What if you won 1 million dollars in the lottery and used it to start you own gaming company...

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TBR

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Nov 23, 2009
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1/ use million dollars to make a bunch of Fruit Ninja / popcap style casual games
2/ use $999,999,999 generated from those to buy out Activision
3/ ????
4/ Sacrifice Kotick to the gods
5/ ????
6/ Profit

THEN you make a bunch of AAA games with full creative control.
 

RowdyRodimus

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Apr 24, 2010
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First I'd finance some porn films, release them online and on DVD and then sell the individual scenes to compilation tapes, then with that money I'd make an online shooter that requires a $20 a year charge, then take that huge amount of money and make some good games (that wouldn't be available in Japan so they can see what we have to go through).
 

phohouse

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Mar 13, 2010
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I'm pretty sure I'd need a lot more money to do this, but I'd track down everyone one from Overworks who worked on Skies of Arcadia and have them make either a sequel or a remake. I need to go on another grand sky adventure with a badass ship.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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I'd make niche games for niche gamers. Reviewers would compare my first product to Ascaron's old trading games. They'd say "it's hard not to want to call this game Port Royale 3. Mystery Ship Games is clearly passionate about this genre."

Our next product would draw reviews like "Take SimCity 4's depth and complexity, then just for insanity's sake drop it in the Italian Renaissance. You'd think this wouldn't work, but you'd be dead wrong. This is the deepest, most well-thought-out city-builder we've played since Will Wright's salad days."
 

The Lunatic

Princess
Jun 3, 2010
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You'd get almost nowhere with $1Million USD.

Atleast, if you're talking in terms of a development team, HQ and all that Jazz.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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A zombie evader based off of my university.

The campus is giant, yet self-enclosed, and is scary as hell at night. The game would be a cross of Amnesia/Penumbra, Mirror's Edge and Diablo/Torchlight (Overhead point-n-click maneuvering with a terrifying atmosphere, all encounters are mostly flight, with rare stealth bits or desperate combat if cornered).
 

Vilcus

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Jun 29, 2009
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Screw the gaming company, I'm putting that shit in the bank, and living off the interest.

Honestly, I would never risk $1,000,000.00 on a business venture. Mainly because I could easily live off of $1,000,000.00 for my entire life if I save correctly.

Besides, I'd be restricted to small time games, and I couldn't make anything really cool... now if I had $1,000,000,000.00 then we'd be talking epic games of epic sauce.

However, if I was forced to make a game with the money, then I'd work on developing a different kind of MMoRTS. Two teams of roughly 30-40 players each face off against eachother With around 60 random bots as well. Everyone basically starts off as either a resource gatherer, builder, or warrior (they choose before the match starts). Resources are shared with the entire team, and your individual character gains experience throughout your entire life in the game. There would be an open world map where you're free to fight random monsters and level up, but playing in the team games allows you to obtain ranks, and level up even faster. Ranks unlock new classes for you to use in the Team matches, as well as allowing you to use them in the Open world. The Open world would have group based challenges that would allow you to obtain equipment for the various unit types you can play as. The unit types would be; resource gatherer, builder, warrior, archer, caster, siege, and commander. At first you would be restricted to the first three, but as you rank up you would gain access to higher tiers, and different classes within each unit type.

The commander unit type involves various officers, who are basically more powerful versions of the default unit types. They would be exclusive to the team matches, because they are incredibly powerful. There can only be two of each, and when they die every unit within that tier would receive a debuff (to encourage protecting them). The only exception is the General class, who is unlocked at the final rank and is the single most powerful unit available. There can only be one General at a time, and when he dies your entire team gains a massive debuff that lasts for five minutes, and persists through death. If no one is elligible to become the General (or any of the commanders for that matter), then the bots would fill those spots (they pick random classes, but if no one picks resource or builder, then they mostly fill those roles). The objective can change depending on which area you choose to enter for a team match.

If you die during a team match then you will take control of a random bot who is a class you can use. However, if none are available, then you must wait for either the AI for the bots to build more of the unit types you can use, or a human playing a builder to order one for you. builders and resource gatherers might not seem like they would be fun to play, and that's true. They do however gain exp at an insane rate, and builder and resource gatherer levels can be transferred to other unit classes. Builders and resource gatherers are like Commanders, in that you can't use them on the Open world map.

Dear lord that's a lot... it may seem incoherent, but that's because I haven't even gotten 5% of the way through explaining my vision for the game. As a result, I haven't had time to really organize it, but yea... that's basically what I would aim for when creating a game.
 

Calum_M

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Nov 20, 2009
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I would buy out Bioware and force them to make a Dragon Age style RPG, but base it on Arthurian legend.
 

Treeinthewoods

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May 14, 2010
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Screw a developer, I would buyout and franchise every GameStop in my area and run them. Plenty of profit once you own a couple, not so good if you only own one.
 

Ironic Pirate

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May 21, 2009
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A million? Shit, that's not much. I suppose I'd just work on the getting the bare bones of a game, making it open source, and then having a bunch of other people do the work.
 

Sn1P3r M98

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May 30, 2010
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I'd make a modern sniping game with wind, temperture, bullet drop, all that stuff. I've always wanted one.
 

SquadronAce

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Jul 23, 2010
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Id try and hire Yathzee to make me a game, even if it wasnt great I would still sell heaps and make enough money to make a really awesome game
 

Lukeydoodly

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Sep 9, 2008
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Rusty Bucket said:
Lukeydoodly said:
Need much more than 1 million.

A Malazan Book of the Fallen themed action RPG. A mix of Dragon Age and Borderlands (loads of loot). Fuck yes. Also, inb4 Rusty Bucket.

And considering that would cost a lot more than 1 million, I would make some simple arcade shooter, a mix of tower defence and horde mode.
Stop trying to prevent my forum stalking.

As much as I'd love to play a Malazan game, you know as well as I do it's impossible. Unless you do an economy based XBLA game where you play as Tehol Beddict.
Genius!

You have to destroy a countries economy, instead of building one. Brilliant.
 

Eolon

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Aug 11, 2010
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Indie Games to win money. When I had 3 million dollars I would enlarge my company to start making "real" games.