TheDooD said:
kouriichi said:
tthor said:
kouriichi said:
Its the "Spiritual Successor" to Demon's Souls.
They decided instead of just making it like Demon's Souls, they were going to Make it an open world game, add more loot, and lots of dragons. And not because Skyrim was doing all of that.
Nope. Definitely not.
Basically, its an Action Hack/Slash game, with RPG elements. The big selling point right now is that its combat is better then Skyrim's. But considering Skyrim is an RPG game with Action Elements, i wonder why....
Oh well. All you need to know is its going to be a decent game that rips many of its ideas off of a game it knows it cant beat.
Its "Darksiders" to "Legend of Zelda". Take the best ideas and try to 1up them.
And dont get me wrong. I really liked Demon's Souls. But its pretty blatant to see what they were trying to do with Dark Souls.
ok, seems like a pretty good description for me. I think i will stick with Skyrim this fall, i love the rpg element, even if oblivion's combat wasn't that fantastic
Yeah, it basically comes down to which is more important to you. Mindless combat with absurd difficulty, or a thick story with amazing characters, plot devices and loot drops.
Demon's Souls combat was no where near mindless and it wasn't hard unless you took the combat as mindless that's when things its difficult. Plus the game had some pretty cool characters and bosses. Biorr of The Twin Fangs, that crazy ass old soldier. Flamelurker one of the most badass fire based bosses in years. Tower Knight was intimidating as fuck the first time I faced him.
Didnt the combat always boil down to "Dodge/block, Spam attack button, dodge/block again"?
It was as simple and mindless as any hack and slash game. The entire game revolved around kiting enemys as far as you could before trying to roll behind them, to kite them some more.
Dont get me wrong, i liked Demon Souls, but i had no trouble beating it. :/ I didnt see a challenge because of how simple the combat was. Even the weapon choices were pretty limited to "Fast Weapon", "Slow Weapon", "Slower weapon", "Ranged Weapon", and "Even Faster Weapon". And 90% of the time, taking the slow weapons was a stupid idea because you would get hammered while your guy fails to dodge/roll.
It was mindless hack and slash, with the only strategic value behind it being "Dodge and attack to win".