up you would gain access to higher tiers, and different classes within each unit type.
The commander unit type involves various officers, who are basically more powerful versions of the default unit types. They would be exclusive to the team matches, because they are incredibly powerful. There can only be two of each, and when they die every unit within that tier would receive a debuff (to encourage protecting them). The only exception is the General class, who is unlocked at the final rank and is the single most powerful unit available. There can only be one General at a time, and when he dies your entire team gains a massive debuff that lasts for five minutes, and persists through death. If no one is elligible to become the General (or any of the commanders for that matter), then the bots would fill those spots (they pick random classes, but if no one picks resource or builder, then they mostly fill those roles). The objective can change depending on which area you choose to enter for a team match.
If you die during a team match then you will take control of a random bot who is a class you can use. However, if none are available, then you must wait for either the AI for the bots to build more of the unit types you can use, or a human playing a builder to order one for you. builders and resource gatherers might not seem like they would be fun to play, and that's true. They do however gain exp at an insane rate, and builder and resource gatherer levels can be transferred to other unit classes. Builders and resource gatherers are like Commanders, in that you can't use them on the Open world map.
Dear lord that's a lot... it may seem incoherent, but that's because I haven't even gotten 5% of the way through explaining my vision for the game. As a result, I haven't had time to really organize it, but yea... that's basically what I would aim for when creating a game.